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| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
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| 17 | ** GNU Lesser General Public License Usage |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qforwardrenderer.h" |
| 41 | #include "qforwardrenderer_p.h" |
| 42 | |
| 43 | #include <Qt3DCore/qentity.h> |
| 44 | #include <Qt3DRender/qviewport.h> |
| 45 | #include <Qt3DRender/qcameraselector.h> |
| 46 | #include <Qt3DRender/qclearbuffers.h> |
| 47 | #include <Qt3DRender/qfilterkey.h> |
| 48 | #include <Qt3DRender/qfrustumculling.h> |
| 49 | #include <Qt3DRender/qrendersurfaceselector.h> |
| 50 | #include <Qt3DRender/qdebugoverlay.h> |
| 51 | |
| 52 | static void initResources() |
| 53 | { |
| 54 | #ifdef QT_STATIC |
| 55 | Q_INIT_RESOURCE(extras); |
| 56 | #endif |
| 57 | } |
| 58 | |
| 59 | QT_BEGIN_NAMESPACE |
| 60 | |
| 61 | using namespace Qt3DRender; |
| 62 | |
| 63 | namespace Qt3DExtras { |
| 64 | |
| 65 | QForwardRendererPrivate::() |
| 66 | : QTechniqueFilterPrivate() |
| 67 | , m_surfaceSelector(new QRenderSurfaceSelector) |
| 68 | , m_viewport(new QViewport()) |
| 69 | , m_cameraSelector(new QCameraSelector()) |
| 70 | , m_clearBuffer(new QClearBuffers()) |
| 71 | , m_frustumCulling(new QFrustumCulling()) |
| 72 | , m_debugOverlay(new QDebugOverlay()) |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | void QForwardRendererPrivate::() |
| 77 | { |
| 78 | Q_Q(QForwardRenderer); |
| 79 | |
| 80 | initResources(); |
| 81 | |
| 82 | m_debugOverlay->setParent(m_frustumCulling); |
| 83 | m_debugOverlay->setEnabled(false); |
| 84 | m_frustumCulling->setParent(m_clearBuffer); |
| 85 | m_clearBuffer->setParent(m_cameraSelector); |
| 86 | m_cameraSelector->setParent(m_viewport); |
| 87 | m_viewport->setParent(m_surfaceSelector); |
| 88 | m_surfaceSelector->setParent(q); |
| 89 | |
| 90 | m_viewport->setNormalizedRect(QRectF(0.0, 0.0, 1.0, 1.0)); |
| 91 | m_clearBuffer->setClearColor(Qt::white); |
| 92 | m_clearBuffer->setBuffers(QClearBuffers::ColorDepthBuffer); |
| 93 | |
| 94 | QFilterKey *forwardRenderingStyle = new QFilterKey(q); |
| 95 | forwardRenderingStyle->setName(QStringLiteral("renderingStyle" )); |
| 96 | forwardRenderingStyle->setValue(QStringLiteral("forward" )); |
| 97 | q->addMatch(filterKey: forwardRenderingStyle); |
| 98 | } |
| 99 | |
| 100 | /*! |
| 101 | \class Qt3DExtras::QForwardRenderer |
| 102 | \brief The QForwardRenderer provides a default \l{Qt 3D Render Framegraph}{FrameGraph} |
| 103 | implementation of a forward renderer. |
| 104 | \inmodule Qt3DExtras |
| 105 | \since 5.7 |
| 106 | \inherits Qt3DRender::QTechniqueFilter |
| 107 | |
| 108 | Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer |
| 109 | one object at a time shading each one as it goes. |
| 110 | |
| 111 | QForwardRenderer is a single leaf \l{Qt 3D Render Framegraph}{FrameGraph} tree which contains |
| 112 | a Qt3DRender::QViewport, a Qt3DRender::QCameraSelector, and a Qt3DRender::QClearBuffers. |
| 113 | The QForwardRenderer has a default requirement filter key whose name is "renderingStyle" and |
| 114 | value "forward". |
| 115 | If you need to filter out your techniques, you should do so based on that filter key. |
| 116 | |
| 117 | By default the viewport occupies the whole screen and the clear color is white. |
| 118 | Frustum culling is also enabled. |
| 119 | */ |
| 120 | /*! |
| 121 | \qmltype ForwardRenderer |
| 122 | \brief The ForwardRenderer provides a default \l{Qt 3D Render Framegraph}{FrameGraph} |
| 123 | implementation of a forward renderer. |
| 124 | \since 5.7 |
| 125 | \inqmlmodule Qt3D.Extras |
| 126 | \instantiates Qt3DExtras::QForwardRenderer |
| 127 | |
| 128 | Forward rendering is what OpenGL traditionally uses. It renders directly to the backbuffer |
| 129 | one object at a time shading each one as it goes. |
| 130 | |
| 131 | ForwardRenderer is a single leaf \l{Qt 3D Render Framegraph}{FrameGraph} tree which contains |
| 132 | a Viewport, a CameraSelector, and a ClearBuffers. |
| 133 | The ForwardRenderer has a default requirement filter key whose name is "renderingStyle" and |
| 134 | value "forward". |
| 135 | If you need to filter out your techniques, you should do so based on that filter key. |
| 136 | |
| 137 | By default the viewport occupies the whole screen and the clear color is white. |
| 138 | Frustum culling is also enabled. |
| 139 | */ |
| 140 | |
| 141 | QForwardRenderer::(QNode *parent) |
| 142 | : QTechniqueFilter(*new QForwardRendererPrivate, parent) |
| 143 | { |
| 144 | Q_D(QForwardRenderer); |
| 145 | QObject::connect(sender: d->m_clearBuffer, signal: &QClearBuffers::clearColorChanged, receiver: this, slot: &QForwardRenderer::clearColorChanged); |
| 146 | QObject::connect(sender: d->m_clearBuffer, signal: &QClearBuffers::buffersChanged, receiver: this, slot: &QForwardRenderer::buffersToClearChanged); |
| 147 | QObject::connect(sender: d->m_viewport, signal: &QViewport::normalizedRectChanged, receiver: this, slot: &QForwardRenderer::viewportRectChanged); |
| 148 | QObject::connect(sender: d->m_cameraSelector, signal: &QCameraSelector::cameraChanged, receiver: this, slot: &QForwardRenderer::cameraChanged); |
| 149 | QObject::connect(sender: d->m_surfaceSelector, signal: &QRenderSurfaceSelector::surfaceChanged, receiver: this, slot: &QForwardRenderer::surfaceChanged); |
| 150 | QObject::connect(sender: d->m_surfaceSelector, signal: &QRenderSurfaceSelector::externalRenderTargetSizeChanged, receiver: this, slot: &QForwardRenderer::externalRenderTargetSizeChanged); |
| 151 | QObject::connect(sender: d->m_frustumCulling, signal: &QFrustumCulling::enabledChanged, receiver: this, slot: &QForwardRenderer::frustumCullingEnabledChanged); |
| 152 | QObject::connect(sender: d->m_viewport, signal: &QViewport::gammaChanged, receiver: this, slot: &QForwardRenderer::gammaChanged); |
| 153 | QObject::connect(sender: d->m_debugOverlay, signal: &QDebugOverlay::enabledChanged, receiver: this, slot: &QForwardRenderer::showDebugOverlayChanged); |
| 154 | d->init(); |
| 155 | } |
| 156 | |
| 157 | QForwardRenderer::() |
| 158 | { |
| 159 | } |
| 160 | |
| 161 | void QForwardRenderer::(const QRectF &viewportRect) |
| 162 | { |
| 163 | Q_D(QForwardRenderer); |
| 164 | d->m_viewport->setNormalizedRect(viewportRect); |
| 165 | } |
| 166 | |
| 167 | void QForwardRenderer::(const QColor &clearColor) |
| 168 | { |
| 169 | Q_D(QForwardRenderer); |
| 170 | d->m_clearBuffer->setClearColor(clearColor); |
| 171 | } |
| 172 | |
| 173 | void QForwardRenderer::(QClearBuffers::BufferType buffers) |
| 174 | { |
| 175 | Q_D(QForwardRenderer); |
| 176 | d->m_clearBuffer->setBuffers(buffers); |
| 177 | } |
| 178 | |
| 179 | void QForwardRenderer::(Qt3DCore::QEntity *camera) |
| 180 | { |
| 181 | Q_D(QForwardRenderer); |
| 182 | d->m_cameraSelector->setCamera(camera); |
| 183 | } |
| 184 | |
| 185 | void QForwardRenderer::(QObject *surface) |
| 186 | { |
| 187 | Q_D(QForwardRenderer); |
| 188 | d->m_surfaceSelector->setSurface(surface); |
| 189 | } |
| 190 | |
| 191 | void QForwardRenderer::(const QSize &size) |
| 192 | { |
| 193 | Q_D(QForwardRenderer); |
| 194 | d->m_surfaceSelector->setExternalRenderTargetSize(size); |
| 195 | } |
| 196 | |
| 197 | void QForwardRenderer::(bool enabled) |
| 198 | { |
| 199 | Q_D(QForwardRenderer); |
| 200 | d->m_frustumCulling->setEnabled(enabled); |
| 201 | } |
| 202 | |
| 203 | void QForwardRenderer::(float gamma) |
| 204 | { |
| 205 | Q_D(QForwardRenderer); |
| 206 | d->m_viewport->setGamma(gamma); |
| 207 | } |
| 208 | |
| 209 | void QForwardRenderer::(bool showDebugOverlay) |
| 210 | { |
| 211 | Q_D(QForwardRenderer); |
| 212 | d->m_debugOverlay->setEnabled(showDebugOverlay); |
| 213 | } |
| 214 | |
| 215 | /*! |
| 216 | \qmlproperty rect ForwardRenderer::viewportRect |
| 217 | |
| 218 | Holds the current normalized viewport rectangle. |
| 219 | */ |
| 220 | /*! |
| 221 | \property QForwardRenderer::viewportRect |
| 222 | |
| 223 | Holds the current normalized viewport rectangle. |
| 224 | */ |
| 225 | QRectF QForwardRenderer::() const |
| 226 | { |
| 227 | Q_D(const QForwardRenderer); |
| 228 | return d->m_viewport->normalizedRect(); |
| 229 | } |
| 230 | |
| 231 | /*! |
| 232 | \qmlproperty color ForwardRenderer::clearColor |
| 233 | |
| 234 | Holds the current clear color of the scene. The frame buffer is initialized to the clear color |
| 235 | before rendering. |
| 236 | */ |
| 237 | /*! |
| 238 | \property QForwardRenderer::clearColor |
| 239 | |
| 240 | Holds the current clear color of the scene. The frame buffer is initialized to the clear color |
| 241 | before rendering. |
| 242 | */ |
| 243 | QColor QForwardRenderer::() const |
| 244 | { |
| 245 | Q_D(const QForwardRenderer); |
| 246 | return d->m_clearBuffer->clearColor(); |
| 247 | } |
| 248 | |
| 249 | /*! |
| 250 | \qmlproperty color ForwardRenderer::buffersToClear |
| 251 | |
| 252 | Holds the current buffers to be cleared. Default value is ColorDepthBuffer |
| 253 | \since 5.14 |
| 254 | */ |
| 255 | /*! |
| 256 | \property QForwardRenderer::buffersToClear |
| 257 | |
| 258 | Holds the current buffers to be cleared. Default value is ColorDepthBuffer |
| 259 | \since 5.14 |
| 260 | */ |
| 261 | QClearBuffers::BufferType QForwardRenderer::() const |
| 262 | { |
| 263 | Q_D(const QForwardRenderer); |
| 264 | return d->m_clearBuffer->buffers(); |
| 265 | } |
| 266 | |
| 267 | /*! |
| 268 | \qmlproperty Entity ForwardRenderer::camera |
| 269 | |
| 270 | Holds the current camera entity used to render the scene. |
| 271 | |
| 272 | \note A camera is an Entity that has a CameraLens as one of its components. |
| 273 | */ |
| 274 | /*! |
| 275 | \property QForwardRenderer::camera |
| 276 | |
| 277 | Holds the current camera entity used to render the scene. |
| 278 | |
| 279 | \note A camera is a QEntity that has a QCameraLens as one of its components. |
| 280 | */ |
| 281 | Qt3DCore::QEntity *QForwardRenderer::() const |
| 282 | { |
| 283 | Q_D(const QForwardRenderer); |
| 284 | return d->m_cameraSelector->camera(); |
| 285 | } |
| 286 | |
| 287 | /*! |
| 288 | \qmlproperty Object ForwardRenderer::window |
| 289 | |
| 290 | Holds the current render surface. |
| 291 | |
| 292 | \deprecated |
| 293 | */ |
| 294 | /*! |
| 295 | \property QForwardRenderer::window |
| 296 | |
| 297 | Holds the current render surface. |
| 298 | |
| 299 | \deprecated |
| 300 | */ |
| 301 | |
| 302 | /*! |
| 303 | \qmlproperty Object ForwardRenderer::surface |
| 304 | |
| 305 | Holds the current render surface. |
| 306 | */ |
| 307 | /*! |
| 308 | \property QForwardRenderer::surface |
| 309 | |
| 310 | Holds the current render surface. |
| 311 | */ |
| 312 | QObject *QForwardRenderer::() const |
| 313 | { |
| 314 | Q_D(const QForwardRenderer); |
| 315 | return d->m_surfaceSelector->surface(); |
| 316 | } |
| 317 | |
| 318 | /*! |
| 319 | \qmlproperty QSize ForwardRenderer::externalRenderTargetSize |
| 320 | |
| 321 | Contains the size of the external render target. External render |
| 322 | targets are relevant when rendering does not target a window |
| 323 | surface (as set in \l {surface}). |
| 324 | */ |
| 325 | /*! |
| 326 | \property QForwardRenderer::externalRenderTargetSize |
| 327 | |
| 328 | Contains the size of the external render target. External render |
| 329 | targets are relevant when rendering does not target a window |
| 330 | surface (as set in \l {surface}). |
| 331 | */ |
| 332 | QSize QForwardRenderer::() const |
| 333 | { |
| 334 | Q_D(const QForwardRenderer); |
| 335 | return d->m_surfaceSelector->externalRenderTargetSize(); |
| 336 | } |
| 337 | |
| 338 | /*! |
| 339 | \qmlproperty bool ForwardRenderer::frustumCulling |
| 340 | |
| 341 | Indicates if the renderer applies frustum culling to the scene. |
| 342 | */ |
| 343 | /*! |
| 344 | \property QForwardRenderer::frustumCulling |
| 345 | |
| 346 | Indicates if the renderer applies frustum culling to the scene. |
| 347 | */ |
| 348 | bool QForwardRenderer::() const |
| 349 | { |
| 350 | Q_D(const QForwardRenderer); |
| 351 | return d->m_frustumCulling->isEnabled(); |
| 352 | } |
| 353 | |
| 354 | /*! |
| 355 | \qmlproperty real ForwardRenderer::gamma |
| 356 | |
| 357 | Holds the gamma value the renderer applies to the scene. |
| 358 | */ |
| 359 | /*! |
| 360 | \property QForwardRenderer::gamma |
| 361 | |
| 362 | Holds the gamma value the renderer applies to the scene. |
| 363 | */ |
| 364 | float QForwardRenderer::() const |
| 365 | { |
| 366 | Q_D(const QForwardRenderer); |
| 367 | return d->m_viewport->gamma(); |
| 368 | } |
| 369 | |
| 370 | /*! |
| 371 | \qmlproperty bool ForwardRenderer::showDebugOverlay |
| 372 | |
| 373 | If true, a debug overlay will be rendered over the scene. It will show |
| 374 | detailed information about the runtime rendering state, let the user |
| 375 | turn logging on and off, etc. |
| 376 | |
| 377 | \since 5.15 |
| 378 | */ |
| 379 | /*! |
| 380 | \property QForwardRenderer::showDebugOverlay |
| 381 | |
| 382 | If true, a debug overlay will be rendered over the scene. It will show |
| 383 | detailed information about the runtime rendering state, let the user |
| 384 | turn logging on and off, etc. |
| 385 | |
| 386 | \since 5.15 |
| 387 | */ |
| 388 | bool QForwardRenderer::() const |
| 389 | { |
| 390 | Q_D(const QForwardRenderer); |
| 391 | return d->m_debugOverlay->isEnabled(); |
| 392 | } |
| 393 | |
| 394 | } // namespace Qt3DExtras |
| 395 | |
| 396 | QT_END_NAMESPACE |
| 397 | |