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36 | |
37 | #include "qorbitcameracontroller.h" |
38 | #include "qorbitcameracontroller_p.h" |
39 | |
40 | #include <Qt3DRender/QCamera> |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | |
44 | namespace Qt3DExtras { |
45 | |
46 | QOrbitCameraControllerPrivate::() |
47 | : m_zoomInLimit(2.0f) |
48 | {} |
49 | |
50 | /*! |
51 | \class Qt3DExtras::QOrbitCameraController |
52 | \ingroup qt3d-extras-cameracontrollers |
53 | \brief The QOrbitCameraController class allows controlling the scene camera along orbital path. |
54 | \inmodule Qt3DExtras |
55 | \since 5.7 |
56 | \inherits Qt3DCore::QEntity |
57 | |
58 | The controls are: |
59 | \table |
60 | \header |
61 | \li Input |
62 | \li Action |
63 | \row |
64 | \li Left mouse button |
65 | \li While the left mouse button is pressed, mouse movement along x-axis moves the camera |
66 | left and right and movement along y-axis moves it up and down. |
67 | \row |
68 | \li Right mouse button |
69 | \li While the right mouse button is pressed, mouse movement along x-axis pans the camera |
70 | around the camera view center and movement along y-axis tilts it around the camera |
71 | view center. |
72 | \row |
73 | \li Both left and right mouse button |
74 | \li While both the left and the right mouse button are pressed, mouse movement along y-axis |
75 | zooms the camera in and out without changing the view center. |
76 | \row |
77 | \li Mouse scroll wheel |
78 | \li Zooms the camera in and out without changing the view center. |
79 | \row |
80 | \li Arrow keys |
81 | \li Move the camera vertically and horizontally relative to camera viewport. |
82 | \row |
83 | \li Page up and page down keys |
84 | \li Move the camera forwards and backwards. |
85 | \row |
86 | \li Shift key |
87 | \li Changes the behavior of the up and down arrow keys to zoom the camera in and out |
88 | without changing the view center. The other movement keys are disabled. |
89 | \row |
90 | \li Alt key |
91 | \li Changes the behovior of the arrow keys to pan and tilt the camera around the view |
92 | center. Disables the page up and page down keys. |
93 | \row |
94 | \li Escape |
95 | \li Moves the camera so that entire scene is visible in the camera viewport. |
96 | \endtable |
97 | */ |
98 | |
99 | QOrbitCameraController::(Qt3DCore::QNode *parent) |
100 | : QOrbitCameraController(*new QOrbitCameraControllerPrivate, parent) |
101 | { |
102 | } |
103 | |
104 | /*! \internal |
105 | */ |
106 | QOrbitCameraController::(QOrbitCameraControllerPrivate &dd, Qt3DCore::QNode *parent) |
107 | : QAbstractCameraController(dd, parent) |
108 | { |
109 | } |
110 | |
111 | QOrbitCameraController::() |
112 | { |
113 | } |
114 | |
115 | /*! |
116 | \property QOrbitCameraController::zoomInLimit |
117 | |
118 | Holds the current zoom-in limit. The zoom-in limit determines how close to the view center |
119 | the camera can be zoomed. |
120 | */ |
121 | float QOrbitCameraController::() const |
122 | { |
123 | Q_D(const QOrbitCameraController); |
124 | return d->m_zoomInLimit; |
125 | } |
126 | |
127 | void QOrbitCameraController::(float zoomInLimit) |
128 | { |
129 | Q_D(QOrbitCameraController); |
130 | if (d->m_zoomInLimit != zoomInLimit) { |
131 | d->m_zoomInLimit = zoomInLimit; |
132 | emit zoomInLimitChanged(); |
133 | } |
134 | } |
135 | |
136 | inline float (float input1, float input2) |
137 | { |
138 | float axisValue = input1 + input2; |
139 | return (axisValue < -1) ? -1 : (axisValue > 1) ? 1 : axisValue; |
140 | } |
141 | |
142 | inline float (QVector3D firstPoint, QVector3D secondPoint) |
143 | { |
144 | return (secondPoint - firstPoint).lengthSquared(); |
145 | } |
146 | |
147 | void QOrbitCameraController::(const QAbstractCameraController::InputState &state, float dt) |
148 | { |
149 | Q_D(QOrbitCameraController); |
150 | |
151 | Qt3DRender::QCamera *theCamera = camera(); |
152 | |
153 | if (theCamera == nullptr) |
154 | return; |
155 | |
156 | const QVector3D upVector(0.0f, 1.0f, 0.0f); |
157 | |
158 | // Mouse input |
159 | if (state.leftMouseButtonActive) { |
160 | if (state.rightMouseButtonActive) { |
161 | if ( zoomDistance(firstPoint: camera()->position(), secondPoint: theCamera->viewCenter()) > d->m_zoomInLimit * d->m_zoomInLimit) { |
162 | // Dolly up to limit |
163 | theCamera->translate(vLocal: QVector3D(0, 0, state.ryAxisValue), option: theCamera->DontTranslateViewCenter); |
164 | } else { |
165 | theCamera->translate(vLocal: QVector3D(0, 0, -0.5), option: theCamera->DontTranslateViewCenter); |
166 | } |
167 | } else { |
168 | // Translate |
169 | theCamera->translate(vLocal: QVector3D(clampInputs(input1: state.rxAxisValue, input2: state.txAxisValue) * linearSpeed(), |
170 | clampInputs(input1: state.ryAxisValue, input2: state.tyAxisValue) * linearSpeed(), |
171 | 0) * dt); |
172 | } |
173 | return; |
174 | } |
175 | else if (state.rightMouseButtonActive) { |
176 | // Orbit |
177 | theCamera->panAboutViewCenter(angle: (state.rxAxisValue * lookSpeed()) * dt, axis: upVector); |
178 | theCamera->tiltAboutViewCenter(angle: (state.ryAxisValue * lookSpeed()) * dt); |
179 | } |
180 | |
181 | // Keyboard Input |
182 | if (state.altKeyActive) { |
183 | // Orbit |
184 | theCamera->panAboutViewCenter(angle: (state.txAxisValue * lookSpeed()) * dt, axis: upVector); |
185 | theCamera->tiltAboutViewCenter(angle: (state.tyAxisValue * lookSpeed()) * dt); |
186 | } else if (state.shiftKeyActive) { |
187 | if (zoomDistance(firstPoint: camera()->position(), secondPoint: theCamera->viewCenter()) > d->m_zoomInLimit * d->m_zoomInLimit) { |
188 | // Dolly |
189 | theCamera->translate(vLocal: QVector3D(0, 0, state.tzAxisValue * linearSpeed() * dt), option: theCamera->DontTranslateViewCenter); |
190 | } else { |
191 | theCamera->translate(vLocal: QVector3D(0, 0, -0.5), option: theCamera->DontTranslateViewCenter); |
192 | } |
193 | } else { |
194 | // Translate |
195 | theCamera->translate(vLocal: QVector3D(clampInputs(input1: state.leftMouseButtonActive ? state.rxAxisValue : 0, input2: state.txAxisValue) * linearSpeed(), |
196 | clampInputs(input1: state.leftMouseButtonActive ? state.ryAxisValue : 0, input2: state.tyAxisValue) * linearSpeed(), |
197 | state.tzAxisValue * linearSpeed()) * dt); |
198 | } |
199 | } |
200 | |
201 | } // Qt3DExtras |
202 | |
203 | QT_END_NAMESPACE |
204 | |
205 | #include "moc_qorbitcameracontroller.cpp" |
206 | |