| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qforwardrenderer.h" | 
| 41 | #include "qforwardrenderer_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DCore/qentity.h> | 
| 44 | #include <Qt3DRender/qviewport.h> | 
| 45 | #include <Qt3DRender/qcameraselector.h> | 
| 46 | #include <Qt3DRender/qclearbuffers.h> | 
| 47 | #include <Qt3DRender/qfilterkey.h> | 
| 48 | #include <Qt3DRender/qfrustumculling.h> | 
| 49 | #include <Qt3DRender/qrendersurfaceselector.h> | 
| 50 | #include <Qt3DRender/qdebugoverlay.h> | 
| 51 |  | 
| 52 | static void initResources() | 
| 53 | { | 
| 54 | #ifdef QT_STATIC | 
| 55 |     Q_INIT_RESOURCE(extras); | 
| 56 | #endif | 
| 57 | } | 
| 58 |  | 
| 59 | QT_BEGIN_NAMESPACE | 
| 60 |  | 
| 61 | using namespace Qt3DRender; | 
| 62 |  | 
| 63 | namespace Qt3DExtras { | 
| 64 |  | 
| 65 | QForwardRendererPrivate::() | 
| 66 |     : QTechniqueFilterPrivate() | 
| 67 |     , m_surfaceSelector(new QRenderSurfaceSelector) | 
| 68 |     , m_viewport(new QViewport()) | 
| 69 |     , m_cameraSelector(new QCameraSelector()) | 
| 70 |     , m_clearBuffer(new QClearBuffers()) | 
| 71 |     , m_frustumCulling(new QFrustumCulling()) | 
| 72 |     , m_debugOverlay(new QDebugOverlay()) | 
| 73 | { | 
| 74 | } | 
| 75 |  | 
| 76 | void QForwardRendererPrivate::() | 
| 77 | { | 
| 78 |     Q_Q(QForwardRenderer); | 
| 79 |  | 
| 80 |     initResources(); | 
| 81 |  | 
| 82 |     m_debugOverlay->setParent(m_frustumCulling); | 
| 83 |     m_debugOverlay->setEnabled(false); | 
| 84 |     m_frustumCulling->setParent(m_clearBuffer); | 
| 85 |     m_clearBuffer->setParent(m_cameraSelector); | 
| 86 |     m_cameraSelector->setParent(m_viewport); | 
| 87 |     m_viewport->setParent(m_surfaceSelector); | 
| 88 |     m_surfaceSelector->setParent(q); | 
| 89 |  | 
| 90 |     m_viewport->setNormalizedRect(QRectF(0.0, 0.0, 1.0, 1.0)); | 
| 91 |     m_clearBuffer->setClearColor(Qt::white); | 
| 92 |     m_clearBuffer->setBuffers(QClearBuffers::ColorDepthBuffer); | 
| 93 |  | 
| 94 |     QFilterKey *forwardRenderingStyle = new QFilterKey(q); | 
| 95 |     forwardRenderingStyle->setName(QStringLiteral("renderingStyle" )); | 
| 96 |     forwardRenderingStyle->setValue(QStringLiteral("forward" )); | 
| 97 |     q->addMatch(filterKey: forwardRenderingStyle); | 
| 98 | } | 
| 99 |  | 
| 100 | /*! | 
| 101 |     \class Qt3DExtras::QForwardRenderer | 
| 102 |     \brief The QForwardRenderer provides a default \l{Qt 3D Render Framegraph}{FrameGraph} | 
| 103 |     implementation of a forward renderer. | 
| 104 |     \inmodule Qt3DExtras | 
| 105 |     \since 5.7 | 
| 106 |     \inherits Qt3DRender::QTechniqueFilter | 
| 107 |  | 
| 108 |     Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer | 
| 109 |     one object at a time shading each one as it goes. | 
| 110 |  | 
| 111 |     QForwardRenderer is a single leaf \l{Qt 3D Render Framegraph}{FrameGraph} tree which contains | 
| 112 |     a Qt3DRender::QViewport, a Qt3DRender::QCameraSelector, and a Qt3DRender::QClearBuffers. | 
| 113 |     The QForwardRenderer has a default requirement filter key whose name is "renderingStyle" and | 
| 114 |     value "forward". | 
| 115 |     If you need to filter out your techniques, you should do so based on that filter key. | 
| 116 |  | 
| 117 |     By default the viewport occupies the whole screen and the clear color is white. | 
| 118 |     Frustum culling is also enabled. | 
| 119 | */ | 
| 120 | /*! | 
| 121 |     \qmltype ForwardRenderer | 
| 122 |     \brief The ForwardRenderer provides a default \l{Qt 3D Render Framegraph}{FrameGraph} | 
| 123 |     implementation of a forward renderer. | 
| 124 |     \since 5.7 | 
| 125 |     \inqmlmodule Qt3D.Extras | 
| 126 |     \instantiates Qt3DExtras::QForwardRenderer | 
| 127 |  | 
| 128 |     Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer | 
| 129 |     one object at a time shading each one as it goes. | 
| 130 |  | 
| 131 |     ForwardRenderer is a single leaf \l{Qt 3D Render Framegraph}{FrameGraph} tree which contains | 
| 132 |     a Viewport, a CameraSelector, and a ClearBuffers. | 
| 133 |     The ForwardRenderer has a default requirement filter key whose name is "renderingStyle" and | 
| 134 |     value "forward". | 
| 135 |     If you need to filter out your techniques, you should do so based on that filter key. | 
| 136 |  | 
| 137 |     By default the viewport occupies the whole screen and the clear color is white. | 
| 138 |     Frustum culling is also enabled. | 
| 139 |  */ | 
| 140 |  | 
| 141 | QForwardRenderer::(QNode *parent) | 
| 142 |     : QTechniqueFilter(*new QForwardRendererPrivate, parent) | 
| 143 | { | 
| 144 |     Q_D(QForwardRenderer); | 
| 145 |     QObject::connect(sender: d->m_clearBuffer, signal: &QClearBuffers::clearColorChanged, receiver: this, slot: &QForwardRenderer::clearColorChanged); | 
| 146 |     QObject::connect(sender: d->m_clearBuffer, signal: &QClearBuffers::buffersChanged, receiver: this, slot: &QForwardRenderer::buffersToClearChanged); | 
| 147 |     QObject::connect(sender: d->m_viewport, signal: &QViewport::normalizedRectChanged, receiver: this, slot: &QForwardRenderer::viewportRectChanged); | 
| 148 |     QObject::connect(sender: d->m_cameraSelector, signal: &QCameraSelector::cameraChanged, receiver: this, slot: &QForwardRenderer::cameraChanged); | 
| 149 |     QObject::connect(sender: d->m_surfaceSelector, signal: &QRenderSurfaceSelector::surfaceChanged, receiver: this, slot: &QForwardRenderer::surfaceChanged); | 
| 150 |     QObject::connect(sender: d->m_surfaceSelector, signal: &QRenderSurfaceSelector::externalRenderTargetSizeChanged, receiver: this, slot: &QForwardRenderer::externalRenderTargetSizeChanged); | 
| 151 |     QObject::connect(sender: d->m_frustumCulling, signal: &QFrustumCulling::enabledChanged, receiver: this, slot: &QForwardRenderer::frustumCullingEnabledChanged); | 
| 152 |     QObject::connect(sender: d->m_viewport, signal: &QViewport::gammaChanged, receiver: this, slot: &QForwardRenderer::gammaChanged); | 
| 153 |     QObject::connect(sender: d->m_debugOverlay, signal: &QDebugOverlay::enabledChanged, receiver: this, slot: &QForwardRenderer::showDebugOverlayChanged); | 
| 154 |     d->init(); | 
| 155 | } | 
| 156 |  | 
| 157 | QForwardRenderer::() | 
| 158 | { | 
| 159 | } | 
| 160 |  | 
| 161 | void QForwardRenderer::(const QRectF &viewportRect) | 
| 162 | { | 
| 163 |     Q_D(QForwardRenderer); | 
| 164 |     d->m_viewport->setNormalizedRect(viewportRect); | 
| 165 | } | 
| 166 |  | 
| 167 | void QForwardRenderer::(const QColor &clearColor) | 
| 168 | { | 
| 169 |     Q_D(QForwardRenderer); | 
| 170 |     d->m_clearBuffer->setClearColor(clearColor); | 
| 171 | } | 
| 172 |  | 
| 173 | void QForwardRenderer::(QClearBuffers::BufferType buffers) | 
| 174 | { | 
| 175 |     Q_D(QForwardRenderer); | 
| 176 |     d->m_clearBuffer->setBuffers(buffers); | 
| 177 | } | 
| 178 |  | 
| 179 | void QForwardRenderer::(Qt3DCore::QEntity *camera) | 
| 180 | { | 
| 181 |     Q_D(QForwardRenderer); | 
| 182 |     d->m_cameraSelector->setCamera(camera); | 
| 183 | } | 
| 184 |  | 
| 185 | void QForwardRenderer::(QObject *surface) | 
| 186 | { | 
| 187 |     Q_D(QForwardRenderer); | 
| 188 |     d->m_surfaceSelector->setSurface(surface); | 
| 189 | } | 
| 190 |  | 
| 191 | void QForwardRenderer::(const QSize &size) | 
| 192 | { | 
| 193 |     Q_D(QForwardRenderer); | 
| 194 |     d->m_surfaceSelector->setExternalRenderTargetSize(size); | 
| 195 | } | 
| 196 |  | 
| 197 | void QForwardRenderer::(bool enabled) | 
| 198 | { | 
| 199 |     Q_D(QForwardRenderer); | 
| 200 |     d->m_frustumCulling->setEnabled(enabled); | 
| 201 | } | 
| 202 |  | 
| 203 | void QForwardRenderer::(float gamma) | 
| 204 | { | 
| 205 |     Q_D(QForwardRenderer); | 
| 206 |     d->m_viewport->setGamma(gamma); | 
| 207 | } | 
| 208 |  | 
| 209 | void QForwardRenderer::(bool showDebugOverlay) | 
| 210 | { | 
| 211 |     Q_D(QForwardRenderer); | 
| 212 |     d->m_debugOverlay->setEnabled(showDebugOverlay); | 
| 213 | } | 
| 214 |  | 
| 215 | /*! | 
| 216 |     \qmlproperty rect ForwardRenderer::viewportRect | 
| 217 |  | 
| 218 |     Holds the current normalized viewport rectangle. | 
| 219 | */ | 
| 220 | /*! | 
| 221 |     \property QForwardRenderer::viewportRect | 
| 222 |  | 
| 223 |     Holds the current normalized viewport rectangle. | 
| 224 | */ | 
| 225 | QRectF QForwardRenderer::() const | 
| 226 | { | 
| 227 |     Q_D(const QForwardRenderer); | 
| 228 |     return d->m_viewport->normalizedRect(); | 
| 229 | } | 
| 230 |  | 
| 231 | /*! | 
| 232 |     \qmlproperty color ForwardRenderer::clearColor | 
| 233 |  | 
| 234 |     Holds the current clear color of the scene. The frame buffer is initialized to the clear color | 
| 235 |     before rendering. | 
| 236 | */ | 
| 237 | /*! | 
| 238 |     \property QForwardRenderer::clearColor | 
| 239 |  | 
| 240 |     Holds the current clear color of the scene. The frame buffer is initialized to the clear color | 
| 241 |     before rendering. | 
| 242 | */ | 
| 243 | QColor QForwardRenderer::() const | 
| 244 | { | 
| 245 |     Q_D(const QForwardRenderer); | 
| 246 |     return d->m_clearBuffer->clearColor(); | 
| 247 | } | 
| 248 |  | 
| 249 | /*! | 
| 250 |     \qmlproperty color ForwardRenderer::buffersToClear | 
| 251 |  | 
| 252 |     Holds the current buffers to be cleared. Default value is ColorDepthBuffer | 
| 253 |     \since 5.14 | 
| 254 | */ | 
| 255 | /*! | 
| 256 |     \property QForwardRenderer::buffersToClear | 
| 257 |  | 
| 258 |     Holds the current buffers to be cleared. Default value is ColorDepthBuffer | 
| 259 |     \since 5.14 | 
| 260 | */ | 
| 261 | QClearBuffers::BufferType QForwardRenderer::() const | 
| 262 | { | 
| 263 |     Q_D(const QForwardRenderer); | 
| 264 |     return d->m_clearBuffer->buffers(); | 
| 265 | } | 
| 266 |  | 
| 267 | /*! | 
| 268 |     \qmlproperty Entity ForwardRenderer::camera | 
| 269 |  | 
| 270 |     Holds the current camera entity used to render the scene. | 
| 271 |  | 
| 272 |     \note A camera is an Entity that has a CameraLens as one of its components. | 
| 273 | */ | 
| 274 | /*! | 
| 275 |     \property QForwardRenderer::camera | 
| 276 |  | 
| 277 |     Holds the current camera entity used to render the scene. | 
| 278 |  | 
| 279 |     \note A camera is a QEntity that has a QCameraLens as one of its components. | 
| 280 | */ | 
| 281 | Qt3DCore::QEntity *QForwardRenderer::() const | 
| 282 | { | 
| 283 |     Q_D(const QForwardRenderer); | 
| 284 |     return d->m_cameraSelector->camera(); | 
| 285 | } | 
| 286 |  | 
| 287 | /*! | 
| 288 |     \qmlproperty Object ForwardRenderer::window | 
| 289 |  | 
| 290 |     Holds the current render surface. | 
| 291 |  | 
| 292 |     \deprecated | 
| 293 | */ | 
| 294 | /*! | 
| 295 |     \property QForwardRenderer::window | 
| 296 |  | 
| 297 |     Holds the current render surface. | 
| 298 |  | 
| 299 |     \deprecated | 
| 300 | */ | 
| 301 |  | 
| 302 | /*! | 
| 303 |     \qmlproperty Object ForwardRenderer::surface | 
| 304 |  | 
| 305 |     Holds the current render surface. | 
| 306 | */ | 
| 307 | /*! | 
| 308 |     \property QForwardRenderer::surface | 
| 309 |  | 
| 310 |     Holds the current render surface. | 
| 311 | */ | 
| 312 | QObject *QForwardRenderer::() const | 
| 313 | { | 
| 314 |     Q_D(const QForwardRenderer); | 
| 315 |     return d->m_surfaceSelector->surface(); | 
| 316 | } | 
| 317 |  | 
| 318 | /*! | 
| 319 |     \qmlproperty QSize ForwardRenderer::externalRenderTargetSize | 
| 320 |  | 
| 321 |     Contains the size of the external render target. External render | 
| 322 |     targets are relevant when rendering does not target a window | 
| 323 |     surface (as set in \l {surface}). | 
| 324 | */ | 
| 325 | /*! | 
| 326 |     \property QForwardRenderer::externalRenderTargetSize | 
| 327 |  | 
| 328 |     Contains the size of the external render target. External render | 
| 329 |     targets are relevant when rendering does not target a window | 
| 330 |     surface (as set in \l {surface}). | 
| 331 | */ | 
| 332 | QSize QForwardRenderer::() const | 
| 333 | { | 
| 334 |     Q_D(const QForwardRenderer); | 
| 335 |     return d->m_surfaceSelector->externalRenderTargetSize(); | 
| 336 | } | 
| 337 |  | 
| 338 | /*! | 
| 339 |     \qmlproperty bool ForwardRenderer::frustumCulling | 
| 340 |  | 
| 341 |     Indicates if the renderer applies frustum culling to the scene. | 
| 342 | */ | 
| 343 | /*! | 
| 344 |     \property QForwardRenderer::frustumCulling | 
| 345 |  | 
| 346 |     Indicates if the renderer applies frustum culling to the scene. | 
| 347 | */ | 
| 348 | bool QForwardRenderer::() const | 
| 349 | { | 
| 350 |     Q_D(const QForwardRenderer); | 
| 351 |     return d->m_frustumCulling->isEnabled(); | 
| 352 | } | 
| 353 |  | 
| 354 | /*! | 
| 355 |     \qmlproperty real ForwardRenderer::gamma | 
| 356 |  | 
| 357 |     Holds the gamma value the renderer applies to the scene. | 
| 358 | */ | 
| 359 | /*! | 
| 360 |     \property QForwardRenderer::gamma | 
| 361 |  | 
| 362 |     Holds the gamma value the renderer applies to the scene. | 
| 363 | */ | 
| 364 | float QForwardRenderer::() const | 
| 365 | { | 
| 366 |     Q_D(const QForwardRenderer); | 
| 367 |     return d->m_viewport->gamma(); | 
| 368 | } | 
| 369 |  | 
| 370 | /*! | 
| 371 |     \qmlproperty bool ForwardRenderer::showDebugOverlay | 
| 372 |  | 
| 373 |     If true, a debug overlay will be rendered over the scene. It will show | 
| 374 |     detailed information about the runtime rendering state, let the user | 
| 375 |     turn logging on and off, etc. | 
| 376 |  | 
| 377 |     \since 5.15 | 
| 378 | */ | 
| 379 | /*! | 
| 380 |     \property QForwardRenderer::showDebugOverlay | 
| 381 |  | 
| 382 |     If true, a debug overlay will be rendered over the scene. It will show | 
| 383 |     detailed information about the runtime rendering state, let the user | 
| 384 |     turn logging on and off, etc. | 
| 385 |  | 
| 386 |     \since 5.15 | 
| 387 | */ | 
| 388 | bool QForwardRenderer::() const | 
| 389 | { | 
| 390 |     Q_D(const QForwardRenderer); | 
| 391 |     return d->m_debugOverlay->isEnabled(); | 
| 392 | } | 
| 393 |  | 
| 394 | } // namespace Qt3DExtras | 
| 395 |  | 
| 396 | QT_END_NAMESPACE | 
| 397 |  |