1 | //===-- BreakpointBase.cpp --------------------------------------*- C++ -*-===// |
2 | // |
3 | // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
4 | // See https://llvm.org/LICENSE.txt for license information. |
5 | // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
6 | // |
7 | //===----------------------------------------------------------------------===// |
8 | |
9 | #include "BreakpointBase.h" |
10 | #include "DAP.h" |
11 | #include "llvm/ADT/StringExtras.h" |
12 | |
13 | using namespace lldb_dap; |
14 | |
15 | BreakpointBase::BreakpointBase(const llvm::json::Object &obj) |
16 | : condition(std::string(GetString(obj, key: "condition" ))), |
17 | hitCondition(std::string(GetString(obj, key: "hitCondition" ))) {} |
18 | |
19 | void BreakpointBase::UpdateBreakpoint(const BreakpointBase &request_bp) { |
20 | if (condition != request_bp.condition) { |
21 | condition = request_bp.condition; |
22 | SetCondition(); |
23 | } |
24 | if (hitCondition != request_bp.hitCondition) { |
25 | hitCondition = request_bp.hitCondition; |
26 | SetHitCondition(); |
27 | } |
28 | } |
29 | |
30 | const char *BreakpointBase::GetBreakpointLabel() { |
31 | // Breakpoints in LLDB can have names added to them which are kind of like |
32 | // labels or categories. All breakpoints that are set through the IDE UI get |
33 | // sent through the various DAP set*Breakpoint packets, and these |
34 | // breakpoints will be labeled with this name so if breakpoint update events |
35 | // come in for breakpoints that the IDE doesn't know about, like if a |
36 | // breakpoint is set manually using the debugger console, we won't report any |
37 | // updates on them and confused the IDE. This function gets called by all of |
38 | // the breakpoint classes after they set breakpoints to mark a breakpoint as |
39 | // a UI breakpoint. We can later check a lldb::SBBreakpoint object that comes |
40 | // in via LLDB breakpoint changed events and check the breakpoint by calling |
41 | // "bool lldb::SBBreakpoint::MatchesName(const char *)" to check if a |
42 | // breakpoint in one of the UI breakpoints that we should report changes for. |
43 | return "dap" ; |
44 | } |
45 | |