1 | #include <new> |
2 | |
3 | struct new_tag_t |
4 | { |
5 | }; |
6 | new_tag_t new_tag; |
7 | |
8 | struct Struct { |
9 | int value; |
10 | }; |
11 | |
12 | bool operator==(const Struct &a, const Struct &b) { |
13 | return a.value == b.value; |
14 | } |
15 | |
16 | typedef char buf_t[sizeof(Struct)]; |
17 | buf_t global_new_buf, tagged_new_buf; |
18 | |
19 | // This overrides global operator new |
20 | // This function and the following does not actually allocate memory. We are merely |
21 | // trying to make sure it is getting called. |
22 | void * |
23 | operator new(std::size_t count) |
24 | { |
25 | return &global_new_buf; |
26 | } |
27 | |
28 | // A custom allocator |
29 | void * |
30 | operator new(std::size_t count, const new_tag_t &) |
31 | { |
32 | return &tagged_new_buf; |
33 | } |
34 | |
35 | int main() { |
36 | Struct s1, s2, s3; |
37 | s1.value = 3; |
38 | s2.value = 5; |
39 | s3.value = 3; |
40 | return 0; // break here |
41 | } |
42 | |
43 | |