| 1 | #include <stdio.h> |
| 2 | |
| 3 | // This example is meant to recurse infinitely. |
| 4 | // The extra struct is just to make the frame dump |
| 5 | // more complicated. |
| 6 | |
| 7 | struct Foo { |
| 8 | int a; |
| 9 | int b; |
| 10 | char *c; |
| 11 | }; |
| 12 | |
| 13 | int |
| 14 | forgot_termination(int input, struct Foo my_foo) { |
| 15 | char frame_increasing_buffer[0x1000]; // To blow the stack sooner. |
| 16 | return forgot_termination(input: ++input, my_foo); |
| 17 | } |
| 18 | |
| 19 | int |
| 20 | main() |
| 21 | { |
| 22 | struct Foo myFoo = {100, 300, "A string you will print a lot" }; // Set a breakpoint here |
| 23 | return forgot_termination(input: 1, my_foo: myFoo); |
| 24 | } |
| 25 | |