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3 | ** Copyright (C) 2016 Paul Lemire <paul.lemire350@gmail.com> |
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39 | |
40 | #ifndef QT3DCORE_VECTOR3D_P_H |
41 | #define QT3DCORE_VECTOR3D_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt3D API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <private/qsimd_p.h> |
55 | #include <Qt3DCore/private/qt3dcore-config_p.h> |
56 | |
57 | // We check if sse config option was enabled as it could |
58 | // be disabled even though a given platform supports SSE2 instructions |
59 | #if QT_CONFIG(qt3d_simd_sse2) && (defined(__AVX2__) || defined(__SSE2__)) && defined(QT_COMPILER_SUPPORTS_SSE2) |
60 | |
61 | #include <Qt3DCore/private/vector3d_sse_p.h> |
62 | |
63 | QT_BEGIN_NAMESPACE |
64 | using Vector3D = Qt3DCore::Vector3D_SSE; |
65 | QT_END_NAMESPACE |
66 | |
67 | #else |
68 | |
69 | #include <QVector3D> |
70 | |
71 | QT_BEGIN_NAMESPACE |
72 | using Vector3D = QVector3D; |
73 | QT_END_NAMESPACE |
74 | |
75 | #endif |
76 | |
77 | template<typename UsingType> |
78 | Q_ALWAYS_INLINE QVector3D convertToQVector3D(const UsingType &v) |
79 | { |
80 | return v.toQVector3D(); |
81 | } |
82 | |
83 | template<> |
84 | Q_ALWAYS_INLINE QVector3D convertToQVector3D<QVector3D>(const QVector3D &v) |
85 | { |
86 | return v; |
87 | } |
88 | |
89 | #endif // QT3DCORE_VECTOR3D_P_H |
90 | |