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36 | |
37 | #include "qvertexblendanimation.h" |
38 | |
39 | #include <private/qvertexblendanimation_p.h> |
40 | |
41 | QT_BEGIN_NAMESPACE |
42 | |
43 | namespace Qt3DAnimation { |
44 | |
45 | /*! |
46 | \class Qt3DAnimation::QVertexBlendAnimation |
47 | \brief A class implementing vertex-blend morphing animation. |
48 | \inmodule Qt3DAnimation |
49 | \since 5.9 |
50 | \inherits Qt3DAnimation::QAbstractAnimation |
51 | |
52 | A Qt3DAnimation::QVertexBlendAnimation class implements vertex-blend morphing animation |
53 | to a target \l {Qt3DRender::QGeometryRenderer}{QGeometryRenderer}. The QVertexBlendAnimation |
54 | sets the correct \l {Qt3DRender::QAttribute}{QAttributes} from the |
55 | \l {Qt3DAnimation::QMorphTarget}{morph targets} to the target |
56 | \l {Qt3DRender::QGeometryRenderer::geometry} {QGeometryRenderer::geometry} and calculates |
57 | interpolator for the current position. Unlike with QMorphingAnimation, where the blending is |
58 | controller with blend weights, the blending occurs between sequential morph targets. |
59 | The actual blending between the attributes must be implemented in the material. |
60 | Qt3DAnimation::QMorphPhongMaterial implements material with morphing support for phong |
61 | lighting model. The blending happens between 2 attributes - 'base' and 'target'. |
62 | The names for the base and target attributes are taken from the morph target names, |
63 | where the base attribute retains the name it already has and the target attribute name |
64 | gets 'Target' appended to the name. The interpolator can be set as |
65 | a \l {Qt3DRender::QParameter}{QParameter} to the used material. |
66 | All morph targets in the animation should contain the attributes with same names as those |
67 | in the base geometry. |
68 | |
69 | */ |
70 | /*! |
71 | \qmltype VertexBlendAnimation |
72 | \brief A type implementing vertex-blend morphing animation. |
73 | \inqmlmodule Qt3D.Animation |
74 | \since 5.9 |
75 | \inherits AbstractAnimation |
76 | \instantiates Qt3DAnimation::QVertexBlendAnimation |
77 | |
78 | A VertexBlendAnimation type implements vertex-blend morphing animation |
79 | to a target \l GeometryRenderer. The VertexBlendAnimation sets the correct |
80 | \l {Attribute}{Attributes} from the morph targets to the target |
81 | \l {Qt3D.Render::GeometryRenderer::geometry}{GeometryRenderer::geometry} and calculates |
82 | interpolator for the current position. Unlike with MorphingAnimation, where the blending is |
83 | controller with blend weights, the blending occurs between sequential morph targets. |
84 | The actual blending between the attributes must be implemented in the material. |
85 | MorphPhongMaterial implements material with morphing support for phong lighting model. |
86 | The blending happens between 2 attributes - 'base' and 'target'. The names for the base |
87 | and target attributes are taken from the morph target names, where the base attribute |
88 | retains the name it already has and the target attribute name gets 'Target' appended to |
89 | the name. All morph targets in the animation should contain the attributes with same names |
90 | as those in the base geometry. |
91 | |
92 | */ |
93 | /*! |
94 | \property Qt3DAnimation::QVertexBlendAnimation::targetPositions |
95 | Holds the position values of the morph target. Each position in the list specifies the position |
96 | of the corresponding morph target with the same index. The values must be in an ascending order. |
97 | Values can be positive or negative and do not have any predefined unit. |
98 | */ |
99 | /*! |
100 | \property Qt3DAnimation::QVertexBlendAnimation::interpolator |
101 | Holds the interpolator between base and target attributes. |
102 | \readonly |
103 | */ |
104 | /*! |
105 | \property Qt3DAnimation::QVertexBlendAnimation::target |
106 | Holds the target QGeometryRenderer the morphing animation is applied to. |
107 | */ |
108 | /*! |
109 | \property Qt3DAnimation::QVertexBlendAnimation::targetName |
110 | Holds the name of the target geometry. This is a convenience property making it |
111 | easier to match the target geometry to the morphing animation. The name |
112 | is usually same as the name of the parent entity of the target QGeometryRenderer, but |
113 | does not have to be. |
114 | */ |
115 | |
116 | /*! |
117 | \qmlproperty list<real> VertexBlendAnimation::targetPositions |
118 | Holds the position values of the morph target. Each position in the list specifies the position |
119 | of the corresponding morph target with the same index. The values must be in an ascending order. |
120 | Values can be positive or negative and do not have any predefined unit. |
121 | */ |
122 | /*! |
123 | \qmlproperty real VertexBlendAnimation::interpolator |
124 | Holds the interpolator between base and target attributes. |
125 | \readonly |
126 | */ |
127 | /*! |
128 | \qmlproperty GeometryRenderer VertexBlendAnimation::target |
129 | Holds the target GeometryRenderer the morphing animation is applied to. |
130 | */ |
131 | /*! |
132 | \qmlproperty string VertexBlendAnimation::targetName |
133 | Holds the name of the target geometry. This is a convenience property making it |
134 | easier to match the target geometry to the morphing animation. The name |
135 | is usually same as the name of the parent entity of the target GeometryRenderer, but |
136 | does not have to be. |
137 | */ |
138 | /*! |
139 | \qmlproperty list<MorphTarget> VertexBlendAnimation::morphTargets |
140 | Holds the list of \l {MorphTarget}{morph targets} added to the animation. |
141 | */ |
142 | |
143 | QVertexBlendAnimationPrivate::QVertexBlendAnimationPrivate() |
144 | : QAbstractAnimationPrivate(QAbstractAnimation::VertexBlendAnimation) |
145 | , m_interpolator(0.0f) |
146 | , m_target(nullptr) |
147 | , m_currentBase(nullptr) |
148 | , m_currentTarget(nullptr) |
149 | { |
150 | |
151 | } |
152 | |
153 | void QVertexBlendAnimationPrivate::getAttributesInPosition(float position, int *target0, |
154 | int *target1, float *interpolator) |
155 | { |
156 | if (position < m_targetPositions.first()) { |
157 | *target0 = 0; |
158 | *target1 = qMin(a: 1, b: m_targetPositions.size()); |
159 | *interpolator = 0.0f; |
160 | } else if (position > m_targetPositions.last()) { |
161 | *target0 = qMax(a: m_targetPositions.size() - 2, b: 0); |
162 | *target1 = qMax(a: m_targetPositions.size() - 1, b: 0); |
163 | *interpolator = 1.0f; |
164 | } else { |
165 | for (int i = 0; i < m_targetPositions.size() - 1; i++) { |
166 | if (position >= m_targetPositions[i] && position < m_targetPositions[i + 1]) { |
167 | *target0 = i; |
168 | *target1 = i + 1; |
169 | float a = (position - m_targetPositions[i]) |
170 | / (m_targetPositions[i + 1] - m_targetPositions[i]); |
171 | *interpolator = a; |
172 | } |
173 | } |
174 | } |
175 | } |
176 | |
177 | void QVertexBlendAnimationPrivate::updateAnimation(float position) |
178 | { |
179 | Q_Q(QVertexBlendAnimation); |
180 | if (!m_target || !m_target->geometry()) |
181 | return; |
182 | |
183 | Qt3DAnimation::QMorphTarget *base; |
184 | Qt3DAnimation::QMorphTarget *target; |
185 | int target0, target1; |
186 | float interpolator; |
187 | getAttributesInPosition(position, target0: &target0, target1: &target1, interpolator: &interpolator); |
188 | |
189 | base = m_morphTargets.at(i: target0); |
190 | target = m_morphTargets.at(i: target1); |
191 | |
192 | Qt3DRender::QGeometry *geometry = m_target->geometry(); |
193 | |
194 | // remove attributes from previous frame |
195 | if (m_currentBase && m_currentTarget && |
196 | (base != m_currentBase || target != m_currentTarget)) { |
197 | const QVector<Qt3DRender::QAttribute *> baseAttributes = m_currentBase->attributeList(); |
198 | const QVector<Qt3DRender::QAttribute *> targetAttributes = m_currentTarget->attributeList(); |
199 | for (int i = 0; i < baseAttributes.size(); ++i) { |
200 | geometry->removeAttribute(attribute: baseAttributes.at(i)); |
201 | geometry->removeAttribute(attribute: targetAttributes.at(i)); |
202 | } |
203 | } |
204 | |
205 | const QVector<Qt3DRender::QAttribute *> baseAttributes = base->attributeList(); |
206 | const QVector<Qt3DRender::QAttribute *> targetAttributes = target->attributeList(); |
207 | const QStringList attributeNames = base->attributeNames(); |
208 | |
209 | // add attributes from current frame to the geometry |
210 | if (base != m_currentBase || target != m_currentTarget) { |
211 | for (int i = 0; i < baseAttributes.size(); ++i) { |
212 | const QString baseName = attributeNames.at(i); |
213 | QString targetName = baseName; |
214 | targetName.append(s: QLatin1String("Target" )); |
215 | |
216 | baseAttributes[i]->setName(baseName); |
217 | geometry->addAttribute(attribute: baseAttributes.at(i)); |
218 | targetAttributes[i]->setName(targetName); |
219 | geometry->addAttribute(attribute: targetAttributes.at(i)); |
220 | } |
221 | } |
222 | m_currentBase = base; |
223 | m_currentTarget = target; |
224 | |
225 | if (!qFuzzyCompare(p1: interpolator, p2: m_interpolator)) { |
226 | m_interpolator = interpolator; |
227 | emit q->interpolatorChanged(interpolator); |
228 | } |
229 | } |
230 | |
231 | /*! |
232 | Construct a new QVertexBlendAnimation with \a parent. |
233 | */ |
234 | QVertexBlendAnimation::QVertexBlendAnimation(QObject *parent) |
235 | : QAbstractAnimation(*new QVertexBlendAnimationPrivate, parent) |
236 | { |
237 | Q_D(QVertexBlendAnimation); |
238 | d->m_positionConnection = QObject::connect(sender: this, signal: &QAbstractAnimation::positionChanged, |
239 | receiver: this, slot: &QVertexBlendAnimation::updateAnimation); |
240 | } |
241 | |
242 | QVector<float> QVertexBlendAnimation::targetPositions() const |
243 | { |
244 | Q_D(const QVertexBlendAnimation); |
245 | return d->m_targetPositions; |
246 | } |
247 | |
248 | float QVertexBlendAnimation::interpolator() const |
249 | { |
250 | Q_D(const QVertexBlendAnimation); |
251 | return d->m_interpolator; |
252 | } |
253 | |
254 | Qt3DRender::QGeometryRenderer *QVertexBlendAnimation::target() const |
255 | { |
256 | Q_D(const QVertexBlendAnimation); |
257 | return d->m_target; |
258 | } |
259 | |
260 | QString QVertexBlendAnimation::targetName() const |
261 | { |
262 | Q_D(const QVertexBlendAnimation); |
263 | return d->m_targetName; |
264 | } |
265 | |
266 | /*! |
267 | Set morph \a targets to animation. Old targets are cleared. |
268 | */ |
269 | void QVertexBlendAnimation::setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets) |
270 | { |
271 | Q_D(QVertexBlendAnimation); |
272 | d->m_morphTargets = targets; |
273 | } |
274 | |
275 | /*! |
276 | Add new morph \a target at the end of the animation. |
277 | */ |
278 | void QVertexBlendAnimation::addMorphTarget(Qt3DAnimation::QMorphTarget *target) |
279 | { |
280 | Q_D(QVertexBlendAnimation); |
281 | if (!d->m_morphTargets.contains(t: target)) |
282 | d->m_morphTargets.push_back(t: target); |
283 | } |
284 | |
285 | /*! |
286 | Remove morph \a target from the animation. |
287 | */ |
288 | void QVertexBlendAnimation::removeMorphTarget(Qt3DAnimation::QMorphTarget *target) |
289 | { |
290 | Q_D(QVertexBlendAnimation); |
291 | d->m_morphTargets.removeAll(t: target); |
292 | } |
293 | |
294 | void QVertexBlendAnimation::setTargetPositions(const QVector<float> &targetPositions) |
295 | { |
296 | Q_D(QVertexBlendAnimation); |
297 | if (d->m_targetPositions == targetPositions) |
298 | return; |
299 | d->m_targetPositions = targetPositions; |
300 | emit targetPositionsChanged(targetPositions); |
301 | setDuration(d->m_targetPositions.last()); |
302 | } |
303 | |
304 | void QVertexBlendAnimation::setTarget(Qt3DRender::QGeometryRenderer *target) |
305 | { |
306 | Q_D(QVertexBlendAnimation); |
307 | if (d->m_target != target) { |
308 | d->m_target = target; |
309 | emit targetChanged(target); |
310 | } |
311 | } |
312 | |
313 | /*! |
314 | Return morph target list. |
315 | */ |
316 | QVector<Qt3DAnimation::QMorphTarget *> QVertexBlendAnimation::morphTargetList() |
317 | { |
318 | Q_D(QVertexBlendAnimation); |
319 | return d->m_morphTargets; |
320 | } |
321 | |
322 | void QVertexBlendAnimation::setTargetName(const QString name) |
323 | { |
324 | Q_D(QVertexBlendAnimation); |
325 | if (d->m_targetName != name) { |
326 | d->m_targetName = name; |
327 | emit targetNameChanged(name); |
328 | } |
329 | } |
330 | |
331 | void QVertexBlendAnimation::updateAnimation(float position) |
332 | { |
333 | Q_D(QVertexBlendAnimation); |
334 | d->updateAnimation(position); |
335 | } |
336 | |
337 | } // Qt3DAnimation |
338 | |
339 | QT_END_NAMESPACE |
340 | |