1 | #include <Accelerate/Accelerate.h> |
2 | |
3 | int main() |
4 | { |
5 | vFloat valueFL = {1.25,0,0.25,0}; |
6 | vDouble valueDL = {1.25,2.25}; |
7 | int16_t valueI16[8] = {1,0,4,0,0,1,0,4}; |
8 | int32_t valueI32[4] = {1,0,4,0}; |
9 | vUInt8 valueU8 = {1,0,4,0,0,1,0,4}; |
10 | vUInt16 valueU16 = {1,0,4,0,0,1,0,4}; |
11 | vUInt32 valueU32 = {1,2,3,4}; |
12 | vSInt8 valueS8 = {1,0,4,0,0,1,0,4}; |
13 | vSInt16 valueS16 = {1,0,4,0,0,1,0,4}; |
14 | vSInt32 valueS32 = {4,3,2,1}; |
15 | vBool32 valueBool32 = {false,true,false,true}; |
16 | return 0; // Set break point at this line. |
17 | } |
18 | |