1 | /* |
2 | Open Asset Import Library (assimp) |
3 | ---------------------------------------------------------------------- |
4 | |
5 | Copyright (c) 2006-2013, assimp team |
6 | All rights reserved. |
7 | |
8 | Redistribution and use of this software in source and binary forms, |
9 | with or without modification, are permitted provided that the |
10 | following conditions are met: |
11 | |
12 | * Redistributions of source code must retain the above |
13 | copyright notice, this list of conditions and the |
14 | following disclaimer. |
15 | |
16 | * Redistributions in binary form must reproduce the above |
17 | copyright notice, this list of conditions and the |
18 | following disclaimer in the documentation and/or other |
19 | materials provided with the distribution. |
20 | |
21 | * Neither the name of the assimp team, nor the names of its |
22 | contributors may be used to endorse or promote products |
23 | derived from this software without specific prior |
24 | written permission of the assimp team. |
25 | |
26 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
27 | "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
28 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
29 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
30 | OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
31 | SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
32 | LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
33 | DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
34 | THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
35 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
36 | OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
37 | |
38 | ---------------------------------------------------------------------- |
39 | */ |
40 | |
41 | /** @file BlenderBMesh.h |
42 | * @brief Conversion of Blender's new BMesh stuff |
43 | */ |
44 | #ifndef INCLUDED_AI_BLEND_BMESH_H |
45 | #define INCLUDED_AI_BLEND_BMESH_H |
46 | |
47 | #include <assimp/LogAux.h> |
48 | |
49 | namespace Assimp |
50 | { |
51 | // TinyFormatter.h |
52 | namespace Formatter |
53 | { |
54 | template < typename T,typename TR, typename A > class basic_formatter; |
55 | typedef class basic_formatter< char, std::char_traits< char >, std::allocator< char > > format; |
56 | } |
57 | |
58 | // BlenderScene.h |
59 | namespace Blender |
60 | { |
61 | struct Mesh; |
62 | struct MPoly; |
63 | struct MLoop; |
64 | } |
65 | |
66 | class BlenderBMeshConverter: public LogFunctions< BlenderBMeshConverter > |
67 | { |
68 | public: |
69 | BlenderBMeshConverter( const Blender::Mesh* mesh ); |
70 | ~BlenderBMeshConverter( ); |
71 | |
72 | bool ContainsBMesh( ) const; |
73 | |
74 | const Blender::Mesh* TriangulateBMesh( ); |
75 | |
76 | private: |
77 | void AssertValidMesh( ); |
78 | void AssertValidSizes( ); |
79 | void PrepareTriMesh( ); |
80 | void DestroyTriMesh( ); |
81 | void ConvertPolyToFaces( const Blender::MPoly& poly ); |
82 | void AddFace( int v1, int v2, int v3, int v4 = 0 ); |
83 | void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 ); |
84 | |
85 | const Blender::Mesh* BMesh; |
86 | Blender::Mesh* triMesh; |
87 | |
88 | friend class BlenderTessellatorGL; |
89 | friend class BlenderTessellatorP2T; |
90 | }; |
91 | |
92 | } // end of namespace Assimp |
93 | |
94 | #endif // INCLUDED_AI_BLEND_BMESH_H |
95 | |