| 1 | #import <Foundation/Foundation.h> |
| 2 | |
| 3 | // This should be a big enough struct that it will force |
| 4 | // the struct return convention: |
| 5 | typedef struct BigStruct { |
| 6 | float a, b, c, d, e, f, g, h, i, j, k, l; |
| 7 | } BigStruct; |
| 8 | |
| 9 | |
| 10 | @interface Simple : NSObject |
| 11 | { |
| 12 | int _value; |
| 13 | } |
| 14 | - (int) value; |
| 15 | - (void) setValue: (int) newValue; |
| 16 | - (BigStruct) getBigStruct; |
| 17 | @end |
| 18 | |
| 19 | @implementation Simple |
| 20 | - (int) value |
| 21 | { |
| 22 | return _value; |
| 23 | } |
| 24 | |
| 25 | - (void) setValue: (int) newValue |
| 26 | { |
| 27 | _value = newValue; |
| 28 | } |
| 29 | |
| 30 | - (BigStruct) getBigStruct |
| 31 | { |
| 32 | BigStruct big_struct = {1.0, 2.0, 3.0, 4.0, 5.0, 6.0, |
| 33 | 7.0, 8.0, 9.0, 10.0, 11.0, 12.0}; |
| 34 | return big_struct; |
| 35 | } |
| 36 | @end |
| 37 | |
| 38 | int main () |
| 39 | { |
| 40 | NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
| 41 | Simple *my_simple = [[Simple alloc] init]; |
| 42 | my_simple.value = 20; |
| 43 | // Set a breakpoint here. |
| 44 | NSLog (@"Object has value: %d." , my_simple.value); |
| 45 | [pool drain]; |
| 46 | return 0; |
| 47 | } |
| 48 | |