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36
37#include "additiveclipblend_p.h"
38#include <Qt3DAnimation/qadditiveclipblend.h>
39#include <Qt3DAnimation/private/qadditiveclipblend_p.h>
40
41QT_BEGIN_NAMESPACE
42
43namespace Qt3DAnimation {
44
45namespace Animation {
46
47AdditiveClipBlend::AdditiveClipBlend()
48 : ClipBlendNode(ClipBlendNode::AdditiveBlendType)
49 , m_baseClipId()
50 , m_additiveClipId()
51 , m_additiveFactor(0.0f)
52{
53}
54
55AdditiveClipBlend::~AdditiveClipBlend()
56{
57}
58
59void AdditiveClipBlend::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
60{
61 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
62 const QAdditiveClipBlend *node = qobject_cast<const QAdditiveClipBlend *>(object: frontEnd);
63 if (!node)
64 return;
65
66 m_additiveFactor = node->additiveFactor();
67 m_baseClipId = Qt3DCore::qIdForNode(node: node->baseClip());
68 m_additiveClipId = Qt3DCore::qIdForNode(node: node->additiveClip());
69}
70
71ClipResults AdditiveClipBlend::doBlend(const QVector<ClipResults> &blendData) const
72{
73 Q_ASSERT(blendData.size() == 2);
74 Q_ASSERT(blendData[0].size() == blendData[1].size());
75 const int elementCount = blendData.first().size();
76 ClipResults blendResults(elementCount);
77
78 for (int i = 0; i < elementCount; ++i)
79 blendResults[i] = blendData[0][i] + m_additiveFactor * blendData[1][i];
80
81 return blendResults;
82}
83
84} // Animation
85
86} // Qt3DAnimation
87
88QT_END_NAMESPACE
89

source code of qt3d/src/animation/backend/additiveclipblend.cpp