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| 36 | |
| 37 | #include "qfirstpersoncameracontroller.h" |
| 38 | |
| 39 | #include <Qt3DRender/QCamera> |
| 40 | |
| 41 | QT_BEGIN_NAMESPACE |
| 42 | |
| 43 | namespace Qt3DExtras { |
| 44 | |
| 45 | /*! |
| 46 | \class Qt3DExtras::QFirstPersonCameraController |
| 47 | \ingroup qt3d-extras-cameracontrollers |
| 48 | \brief The QFirstPersonCameraController class allows controlling the scene camera |
| 49 | from the first person perspective. |
| 50 | \inmodule Qt3DExtras |
| 51 | \since 5.7 |
| 52 | \inherits Qt3DCore::QEntity |
| 53 | |
| 54 | The controls are: |
| 55 | \table |
| 56 | \header |
| 57 | \li Input |
| 58 | \li Action |
| 59 | \row |
| 60 | \li Left mouse button |
| 61 | \li While the left mouse button is pressed, mouse movement along x-axis pans the camera and |
| 62 | movement along y-axis tilts it. |
| 63 | \row |
| 64 | \li Mouse scroll wheel |
| 65 | \li Zooms the camera in and out without changing the view center. |
| 66 | \row |
| 67 | \li Shift key |
| 68 | \li Turns the fine motion control active while pressed. Makes mouse pan and tilt less |
| 69 | sensitive. |
| 70 | \row |
| 71 | \li Arrow keys |
| 72 | \li Move the camera horizontally relative to camera viewport. |
| 73 | \row |
| 74 | \li Page up and page down keys |
| 75 | \li Move the camera vertically relative to camera viewport. |
| 76 | \row |
| 77 | \li Escape |
| 78 | \li Moves the camera so that entire scene is visible in the camera viewport. |
| 79 | \endtable |
| 80 | */ |
| 81 | |
| 82 | QFirstPersonCameraController::(Qt3DCore::QNode *parent) |
| 83 | : QAbstractCameraController(parent) |
| 84 | { |
| 85 | } |
| 86 | |
| 87 | QFirstPersonCameraController::() |
| 88 | { |
| 89 | } |
| 90 | |
| 91 | |
| 92 | void QFirstPersonCameraController::(const QAbstractCameraController::InputState &state, float dt) |
| 93 | { |
| 94 | Qt3DRender::QCamera *theCamera = camera(); |
| 95 | |
| 96 | if (theCamera == nullptr) |
| 97 | return; |
| 98 | |
| 99 | theCamera->translate(vLocal: QVector3D(state.txAxisValue * linearSpeed(), |
| 100 | state.tyAxisValue * linearSpeed(), |
| 101 | state.tzAxisValue * linearSpeed()) * dt); |
| 102 | if (state.leftMouseButtonActive) { |
| 103 | float theLookSpeed = lookSpeed(); |
| 104 | if (state.shiftKeyActive) { |
| 105 | theLookSpeed *= 0.2f; |
| 106 | } |
| 107 | |
| 108 | const QVector3D upVector(0.0f, 1.0f, 0.0f); |
| 109 | |
| 110 | theCamera->pan(angle: state.rxAxisValue * theLookSpeed * dt, axis: upVector); |
| 111 | theCamera->tilt(angle: state.ryAxisValue * theLookSpeed * dt); |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | } // Qt3DExtras |
| 116 | |
| 117 | QT_END_NAMESPACE |
| 118 | |
| 119 | #include "moc_qfirstpersoncameracontroller.cpp" |
| 120 | |