| 1 | /////////////////////////////////////////////////////////////////////////// |
| 2 | // |
| 3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
| 4 | // Digital Ltd. LLC |
| 5 | // |
| 6 | // All rights reserved. |
| 7 | // |
| 8 | // Redistribution and use in source and binary forms, with or without |
| 9 | // modification, are permitted provided that the following conditions are |
| 10 | // met: |
| 11 | // * Redistributions of source code must retain the above copyright |
| 12 | // notice, this list of conditions and the following disclaimer. |
| 13 | // * Redistributions in binary form must reproduce the above |
| 14 | // copyright notice, this list of conditions and the following disclaimer |
| 15 | // in the documentation and/or other materials provided with the |
| 16 | // distribution. |
| 17 | // * Neither the name of Industrial Light & Magic nor the names of |
| 18 | // its contributors may be used to endorse or promote products derived |
| 19 | // from this software without specific prior written permission. |
| 20 | // |
| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 32 | // |
| 33 | /////////////////////////////////////////////////////////////////////////// |
| 34 | |
| 35 | |
| 36 | |
| 37 | #ifndef INCLUDED_IMF_COMPRESSION_H |
| 38 | #define INCLUDED_IMF_COMPRESSION_H |
| 39 | |
| 40 | //----------------------------------------------------------------------------- |
| 41 | // |
| 42 | // enum Compression |
| 43 | // |
| 44 | //----------------------------------------------------------------------------- |
| 45 | #include "ImfNamespace.h" |
| 46 | |
| 47 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER |
| 48 | |
| 49 | enum Compression |
| 50 | { |
| 51 | NO_COMPRESSION = 0, // no compression |
| 52 | |
| 53 | RLE_COMPRESSION = 1, // run length encoding |
| 54 | |
| 55 | ZIPS_COMPRESSION = 2, // zlib compression, one scan line at a time |
| 56 | |
| 57 | ZIP_COMPRESSION = 3, // zlib compression, in blocks of 16 scan lines |
| 58 | |
| 59 | PIZ_COMPRESSION = 4, // piz-based wavelet compression |
| 60 | |
| 61 | PXR24_COMPRESSION = 5, // lossy 24-bit float compression |
| 62 | |
| 63 | B44_COMPRESSION = 6, // lossy 4-by-4 pixel block compression, |
| 64 | // fixed compression rate |
| 65 | |
| 66 | B44A_COMPRESSION = 7, // lossy 4-by-4 pixel block compression, |
| 67 | // flat fields are compressed more |
| 68 | |
| 69 | DWAA_COMPRESSION = 8, // lossy DCT based compression, in blocks |
| 70 | // of 32 scanlines. More efficient for partial |
| 71 | // buffer access. |
| 72 | |
| 73 | DWAB_COMPRESSION = 9, // lossy DCT based compression, in blocks |
| 74 | // of 256 scanlines. More efficient space |
| 75 | // wise and faster to decode full frames |
| 76 | // than DWAA_COMPRESSION. |
| 77 | |
| 78 | NUM_COMPRESSION_METHODS // number of different compression methods |
| 79 | }; |
| 80 | |
| 81 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT |
| 82 | |
| 83 | |
| 84 | #endif |
| 85 | |