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| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 35 | ****************************************************************************/ | 
| 36 |  | 
| 37 | #include "qfirstpersoncameracontroller.h" | 
| 38 |  | 
| 39 | #include <Qt3DRender/QCamera> | 
| 40 |  | 
| 41 | QT_BEGIN_NAMESPACE | 
| 42 |  | 
| 43 | namespace Qt3DExtras { | 
| 44 |  | 
| 45 | /*! | 
| 46 |     \class Qt3DExtras::QFirstPersonCameraController | 
| 47 |     \ingroup qt3d-extras-cameracontrollers | 
| 48 |     \brief The QFirstPersonCameraController class allows controlling the scene camera | 
| 49 |     from the first person perspective. | 
| 50 |     \inmodule Qt3DExtras | 
| 51 |     \since 5.7 | 
| 52 |     \inherits Qt3DCore::QEntity | 
| 53 |  | 
| 54 |     The controls are: | 
| 55 |     \table | 
| 56 |     \header | 
| 57 |         \li Input | 
| 58 |         \li Action | 
| 59 |     \row | 
| 60 |         \li Left mouse button | 
| 61 |         \li While the left mouse button is pressed, mouse movement along x-axis pans the camera and | 
| 62 |         movement along y-axis tilts it. | 
| 63 |     \row | 
| 64 |         \li Mouse scroll wheel | 
| 65 |         \li Zooms the camera in and out without changing the view center. | 
| 66 |     \row | 
| 67 |         \li Shift key | 
| 68 |         \li Turns the fine motion control active while pressed. Makes mouse pan and tilt less | 
| 69 |         sensitive. | 
| 70 |     \row | 
| 71 |         \li Arrow keys | 
| 72 |         \li Move the camera horizontally relative to camera viewport. | 
| 73 |     \row | 
| 74 |         \li Page up and page down keys | 
| 75 |         \li Move the camera vertically relative to camera viewport. | 
| 76 |     \row | 
| 77 |         \li Escape | 
| 78 |         \li Moves the camera so that entire scene is visible in the camera viewport. | 
| 79 |     \endtable | 
| 80 | */ | 
| 81 |  | 
| 82 | QFirstPersonCameraController::(Qt3DCore::QNode *parent) | 
| 83 |     : QAbstractCameraController(parent) | 
| 84 | { | 
| 85 | } | 
| 86 |  | 
| 87 | QFirstPersonCameraController::() | 
| 88 | { | 
| 89 | } | 
| 90 |  | 
| 91 |  | 
| 92 | void QFirstPersonCameraController::(const QAbstractCameraController::InputState &state, float dt) | 
| 93 | { | 
| 94 |     Qt3DRender::QCamera *theCamera = camera(); | 
| 95 |  | 
| 96 |     if (theCamera == nullptr) | 
| 97 |         return; | 
| 98 |  | 
| 99 |     theCamera->translate(vLocal: QVector3D(state.txAxisValue * linearSpeed(), | 
| 100 |                                   state.tyAxisValue * linearSpeed(), | 
| 101 |                                   state.tzAxisValue * linearSpeed()) * dt); | 
| 102 |     if (state.leftMouseButtonActive) { | 
| 103 |         float theLookSpeed = lookSpeed(); | 
| 104 |         if (state.shiftKeyActive) { | 
| 105 |             theLookSpeed *= 0.2f; | 
| 106 |         } | 
| 107 |  | 
| 108 |         const QVector3D upVector(0.0f, 1.0f, 0.0f); | 
| 109 |  | 
| 110 |         theCamera->pan(angle: state.rxAxisValue * theLookSpeed * dt, axis: upVector); | 
| 111 |         theCamera->tilt(angle: state.ryAxisValue * theLookSpeed * dt); | 
| 112 |     } | 
| 113 | } | 
| 114 |  | 
| 115 | } // Qt3DExtras | 
| 116 |  | 
| 117 | QT_END_NAMESPACE | 
| 118 |  | 
| 119 | #include "moc_qfirstpersoncameracontroller.cpp" | 
| 120 |  |