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36 | |
37 | #include "evaluateclipanimatorjob_p.h" |
38 | #include <Qt3DCore/private/qaspectjob_p.h> |
39 | #include <Qt3DCore/private/qaspectmanager_p.h> |
40 | #include <Qt3DAnimation/qclipanimator.h> |
41 | #include <Qt3DAnimation/private/handler_p.h> |
42 | #include <Qt3DAnimation/private/managers_p.h> |
43 | #include <Qt3DAnimation/private/animationlogging_p.h> |
44 | #include <Qt3DAnimation/private/animationutils_p.h> |
45 | #include <Qt3DAnimation/private/job_common_p.h> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | namespace Qt3DAnimation { |
50 | namespace Animation { |
51 | |
52 | |
53 | EvaluateClipAnimatorJob::EvaluateClipAnimatorJob() |
54 | : AbstractEvaluateClipAnimatorJob() |
55 | , m_handler(nullptr) |
56 | { |
57 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::EvaluateClipAnimator, 0) |
58 | } |
59 | |
60 | void EvaluateClipAnimatorJob::run() |
61 | { |
62 | Q_ASSERT(m_handler); |
63 | |
64 | ClipAnimator *clipAnimator = m_handler->clipAnimatorManager()->data(handle: m_clipAnimatorHandle); |
65 | Q_ASSERT(clipAnimator); |
66 | const bool running = clipAnimator->isRunning(); |
67 | const bool seeking = clipAnimator->isSeeking(); |
68 | if (!running && !seeking) { |
69 | m_handler->setClipAnimatorRunning(handle: m_clipAnimatorHandle, running: false); |
70 | return; |
71 | } |
72 | |
73 | const qint64 globalTimeNS = m_handler->simulationTime(); |
74 | |
75 | Clock *clock = m_handler->clockManager()->lookupResource(id: clipAnimator->clockId()); |
76 | |
77 | // Evaluate the fcurves |
78 | AnimationClip *clip = m_handler->animationClipLoaderManager()->lookupResource(id: clipAnimator->clipId()); |
79 | Q_ASSERT(clip); |
80 | |
81 | const qint64 nsSincePreviousFrame = seeking ? toNsecs(seconds: clip->duration() * clipAnimator->normalizedLocalTime()) |
82 | : clipAnimator->nsSincePreviousFrame(currentGlobalTimeNS: globalTimeNS); |
83 | |
84 | // Prepare for evaluation (convert global time to local time ....) |
85 | const AnimatorEvaluationData animatorEvaluationData = evaluationDataForAnimator(animator: clipAnimator, |
86 | clock, |
87 | nsSincePreviousFrame); |
88 | |
89 | const ClipEvaluationData preEvaluationDataForClip = evaluationDataForClip(clip, animatorData: animatorEvaluationData); |
90 | const ClipResults rawClipResults = evaluateClipAtPhase(clip, phase: preEvaluationDataForClip.normalizedLocalTime); |
91 | |
92 | // Reformat the clip results into the layout used by this animator/blend tree |
93 | const ClipFormat clipFormat = clipAnimator->clipFormat(); |
94 | ClipResults formattedClipResults = formatClipResults(rawClipResults, format: clipFormat.sourceClipIndices); |
95 | |
96 | if (preEvaluationDataForClip.isFinalFrame) |
97 | clipAnimator->setRunning(false); |
98 | |
99 | clipAnimator->setCurrentLoop(preEvaluationDataForClip.currentLoop); |
100 | clipAnimator->setLastGlobalTimeNS(globalTimeNS); |
101 | clipAnimator->setLastLocalTime(preEvaluationDataForClip.localTime); |
102 | clipAnimator->setLastNormalizedLocalTime(preEvaluationDataForClip.normalizedLocalTime); |
103 | |
104 | // Prepare property changes (if finalFrame it also prepares the change for the running property for the frontend) |
105 | auto record = prepareAnimationRecord(animatorId: clipAnimator->peerId(), |
106 | mappingDataVec: clipAnimator->mappingData(), |
107 | channelResults: formattedClipResults, |
108 | finalFrame: preEvaluationDataForClip.isFinalFrame, |
109 | normalizedLocalTime: preEvaluationDataForClip.normalizedLocalTime); |
110 | |
111 | // Trigger callbacks either on this thread or by notifying the gui thread. |
112 | auto callbacks = prepareCallbacks(mappingDataVec: clipAnimator->mappingData(), channelResults: formattedClipResults); |
113 | |
114 | // Update the normalized time on the backend node so that |
115 | // frontend <-> backend sync will not mark things dirty |
116 | // unless the frontend normalized time really is different |
117 | clipAnimator->setNormalizedLocalTime(normalizedLocalTime: record.normalizedTime, allowMarkDirty: false); |
118 | |
119 | setPostFrameData(record, callbacks); |
120 | } |
121 | |
122 | } // namespace Animation |
123 | } // namespace Qt3DAnimation |
124 | |
125 | QT_END_NAMESPACE |
126 | |