| 1 | #include <memory> |
|---|---|
| 2 | #include <string> |
| 3 | |
| 4 | struct Deleter { |
| 5 | void operator()(void *) {} |
| 6 | |
| 7 | int a; |
| 8 | int b; |
| 9 | }; |
| 10 | |
| 11 | struct Foo { |
| 12 | int data; |
| 13 | std::unique_ptr<Foo> fp; |
| 14 | }; |
| 15 | |
| 16 | int main() { |
| 17 | std::unique_ptr<char> nup; |
| 18 | std::unique_ptr<int> iup(new int{123}); |
| 19 | std::unique_ptr<std::string> sup(new std::string("foobar")); |
| 20 | |
| 21 | std::unique_ptr<char, Deleter> ndp; |
| 22 | std::unique_ptr<int, Deleter> idp(new int{456}, Deleter{.a: 1, .b: 2}); |
| 23 | std::unique_ptr<std::string, Deleter> sdp(new std::string("baz"), |
| 24 | Deleter{.a: 3, .b: 4}); |
| 25 | |
| 26 | std::unique_ptr<Foo> fp(new Foo{.data: 3}); |
| 27 | |
| 28 | // Set up a structure where we have a loop in the unique_ptr chain. |
| 29 | Foo* f1 = new Foo{.data: 1}; |
| 30 | Foo* f2 = new Foo{.data: 2}; |
| 31 | f1->fp.reset(p: f2); |
| 32 | f2->fp.reset(p: f1); |
| 33 | |
| 34 | return 0; // Set break point at this line. |
| 35 | } |
| 36 |
