1 | /* |
2 | --------------------------------------------------------------------------- |
3 | Open Asset Import Library (assimp) |
4 | --------------------------------------------------------------------------- |
5 | |
6 | Copyright (c) 2006-2018, assimp team |
7 | |
8 | |
9 | All rights reserved. |
10 | |
11 | Redistribution and use of this software in source and binary forms, |
12 | with or without modification, are permitted provided that the following |
13 | conditions are met: |
14 | |
15 | * Redistributions of source code must retain the above |
16 | copyright notice, this list of conditions and the |
17 | following disclaimer. |
18 | |
19 | * Redistributions in binary form must reproduce the above |
20 | copyright notice, this list of conditions and the |
21 | following disclaimer in the documentation and/or other |
22 | materials provided with the distribution. |
23 | |
24 | * Neither the name of the assimp team, nor the names of its |
25 | contributors may be used to endorse or promote products |
26 | derived from this software without specific prior |
27 | written permission of the assimp team. |
28 | |
29 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
30 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
31 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
32 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
33 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
34 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
35 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
36 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
37 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
38 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
39 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
40 | --------------------------------------------------------------------------- |
41 | */ |
42 | |
43 | /** @file config.h |
44 | * @brief Defines constants for configurable properties for the library |
45 | * |
46 | * Typically these properties are set via |
47 | * #Assimp::Importer::SetPropertyFloat, |
48 | * #Assimp::Importer::SetPropertyInteger or |
49 | * #Assimp::Importer::SetPropertyString, |
50 | * depending on the data type of a property. All properties have a |
51 | * default value. See the doc for the mentioned methods for more details. |
52 | * |
53 | * <br><br> |
54 | * The corresponding functions for use with the plain-c API are: |
55 | * #aiSetImportPropertyInteger, |
56 | * #aiSetImportPropertyFloat, |
57 | * #aiSetImportPropertyString |
58 | */ |
59 | #pragma once |
60 | #ifndef AI_CONFIG_H_INC |
61 | #define AI_CONFIG_H_INC |
62 | |
63 | |
64 | // ########################################################################### |
65 | // LIBRARY SETTINGS |
66 | // General, global settings |
67 | // ########################################################################### |
68 | |
69 | // --------------------------------------------------------------------------- |
70 | /** @brief Enables time measurements. |
71 | * |
72 | * If enabled, measures the time needed for each part of the loading |
73 | * process (i.e. IO time, importing, postprocessing, ..) and dumps |
74 | * these timings to the DefaultLogger. See the @link perf Performance |
75 | * Page@endlink for more information on this topic. |
76 | * |
77 | * Property type: bool. Default value: false. |
78 | */ |
79 | #define AI_CONFIG_GLOB_MEASURE_TIME \ |
80 | "GLOB_MEASURE_TIME" |
81 | |
82 | |
83 | // --------------------------------------------------------------------------- |
84 | /** @brief Global setting to disable generation of skeleton dummy meshes |
85 | * |
86 | * Skeleton dummy meshes are generated as a visualization aid in cases which |
87 | * the input data contains no geometry, but only animation data. |
88 | * Property data type: bool. Default value: false |
89 | */ |
90 | // --------------------------------------------------------------------------- |
91 | #define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ |
92 | "IMPORT_NO_SKELETON_MESHES" |
93 | |
94 | |
95 | |
96 | # if 0 // not implemented yet |
97 | // --------------------------------------------------------------------------- |
98 | /** @brief Set Assimp's multithreading policy. |
99 | * |
100 | * This setting is ignored if Assimp was built without boost.thread |
101 | * support (ASSIMP_BUILD_NO_THREADING, which is implied by ASSIMP_BUILD_BOOST_WORKAROUND). |
102 | * Possible values are: -1 to let Assimp decide what to do, 0 to disable |
103 | * multithreading entirely and any number larger than 0 to force a specific |
104 | * number of threads. Assimp is always free to ignore this settings, which is |
105 | * merely a hint. Usually, the default value (-1) will be fine. However, if |
106 | * Assimp is used concurrently from multiple user threads, it might be useful |
107 | * to limit each Importer instance to a specific number of cores. |
108 | * |
109 | * For more information, see the @link threading Threading page@endlink. |
110 | * Property type: int, default value: -1. |
111 | */ |
112 | #define AI_CONFIG_GLOB_MULTITHREADING \ |
113 | "GLOB_MULTITHREADING" |
114 | #endif |
115 | |
116 | // ########################################################################### |
117 | // POST PROCESSING SETTINGS |
118 | // Various stuff to fine-tune the behavior of a specific post processing step. |
119 | // ########################################################################### |
120 | |
121 | |
122 | // --------------------------------------------------------------------------- |
123 | /** @brief Maximum bone count per mesh for the SplitbyBoneCount step. |
124 | * |
125 | * Meshes are split until the maximum number of bones is reached. The default |
126 | * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at |
127 | * compile-time. |
128 | * Property data type: integer. |
129 | */ |
130 | // --------------------------------------------------------------------------- |
131 | #define AI_CONFIG_PP_SBBC_MAX_BONES \ |
132 | "PP_SBBC_MAX_BONES" |
133 | |
134 | |
135 | // default limit for bone count |
136 | #if (!defined AI_SBBC_DEFAULT_MAX_BONES) |
137 | # define AI_SBBC_DEFAULT_MAX_BONES 60 |
138 | #endif |
139 | |
140 | |
141 | // --------------------------------------------------------------------------- |
142 | /** @brief Specifies the maximum angle that may be between two vertex tangents |
143 | * that their tangents and bi-tangents are smoothed. |
144 | * |
145 | * This applies to the CalcTangentSpace-Step. The angle is specified |
146 | * in degrees. The maximum value is 175. |
147 | * Property type: float. Default value: 45 degrees |
148 | */ |
149 | #define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ |
150 | "PP_CT_MAX_SMOOTHING_ANGLE" |
151 | |
152 | // --------------------------------------------------------------------------- |
153 | /** @brief Source UV channel for tangent space computation. |
154 | * |
155 | * The specified channel must exist or an error will be raised. |
156 | * Property type: integer. Default value: 0 |
157 | */ |
158 | // --------------------------------------------------------------------------- |
159 | #define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ |
160 | "PP_CT_TEXTURE_CHANNEL_INDEX" |
161 | |
162 | // --------------------------------------------------------------------------- |
163 | /** @brief Specifies the maximum angle that may be between two face normals |
164 | * at the same vertex position that their are smoothed together. |
165 | * |
166 | * Sometimes referred to as 'crease angle'. |
167 | * This applies to the GenSmoothNormals-Step. The angle is specified |
168 | * in degrees, so 180 is PI. The default value is 175 degrees (all vertex |
169 | * normals are smoothed). The maximum value is 175, too. Property type: float. |
170 | * Warning: setting this option may cause a severe loss of performance. The |
171 | * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but |
172 | * the output quality may be reduced. |
173 | */ |
174 | #define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ |
175 | "PP_GSN_MAX_SMOOTHING_ANGLE" |
176 | |
177 | |
178 | // --------------------------------------------------------------------------- |
179 | /** @brief Sets the colormap (= palette) to be used to decode embedded |
180 | * textures in MDL (Quake or 3DGS) files. |
181 | * |
182 | * This must be a valid path to a file. The file is 768 (256*3) bytes |
183 | * large and contains RGB triplets for each of the 256 palette entries. |
184 | * The default value is colormap.lmp. If the file is not found, |
185 | * a default palette (from Quake 1) is used. |
186 | * Property type: string. |
187 | */ |
188 | #define AI_CONFIG_IMPORT_MDL_COLORMAP \ |
189 | "IMPORT_MDL_COLORMAP" |
190 | |
191 | // --------------------------------------------------------------------------- |
192 | /** @brief Configures the #aiProcess_RemoveRedundantMaterials step to |
193 | * keep materials matching a name in a given list. |
194 | * |
195 | * This is a list of 1 to n strings, ' ' serves as delimiter character. |
196 | * Identifiers containing whitespaces must be enclosed in *single* |
197 | * quotation marks. For example:<tt> |
198 | * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'"</tt>. |
199 | * If a material matches on of these names, it will not be modified or |
200 | * removed by the postprocessing step nor will other materials be replaced |
201 | * by a reference to it. <br> |
202 | * This option might be useful if you are using some magic material names |
203 | * to pass additional semantics through the content pipeline. This ensures |
204 | * they won't be optimized away, but a general optimization is still |
205 | * performed for materials not contained in the list. |
206 | * Property type: String. Default value: n/a |
207 | * @note Linefeeds, tabs or carriage returns are treated as whitespace. |
208 | * Material names are case sensitive. |
209 | */ |
210 | #define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ |
211 | "PP_RRM_EXCLUDE_LIST" |
212 | |
213 | // --------------------------------------------------------------------------- |
214 | /** @brief Configures the #aiProcess_PreTransformVertices step to |
215 | * keep the scene hierarchy. Meshes are moved to worldspace, but |
216 | * no optimization is performed (read: meshes with equal materials are not |
217 | * joined. The total number of meshes won't change). |
218 | * |
219 | * This option could be of use for you if the scene hierarchy contains |
220 | * important additional information which you intend to parse. |
221 | * For rendering, you can still render all meshes in the scene without |
222 | * any transformations. |
223 | * Property type: bool. Default value: false. |
224 | */ |
225 | #define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ |
226 | "PP_PTV_KEEP_HIERARCHY" |
227 | |
228 | // --------------------------------------------------------------------------- |
229 | /** @brief Configures the #aiProcess_PreTransformVertices step to normalize |
230 | * all vertex components into the [-1,1] range. That is, a bounding box |
231 | * for the whole scene is computed, the maximum component is taken and all |
232 | * meshes are scaled appropriately (uniformly of course!). |
233 | * This might be useful if you don't know the spatial dimension of the input |
234 | * data*/ |
235 | #define AI_CONFIG_PP_PTV_NORMALIZE \ |
236 | "PP_PTV_NORMALIZE" |
237 | |
238 | // --------------------------------------------------------------------------- |
239 | /** @brief Configures the #aiProcess_PreTransformVertices step to use |
240 | * a users defined matrix as the scene root node transformation before |
241 | * transforming vertices. |
242 | * Property type: bool. Default value: false. |
243 | */ |
244 | #define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ |
245 | "PP_PTV_ADD_ROOT_TRANSFORMATION" |
246 | |
247 | // --------------------------------------------------------------------------- |
248 | /** @brief Configures the #aiProcess_PreTransformVertices step to use |
249 | * a users defined matrix as the scene root node transformation before |
250 | * transforming vertices. This property correspond to the 'a1' component |
251 | * of the transformation matrix. |
252 | * Property type: aiMatrix4x4. |
253 | */ |
254 | #define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ |
255 | "PP_PTV_ROOT_TRANSFORMATION" |
256 | |
257 | // --------------------------------------------------------------------------- |
258 | /** @brief Configures the #aiProcess_FindDegenerates step to |
259 | * remove degenerated primitives from the import - immediately. |
260 | * |
261 | * The default behaviour converts degenerated triangles to lines and |
262 | * degenerated lines to points. See the documentation to the |
263 | * #aiProcess_FindDegenerates step for a detailed example of the various ways |
264 | * to get rid of these lines and points if you don't want them. |
265 | * Property type: bool. Default value: false. |
266 | */ |
267 | #define AI_CONFIG_PP_FD_REMOVE \ |
268 | "PP_FD_REMOVE" |
269 | |
270 | // --------------------------------------------------------------------------- |
271 | /** |
272 | * @brief Configures the #aiProcess_FindDegenerates to check the area of a |
273 | * trinagle to be greates than e-6. If this is not the case the triangle will |
274 | * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. |
275 | */ |
276 | #define AI_CONFIG_PP_FD_CHECKAREA \ |
277 | "PP_FD_CHECKAREA" |
278 | |
279 | // --------------------------------------------------------------------------- |
280 | /** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes |
281 | * matching a name in a given list. |
282 | * |
283 | * This is a list of 1 to n strings, ' ' serves as delimiter character. |
284 | * Identifiers containing whitespaces must be enclosed in *single* |
285 | * quotation marks. For example:<tt> |
286 | * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'"</tt>. |
287 | * If a node matches on of these names, it will not be modified or |
288 | * removed by the postprocessing step.<br> |
289 | * This option might be useful if you are using some magic node names |
290 | * to pass additional semantics through the content pipeline. This ensures |
291 | * they won't be optimized away, but a general optimization is still |
292 | * performed for nodes not contained in the list. |
293 | * Property type: String. Default value: n/a |
294 | * @note Linefeeds, tabs or carriage returns are treated as whitespace. |
295 | * Node names are case sensitive. |
296 | */ |
297 | #define AI_CONFIG_PP_OG_EXCLUDE_LIST \ |
298 | "PP_OG_EXCLUDE_LIST" |
299 | |
300 | // --------------------------------------------------------------------------- |
301 | /** @brief Set the maximum number of triangles in a mesh. |
302 | * |
303 | * This is used by the "SplitLargeMeshes" PostProcess-Step to determine |
304 | * whether a mesh must be split or not. |
305 | * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES |
306 | * Property type: integer. |
307 | */ |
308 | #define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ |
309 | "PP_SLM_TRIANGLE_LIMIT" |
310 | |
311 | // default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT |
312 | #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) |
313 | # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 |
314 | #endif |
315 | |
316 | // --------------------------------------------------------------------------- |
317 | /** @brief Set the maximum number of vertices in a mesh. |
318 | * |
319 | * This is used by the "SplitLargeMeshes" PostProcess-Step to determine |
320 | * whether a mesh must be split or not. |
321 | * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES |
322 | * Property type: integer. |
323 | */ |
324 | #define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ |
325 | "PP_SLM_VERTEX_LIMIT" |
326 | |
327 | // default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT |
328 | #if (!defined AI_SLM_DEFAULT_MAX_VERTICES) |
329 | # define AI_SLM_DEFAULT_MAX_VERTICES 1000000 |
330 | #endif |
331 | |
332 | // --------------------------------------------------------------------------- |
333 | /** @brief Set the maximum number of bones affecting a single vertex |
334 | * |
335 | * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. |
336 | * @note The default value is AI_LMW_MAX_WEIGHTS |
337 | * Property type: integer.*/ |
338 | #define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ |
339 | "PP_LBW_MAX_WEIGHTS" |
340 | |
341 | // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS |
342 | #if (!defined AI_LMW_MAX_WEIGHTS) |
343 | # define AI_LMW_MAX_WEIGHTS 0x4 |
344 | #endif // !! AI_LMW_MAX_WEIGHTS |
345 | |
346 | // --------------------------------------------------------------------------- |
347 | /** @brief Lower the deboning threshold in order to remove more bones. |
348 | * |
349 | * This is used by the #aiProcess_Debone PostProcess-Step. |
350 | * @note The default value is AI_DEBONE_THRESHOLD |
351 | * Property type: float.*/ |
352 | #define AI_CONFIG_PP_DB_THRESHOLD \ |
353 | "PP_DB_THRESHOLD" |
354 | |
355 | // default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS |
356 | #if (!defined AI_DEBONE_THRESHOLD) |
357 | # define AI_DEBONE_THRESHOLD 1.0f |
358 | #endif // !! AI_DEBONE_THRESHOLD |
359 | |
360 | // --------------------------------------------------------------------------- |
361 | /** @brief Require all bones qualify for deboning before removing any |
362 | * |
363 | * This is used by the #aiProcess_Debone PostProcess-Step. |
364 | * @note The default value is 0 |
365 | * Property type: bool.*/ |
366 | #define AI_CONFIG_PP_DB_ALL_OR_NONE \ |
367 | "PP_DB_ALL_OR_NONE" |
368 | |
369 | /** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property |
370 | */ |
371 | #ifndef PP_ICL_PTCACHE_SIZE |
372 | # define PP_ICL_PTCACHE_SIZE 12 |
373 | #endif |
374 | |
375 | // --------------------------------------------------------------------------- |
376 | /** @brief Set the size of the post-transform vertex cache to optimize the |
377 | * vertices for. This configures the #aiProcess_ImproveCacheLocality step. |
378 | * |
379 | * The size is given in vertices. Of course you can't know how the vertex |
380 | * format will exactly look like after the import returns, but you can still |
381 | * guess what your meshes will probably have. |
382 | * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight |
383 | * performance improvements for most nVidia/AMD cards since 2002. |
384 | * Property type: integer. |
385 | */ |
386 | #define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" |
387 | |
388 | // --------------------------------------------------------------------------- |
389 | /** @brief Enumerates components of the aiScene and aiMesh data structures |
390 | * that can be excluded from the import using the #aiProcess_RemoveComponent step. |
391 | * |
392 | * See the documentation to #aiProcess_RemoveComponent for more details. |
393 | */ |
394 | enum aiComponent |
395 | { |
396 | /** Normal vectors */ |
397 | #ifdef SWIG |
398 | aiComponent_NORMALS = 0x2, |
399 | #else |
400 | aiComponent_NORMALS = 0x2u, |
401 | #endif |
402 | |
403 | /** Tangents and bitangents go always together ... */ |
404 | #ifdef SWIG |
405 | aiComponent_TANGENTS_AND_BITANGENTS = 0x4, |
406 | #else |
407 | aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, |
408 | #endif |
409 | |
410 | /** ALL color sets |
411 | * Use aiComponent_COLORn(N) to specify the N'th set */ |
412 | aiComponent_COLORS = 0x8, |
413 | |
414 | /** ALL texture UV sets |
415 | * aiComponent_TEXCOORDn(N) to specify the N'th set */ |
416 | aiComponent_TEXCOORDS = 0x10, |
417 | |
418 | /** Removes all bone weights from all meshes. |
419 | * The scenegraph nodes corresponding to the bones are NOT removed. |
420 | * use the #aiProcess_OptimizeGraph step to do this */ |
421 | aiComponent_BONEWEIGHTS = 0x20, |
422 | |
423 | /** Removes all node animations (aiScene::mAnimations). |
424 | * The corresponding scenegraph nodes are NOT removed. |
425 | * use the #aiProcess_OptimizeGraph step to do this */ |
426 | aiComponent_ANIMATIONS = 0x40, |
427 | |
428 | /** Removes all embedded textures (aiScene::mTextures) */ |
429 | aiComponent_TEXTURES = 0x80, |
430 | |
431 | /** Removes all light sources (aiScene::mLights). |
432 | * The corresponding scenegraph nodes are NOT removed. |
433 | * use the #aiProcess_OptimizeGraph step to do this */ |
434 | aiComponent_LIGHTS = 0x100, |
435 | |
436 | /** Removes all cameras (aiScene::mCameras). |
437 | * The corresponding scenegraph nodes are NOT removed. |
438 | * use the #aiProcess_OptimizeGraph step to do this */ |
439 | aiComponent_CAMERAS = 0x200, |
440 | |
441 | /** Removes all meshes (aiScene::mMeshes). */ |
442 | aiComponent_MESHES = 0x400, |
443 | |
444 | /** Removes all materials. One default material will |
445 | * be generated, so aiScene::mNumMaterials will be 1. */ |
446 | aiComponent_MATERIALS = 0x800, |
447 | |
448 | |
449 | /** This value is not used. It is just there to force the |
450 | * compiler to map this enum to a 32 Bit integer. */ |
451 | #ifndef SWIG |
452 | _aiComponent_Force32Bit = 0x9fffffff |
453 | #endif |
454 | }; |
455 | |
456 | // Remove a specific color channel 'n' |
457 | #define aiComponent_COLORSn(n) (1u << (n+20u)) |
458 | |
459 | // Remove a specific UV channel 'n' |
460 | #define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) |
461 | |
462 | // --------------------------------------------------------------------------- |
463 | /** @brief Input parameter to the #aiProcess_RemoveComponent step: |
464 | * Specifies the parts of the data structure to be removed. |
465 | * |
466 | * See the documentation to this step for further details. The property |
467 | * is expected to be an integer, a bitwise combination of the |
468 | * #aiComponent flags defined above in this header. The default |
469 | * value is 0. Important: if no valid mesh is remaining after the |
470 | * step has been executed (e.g you thought it was funny to specify ALL |
471 | * of the flags defined above) the import FAILS. Mainly because there is |
472 | * no data to work on anymore ... |
473 | */ |
474 | #define AI_CONFIG_PP_RVC_FLAGS \ |
475 | "PP_RVC_FLAGS" |
476 | |
477 | // --------------------------------------------------------------------------- |
478 | /** @brief Input parameter to the #aiProcess_SortByPType step: |
479 | * Specifies which primitive types are removed by the step. |
480 | * |
481 | * This is a bitwise combination of the aiPrimitiveType flags. |
482 | * Specifying all of them is illegal, of course. A typical use would |
483 | * be to exclude all line and point meshes from the import. This |
484 | * is an integer property, its default value is 0. |
485 | */ |
486 | #define AI_CONFIG_PP_SBP_REMOVE \ |
487 | "PP_SBP_REMOVE" |
488 | |
489 | // --------------------------------------------------------------------------- |
490 | /** @brief Input parameter to the #aiProcess_FindInvalidData step: |
491 | * Specifies the floating-point accuracy for animation values. The step |
492 | * checks for animation tracks where all frame values are absolutely equal |
493 | * and removes them. This tweakable controls the epsilon for floating-point |
494 | * comparisons - two keys are considered equal if the invariant |
495 | * abs(n0-n1)>epsilon holds true for all vector respectively quaternion |
496 | * components. The default value is 0.f - comparisons are exact then. |
497 | */ |
498 | #define AI_CONFIG_PP_FID_ANIM_ACCURACY \ |
499 | "PP_FID_ANIM_ACCURACY" |
500 | |
501 | // --------------------------------------------------------------------------- |
502 | /** @brief Input parameter to the #aiProcess_FindInvalidData step: |
503 | * Set to true to ignore texture coordinates. This may be useful if you have |
504 | * to assign different kind of textures like one for the summer or one for the winter. |
505 | */ |
506 | #define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ |
507 | "PP_FID_IGNORE_TEXTURECOORDS" |
508 | |
509 | // TransformUVCoords evaluates UV scalings |
510 | #define AI_UVTRAFO_SCALING 0x1 |
511 | |
512 | // TransformUVCoords evaluates UV rotations |
513 | #define AI_UVTRAFO_ROTATION 0x2 |
514 | |
515 | // TransformUVCoords evaluates UV translation |
516 | #define AI_UVTRAFO_TRANSLATION 0x4 |
517 | |
518 | // Everything baked together -> default value |
519 | #define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) |
520 | |
521 | // --------------------------------------------------------------------------- |
522 | /** @brief Input parameter to the #aiProcess_TransformUVCoords step: |
523 | * Specifies which UV transformations are evaluated. |
524 | * |
525 | * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer |
526 | * property, of course). By default all transformations are enabled |
527 | * (AI_UVTRAFO_ALL). |
528 | */ |
529 | #define AI_CONFIG_PP_TUV_EVALUATE \ |
530 | "PP_TUV_EVALUATE" |
531 | |
532 | // --------------------------------------------------------------------------- |
533 | /** @brief A hint to assimp to favour speed against import quality. |
534 | * |
535 | * Enabling this option may result in faster loading, but it needn't. |
536 | * It represents just a hint to loaders and post-processing steps to use |
537 | * faster code paths, if possible. |
538 | * This property is expected to be an integer, != 0 stands for true. |
539 | * The default value is 0. |
540 | */ |
541 | #define AI_CONFIG_FAVOUR_SPEED \ |
542 | "FAVOUR_SPEED" |
543 | |
544 | |
545 | // ########################################################################### |
546 | // IMPORTER SETTINGS |
547 | // Various stuff to fine-tune the behaviour of specific importer plugins. |
548 | // ########################################################################### |
549 | |
550 | |
551 | // --------------------------------------------------------------------------- |
552 | /** @brief Set whether the fbx importer will merge all geometry layers present |
553 | * in the source file or take only the first. |
554 | * |
555 | * The default value is true (1) |
556 | * Property type: bool |
557 | */ |
558 | #define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ |
559 | "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" |
560 | |
561 | // --------------------------------------------------------------------------- |
562 | /** @brief Set whether the fbx importer will read all materials present in the |
563 | * source file or take only the referenced materials. |
564 | * |
565 | * This is void unless IMPORT_FBX_READ_MATERIALS=1. |
566 | * |
567 | * The default value is false (0) |
568 | * Property type: bool |
569 | */ |
570 | #define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ |
571 | "IMPORT_FBX_READ_ALL_MATERIALS" |
572 | |
573 | // --------------------------------------------------------------------------- |
574 | /** @brief Set whether the fbx importer will read materials. |
575 | * |
576 | * The default value is true (1) |
577 | * Property type: bool |
578 | */ |
579 | #define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ |
580 | "IMPORT_FBX_READ_MATERIALS" |
581 | |
582 | // --------------------------------------------------------------------------- |
583 | /** @brief Set whether the fbx importer will read embedded textures. |
584 | * |
585 | * The default value is true (1) |
586 | * Property type: bool |
587 | */ |
588 | #define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ |
589 | "IMPORT_FBX_READ_TEXTURES" |
590 | |
591 | // --------------------------------------------------------------------------- |
592 | /** @brief Set whether the fbx importer will read cameras. |
593 | * |
594 | * The default value is true (1) |
595 | * Property type: bool |
596 | */ |
597 | #define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ |
598 | "IMPORT_FBX_READ_CAMERAS" |
599 | |
600 | // --------------------------------------------------------------------------- |
601 | /** @brief Set whether the fbx importer will read light sources. |
602 | * |
603 | * The default value is true (1) |
604 | * Property type: bool |
605 | */ |
606 | #define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ |
607 | "IMPORT_FBX_READ_LIGHTS" |
608 | |
609 | // --------------------------------------------------------------------------- |
610 | /** @brief Set whether the fbx importer will read animations. |
611 | * |
612 | * The default value is true (1) |
613 | * Property type: bool |
614 | */ |
615 | #define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ |
616 | "IMPORT_FBX_READ_ANIMATIONS" |
617 | |
618 | // --------------------------------------------------------------------------- |
619 | /** @brief Set whether the fbx importer will act in strict mode in which only |
620 | * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 |
621 | * is the primary target for the importer, so this format is best |
622 | * supported and well-tested. |
623 | * |
624 | * The default value is false (0) |
625 | * Property type: bool |
626 | */ |
627 | #define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ |
628 | "IMPORT_FBX_STRICT_MODE" |
629 | |
630 | // --------------------------------------------------------------------------- |
631 | /** @brief Set whether the fbx importer will preserve pivot points for |
632 | * transformations (as extra nodes). If set to false, pivots and offsets |
633 | * will be evaluated whenever possible. |
634 | * |
635 | * The default value is true (1) |
636 | * Property type: bool |
637 | */ |
638 | #define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ |
639 | "IMPORT_FBX_PRESERVE_PIVOTS" |
640 | |
641 | // --------------------------------------------------------------------------- |
642 | /** @brief Specifies whether the importer will drop empty animation curves or |
643 | * animation curves which match the bind pose transformation over their |
644 | * entire defined range. |
645 | * |
646 | * The default value is true (1) |
647 | * Property type: bool |
648 | */ |
649 | #define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ |
650 | "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" |
651 | |
652 | // --------------------------------------------------------------------------- |
653 | /** @brief Set whether the fbx importer will use the legacy embedded texture naming. |
654 | * |
655 | * The default value is false (0) |
656 | * Property type: bool |
657 | */ |
658 | #define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ |
659 | "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" |
660 | |
661 | // --------------------------------------------------------------------------- |
662 | /** @brief Set wether the importer shall not remove empty bones. |
663 | * |
664 | * Empty bone are often used to define connections for other models. |
665 | */ |
666 | #define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ |
667 | "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" |
668 | |
669 | |
670 | // --------------------------------------------------------------------------- |
671 | /** @brief Set wether the FBX importer shall convert the unit from cm to m. |
672 | */ |
673 | #define AI_CONFIG_FBX_CONVERT_TO_M \ |
674 | "AI_CONFIG_FBX_CONVERT_TO_M" |
675 | |
676 | // --------------------------------------------------------------------------- |
677 | /** @brief Set the vertex animation keyframe to be imported |
678 | * |
679 | * ASSIMP does not support vertex keyframes (only bone animation is supported). |
680 | * The library reads only one frame of models with vertex animations. |
681 | * By default this is the first frame. |
682 | * \note The default value is 0. This option applies to all importers. |
683 | * However, it is also possible to override the global setting |
684 | * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME |
685 | * options (where XXX is a placeholder for the file format for which you |
686 | * want to override the global setting). |
687 | * Property type: integer. |
688 | */ |
689 | #define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" |
690 | |
691 | #define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" |
692 | #define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" |
693 | #define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" |
694 | #define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" |
695 | #define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" |
696 | #define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" |
697 | |
698 | // --------------------------------------------------------------------------- |
699 | /** Smd load multiple animations |
700 | * |
701 | * Property type: bool. Default value: true. |
702 | */ |
703 | #define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST" |
704 | |
705 | // --------------------------------------------------------------------------- |
706 | /** @brief Configures the AC loader to collect all surfaces which have the |
707 | * "Backface cull" flag set in separate meshes. |
708 | * |
709 | * Property type: bool. Default value: true. |
710 | */ |
711 | #define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ |
712 | "IMPORT_AC_SEPARATE_BFCULL" |
713 | |
714 | // --------------------------------------------------------------------------- |
715 | /** @brief Configures whether the AC loader evaluates subdivision surfaces ( |
716 | * indicated by the presence of the 'subdiv' attribute in the file). By |
717 | * default, Assimp performs the subdivision using the standard |
718 | * Catmull-Clark algorithm |
719 | * |
720 | * * Property type: bool. Default value: true. |
721 | */ |
722 | #define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ |
723 | "IMPORT_AC_EVAL_SUBDIVISION" |
724 | |
725 | // --------------------------------------------------------------------------- |
726 | /** @brief Configures the UNREAL 3D loader to separate faces with different |
727 | * surface flags (e.g. two-sided vs. single-sided). |
728 | * |
729 | * * Property type: bool. Default value: true. |
730 | */ |
731 | #define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ |
732 | "UNREAL_HANDLE_FLAGS" |
733 | |
734 | // --------------------------------------------------------------------------- |
735 | /** @brief Configures the terragen import plugin to compute uv's for |
736 | * terrains, if not given. Furthermore a default texture is assigned. |
737 | * |
738 | * UV coordinates for terrains are so simple to compute that you'll usually |
739 | * want to compute them on your own, if you need them. This option is intended |
740 | * for model viewers which want to offer an easy way to apply textures to |
741 | * terrains. |
742 | * * Property type: bool. Default value: false. |
743 | */ |
744 | #define AI_CONFIG_IMPORT_TER_MAKE_UVS \ |
745 | "IMPORT_TER_MAKE_UVS" |
746 | |
747 | // --------------------------------------------------------------------------- |
748 | /** @brief Configures the ASE loader to always reconstruct normal vectors |
749 | * basing on the smoothing groups loaded from the file. |
750 | * |
751 | * Some ASE files have carry invalid normals, other don't. |
752 | * * Property type: bool. Default value: true. |
753 | */ |
754 | #define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ |
755 | "IMPORT_ASE_RECONSTRUCT_NORMALS" |
756 | |
757 | // --------------------------------------------------------------------------- |
758 | /** @brief Configures the M3D loader to detect and process multi-part |
759 | * Quake player models. |
760 | * |
761 | * These models usually consist of 3 files, lower.md3, upper.md3 and |
762 | * head.md3. If this property is set to true, Assimp will try to load and |
763 | * combine all three files if one of them is loaded. |
764 | * Property type: bool. Default value: true. |
765 | */ |
766 | #define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ |
767 | "IMPORT_MD3_HANDLE_MULTIPART" |
768 | |
769 | // --------------------------------------------------------------------------- |
770 | /** @brief Tells the MD3 loader which skin files to load. |
771 | * |
772 | * When loading MD3 files, Assimp checks whether a file |
773 | * [md3_file_name]_[skin_name].skin is existing. These files are used by |
774 | * Quake III to be able to assign different skins (e.g. red and blue team) |
775 | * to models. 'default', 'red', 'blue' are typical skin names. |
776 | * Property type: String. Default value: "default". |
777 | */ |
778 | #define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ |
779 | "IMPORT_MD3_SKIN_NAME" |
780 | |
781 | // --------------------------------------------------------------------------- |
782 | /** @brief Specify the Quake 3 shader file to be used for a particular |
783 | * MD3 file. This can also be a search path. |
784 | * |
785 | * By default Assimp's behaviour is as follows: If a MD3 file |
786 | * <tt>any_path/models/any_q3_subdir/model_name/file_name.md3</tt> is |
787 | * loaded, the library tries to locate the corresponding shader file in |
788 | * <tt>any_path/scripts/model_name.shader</tt>. This property overrides this |
789 | * behaviour. It can either specify a full path to the shader to be loaded |
790 | * or alternatively the path (relative or absolute) to the directory where |
791 | * the shaders for all MD3s to be loaded reside. Assimp attempts to open |
792 | * <tt>IMPORT_MD3_SHADER_SRC/model_name.shader</tt> first, <tt>IMPORT_MD3_SHADER_SRC/file_name.shader</tt> |
793 | * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. |
794 | * Property type: String. Default value: n/a. |
795 | */ |
796 | #define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ |
797 | "IMPORT_MD3_SHADER_SRC" |
798 | |
799 | // --------------------------------------------------------------------------- |
800 | /** @brief Configures the LWO loader to load just one layer from the model. |
801 | * |
802 | * LWO files consist of layers and in some cases it could be useful to load |
803 | * only one of them. This property can be either a string - which specifies |
804 | * the name of the layer - or an integer - the index of the layer. If the |
805 | * property is not set the whole LWO model is loaded. Loading fails if the |
806 | * requested layer is not available. The layer index is zero-based and the |
807 | * layer name may not be empty.<br> |
808 | * Property type: Integer. Default value: all layers are loaded. |
809 | */ |
810 | #define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ |
811 | "IMPORT_LWO_ONE_LAYER_ONLY" |
812 | |
813 | // --------------------------------------------------------------------------- |
814 | /** @brief Configures the MD5 loader to not load the MD5ANIM file for |
815 | * a MD5MESH file automatically. |
816 | * |
817 | * The default strategy is to look for a file with the same name but the |
818 | * MD5ANIM extension in the same directory. If it is found, it is loaded |
819 | * and combined with the MD5MESH file. This configuration option can be |
820 | * used to disable this behaviour. |
821 | * |
822 | * * Property type: bool. Default value: false. |
823 | */ |
824 | #define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ |
825 | "IMPORT_MD5_NO_ANIM_AUTOLOAD" |
826 | |
827 | // --------------------------------------------------------------------------- |
828 | /** @brief Defines the begin of the time range for which the LWS loader |
829 | * evaluates animations and computes aiNodeAnim's. |
830 | * |
831 | * Assimp provides full conversion of LightWave's envelope system, including |
832 | * pre and post conditions. The loader computes linearly subsampled animation |
833 | * chanels with the frame rate given in the LWS file. This property defines |
834 | * the start time. Note: animation channels are only generated if a node |
835 | * has at least one envelope with more tan one key assigned. This property. |
836 | * is given in frames, '0' is the first frame. By default, if this property |
837 | * is not set, the importer takes the animation start from the input LWS |
838 | * file ('FirstFrame' line)<br> |
839 | * Property type: Integer. Default value: taken from file. |
840 | * |
841 | * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range |
842 | */ |
843 | #define AI_CONFIG_IMPORT_LWS_ANIM_START \ |
844 | "IMPORT_LWS_ANIM_START" |
845 | #define AI_CONFIG_IMPORT_LWS_ANIM_END \ |
846 | "IMPORT_LWS_ANIM_END" |
847 | |
848 | // --------------------------------------------------------------------------- |
849 | /** @brief Defines the output frame rate of the IRR loader. |
850 | * |
851 | * IRR animations are difficult to convert for Assimp and there will |
852 | * always be a loss of quality. This setting defines how many keys per second |
853 | * are returned by the converter.<br> |
854 | * Property type: integer. Default value: 100 |
855 | */ |
856 | #define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ |
857 | "IMPORT_IRR_ANIM_FPS" |
858 | |
859 | // --------------------------------------------------------------------------- |
860 | /** @brief Ogre Importer will try to find referenced materials from this file. |
861 | * |
862 | * Ogre meshes reference with material names, this does not tell Assimp the file |
863 | * where it is located in. Assimp will try to find the source file in the following |
864 | * order: <material-name>.material, <mesh-filename-base>.material and |
865 | * lastly the material name defined by this config property. |
866 | * <br> |
867 | * Property type: String. Default value: Scene.material. |
868 | */ |
869 | #define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ |
870 | "IMPORT_OGRE_MATERIAL_FILE" |
871 | |
872 | // --------------------------------------------------------------------------- |
873 | /** @brief Ogre Importer detect the texture usage from its filename. |
874 | * |
875 | * Ogre material texture units do not define texture type, the textures usage |
876 | * depends on the used shader or Ogre's fixed pipeline. If this config property |
877 | * is true Assimp will try to detect the type from the textures filename postfix: |
878 | * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, |
879 | * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ |
880 | * and _occlusion for light map, _disp and _displacement for displacement map. |
881 | * The matching is case insensitive. Post fix is taken between the last |
882 | * underscore and the last period. |
883 | * Default behavior is to detect type from lower cased texture unit name by |
884 | * matching against: normalmap, specularmap, lightmap and displacementmap. |
885 | * For both cases if no match is found aiTextureType_DIFFUSE is used. |
886 | * <br> |
887 | * Property type: Bool. Default value: false. |
888 | */ |
889 | #define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ |
890 | "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" |
891 | |
892 | /** @brief Specifies whether the Android JNI asset extraction is supported. |
893 | * |
894 | * Turn on this option if you want to manage assets in native |
895 | * Android application without having to keep the internal directory and asset |
896 | * manager pointer. |
897 | */ |
898 | #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" |
899 | |
900 | // --------------------------------------------------------------------------- |
901 | /** @brief Specifies whether the IFC loader skips over IfcSpace elements. |
902 | * |
903 | * IfcSpace elements (and their geometric representations) are used to |
904 | * represent, well, free space in a building storey.<br> |
905 | * Property type: Bool. Default value: true. |
906 | */ |
907 | #define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" |
908 | |
909 | // --------------------------------------------------------------------------- |
910 | /** @brief Specifies whether the IFC loader will use its own, custom triangulation |
911 | * algorithm to triangulate wall and floor meshes. |
912 | * |
913 | * If this property is set to false, walls will be either triangulated by |
914 | * #aiProcess_Triangulate or will be passed through as huge polygons with |
915 | * faked holes (i.e. holes that are connected with the outer boundary using |
916 | * a dummy edge). It is highly recommended to set this property to true |
917 | * if you want triangulated data because #aiProcess_Triangulate is known to |
918 | * have problems with the kind of polygons that the IFC loader spits out for |
919 | * complicated meshes. |
920 | * Property type: Bool. Default value: true. |
921 | */ |
922 | #define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" |
923 | |
924 | // --------------------------------------------------------------------------- |
925 | /** @brief Set the tessellation conic angle for IFC smoothing curves. |
926 | * |
927 | * This is used by the IFC importer to determine the tessellation parameter |
928 | * for smoothing curves. |
929 | * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the |
930 | * accepted values are in range [5.0, 120.0]. |
931 | * Property type: Float. |
932 | */ |
933 | #define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" |
934 | |
935 | // default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE |
936 | #if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) |
937 | # define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f |
938 | #endif |
939 | |
940 | // --------------------------------------------------------------------------- |
941 | /** @brief Set the tessellation for IFC cylindrical shapes. |
942 | * |
943 | * This is used by the IFC importer to determine the tessellation parameter |
944 | * for cylindrical shapes, i.e. the number of segments used to approximate a circle. |
945 | * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the |
946 | * accepted values are in range [3, 180]. |
947 | * Property type: Integer. |
948 | */ |
949 | #define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" |
950 | |
951 | // default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION |
952 | #if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) |
953 | # define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 |
954 | #endif |
955 | |
956 | // --------------------------------------------------------------------------- |
957 | /** @brief Specifies whether the Collada loader will ignore the provided up direction. |
958 | * |
959 | * If this property is set to true, the up direction provided in the file header will |
960 | * be ignored and the file will be loaded as is. |
961 | * Property type: Bool. Default value: false. |
962 | */ |
963 | #define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" |
964 | |
965 | // --------------------------------------------------------------------------- |
966 | /** @brief Specifies whether the Collada loader should use Collada names as node names. |
967 | * |
968 | * If this property is set to true, the Collada names will be used as the |
969 | * node name. The default is to use the id tag (resp. sid tag, if no id tag is present) |
970 | * instead. |
971 | * Property type: Bool. Default value: false. |
972 | */ |
973 | #define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES" |
974 | |
975 | // ---------- All the Export defines ------------ |
976 | |
977 | /** @brief Specifies the xfile use double for real values of float |
978 | * |
979 | * Property type: Bool. Default value: false. |
980 | */ |
981 | |
982 | #define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" |
983 | |
984 | /** |
985 | * |
986 | */ |
987 | #define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" |
988 | |
989 | /** |
990 | * @brief Specifies a gobal key factor for scale, float value |
991 | */ |
992 | #define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" |
993 | |
994 | #if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) |
995 | # define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f |
996 | #endif // !! AI_DEBONE_THRESHOLD |
997 | |
998 | #define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" |
999 | |
1000 | #if (!defined AI_CONFIG_APP_SCALE_KEY) |
1001 | # define AI_CONFIG_APP_SCALE_KEY 1.0 |
1002 | #endif // AI_CONFIG_APP_SCALE_KEY |
1003 | |
1004 | // ---------- All the Build/Compile-time defines ------------ |
1005 | |
1006 | /** @brief Specifies if double precision is supported inside assimp |
1007 | * |
1008 | * Property type: Bool. Default value: undefined. |
1009 | */ |
1010 | |
1011 | /* #undef ASSIMP_DOUBLE_PRECISION */ |
1012 | |
1013 | #endif // !! AI_CONFIG_H_INC |
1014 | |