| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qcuboidgeometry.h" |
| 41 | #include "qcuboidgeometry_p.h" |
| 42 | |
| 43 | #include <Qt3DRender/qattribute.h> |
| 44 | #include <Qt3DRender/qbuffer.h> |
| 45 | #include <Qt3DRender/qbufferdatagenerator.h> |
| 46 | #include <Qt3DRender/private/renderlogging_p.h> |
| 47 | |
| 48 | #include <limits> |
| 49 | |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | using namespace Qt3DRender; |
| 54 | |
| 55 | namespace Qt3DExtras { |
| 56 | |
| 57 | namespace { |
| 58 | |
| 59 | enum { |
| 60 | , |
| 61 | , |
| 62 | , |
| 63 | , |
| 64 | , |
| 65 | |
| 66 | }; |
| 67 | |
| 68 | void (float w, float h, const QSize &resolution, |
| 69 | PlaneNormal normal, float planeDistance, |
| 70 | float *vertices) |
| 71 | { |
| 72 | const float a0 = -w / 2.0f; |
| 73 | const float b0 = -h / 2.0f; |
| 74 | const float da = w / (resolution.width() - 1); |
| 75 | const float db = h / (resolution.height() - 1); |
| 76 | const float du = 1.0f / (resolution.width() - 1); |
| 77 | const float dv = 1.0f / (resolution.height() - 1); |
| 78 | |
| 79 | switch (normal) { |
| 80 | case NegativeX: |
| 81 | // Iterate over z |
| 82 | for (int j = resolution.height() - 1; j >= 0; --j) { |
| 83 | const float b = b0 + static_cast<float>(j) * db; |
| 84 | const float v = static_cast<float>(j) * dv; |
| 85 | |
| 86 | // Iterate over y |
| 87 | for (int i = 0; i < resolution.width(); ++i) { |
| 88 | const float a = a0 + static_cast<float>(i) * da; |
| 89 | const float u = static_cast<float>(i) * du; |
| 90 | |
| 91 | // position |
| 92 | *vertices++ = planeDistance; |
| 93 | *vertices++ = a; |
| 94 | *vertices++ = b; |
| 95 | |
| 96 | // texture coordinates |
| 97 | *vertices++ = v; |
| 98 | *vertices++ = u; |
| 99 | |
| 100 | // normal |
| 101 | *vertices++ = -1.0f; |
| 102 | *vertices++ = 0.0f; |
| 103 | *vertices++ = 0.0f; |
| 104 | |
| 105 | // tangent |
| 106 | *vertices++ = 0.0f; |
| 107 | *vertices++ = 0.0f; |
| 108 | *vertices++ = 1.0f; |
| 109 | *vertices++ = 1.0f; |
| 110 | } |
| 111 | } |
| 112 | break; |
| 113 | |
| 114 | case PositiveX: { |
| 115 | // Iterate over z |
| 116 | for (int j = 0; j < resolution.height(); ++j) { |
| 117 | const float b = b0 + static_cast<float>(j) * db; |
| 118 | const float v = static_cast<float>(j) * dv; |
| 119 | |
| 120 | // Iterate over y |
| 121 | for (int i = 0; i < resolution.width(); ++i) { |
| 122 | const float a = a0 + static_cast<float>(i) * da; |
| 123 | const float u = static_cast<float>(i) * du; |
| 124 | |
| 125 | // position |
| 126 | *vertices++ = planeDistance; |
| 127 | *vertices++ = a; |
| 128 | *vertices++ = b; |
| 129 | |
| 130 | // texture coordinates |
| 131 | *vertices++ = 1.0f - v; |
| 132 | *vertices++ = u; |
| 133 | |
| 134 | // normal |
| 135 | *vertices++ = 1.0f; |
| 136 | *vertices++ = 0.0f; |
| 137 | *vertices++ = 0.0f; |
| 138 | |
| 139 | // tangent |
| 140 | *vertices++ = 0.0f; |
| 141 | *vertices++ = 0.0f; |
| 142 | *vertices++ = -1.0f; |
| 143 | *vertices++ = 1.0f; |
| 144 | } |
| 145 | } |
| 146 | break; |
| 147 | } |
| 148 | |
| 149 | case NegativeY: |
| 150 | // Iterate over z |
| 151 | for (int j = 0; j < resolution.height(); ++j) { |
| 152 | const float b = b0 + static_cast<float>(j) * db; |
| 153 | const float v = static_cast<float>(j) * dv; |
| 154 | |
| 155 | // Iterate over x |
| 156 | // This iterates in the opposite sense to the other directions |
| 157 | // so that the winding order is correct |
| 158 | for (int i = 0; i < resolution.width(); ++i) { |
| 159 | const float a = a0 + static_cast<float>(i) * da; |
| 160 | const float u = static_cast<float>(i) * du; |
| 161 | |
| 162 | // position |
| 163 | *vertices++ = a; |
| 164 | *vertices++ = planeDistance; |
| 165 | *vertices++ = b; |
| 166 | |
| 167 | // texture coordinates |
| 168 | *vertices++ = u; |
| 169 | *vertices++ = v; |
| 170 | |
| 171 | // normal |
| 172 | *vertices++ = 0.0f; |
| 173 | *vertices++ = -1.0f; |
| 174 | *vertices++ = 0.0f; |
| 175 | |
| 176 | // tangent |
| 177 | *vertices++ = 1.0f; |
| 178 | *vertices++ = 0.0f; |
| 179 | *vertices++ = 0.0f; |
| 180 | *vertices++ = 1.0f; |
| 181 | } |
| 182 | } |
| 183 | break; |
| 184 | |
| 185 | case PositiveY: { |
| 186 | // Iterate over z |
| 187 | for (int j = resolution.height() - 1; j >= 0; --j) { |
| 188 | const float b = b0 + static_cast<float>(j) * db; |
| 189 | const float v = static_cast<float>(j) * dv; |
| 190 | |
| 191 | // Iterate over x |
| 192 | // This iterates in the opposite sense to the other directions |
| 193 | // so that the winding order is correct |
| 194 | for (int i = 0; i < resolution.width(); ++i) { |
| 195 | const float a = a0 + static_cast<float>(i) * da; |
| 196 | const float u = static_cast<float>(i) * du; |
| 197 | |
| 198 | // position |
| 199 | *vertices++ = a; |
| 200 | *vertices++ = planeDistance; |
| 201 | *vertices++ = b; |
| 202 | |
| 203 | // texture coordinates |
| 204 | *vertices++ = u; |
| 205 | *vertices++ = 1.0f - v; |
| 206 | |
| 207 | // normal |
| 208 | *vertices++ = 0.0f; |
| 209 | *vertices++ = 1.0f; |
| 210 | *vertices++ = 0.0f; |
| 211 | |
| 212 | // tangent |
| 213 | *vertices++ = 1.0f; |
| 214 | *vertices++ = 0.0f; |
| 215 | *vertices++ = 0.0f; |
| 216 | *vertices++ = 1.0f; |
| 217 | } |
| 218 | } |
| 219 | break; |
| 220 | } |
| 221 | |
| 222 | case NegativeZ: |
| 223 | // Iterate over y |
| 224 | for (int j = 0; j < resolution.height(); ++j) { |
| 225 | const float b = b0 + static_cast<float>(j) * db; |
| 226 | const float v = static_cast<float>(j) * dv; |
| 227 | |
| 228 | // Iterate over x |
| 229 | for (int i = resolution.width() - 1; i >= 0; --i) { |
| 230 | const float a = a0 + static_cast<float>(i) * da; |
| 231 | const float u = static_cast<float>(i) * du; |
| 232 | |
| 233 | // position |
| 234 | *vertices++ = a; |
| 235 | *vertices++ = b; |
| 236 | *vertices++ = planeDistance; |
| 237 | |
| 238 | // texture coordinates |
| 239 | *vertices++ = 1.0f - u; |
| 240 | *vertices++ = v; |
| 241 | |
| 242 | // normal |
| 243 | *vertices++ = 0.0f; |
| 244 | *vertices++ = 0.0f; |
| 245 | *vertices++ = -1.0f; |
| 246 | |
| 247 | // tangent |
| 248 | *vertices++ = -1.0f; |
| 249 | *vertices++ = 0.0f; |
| 250 | *vertices++ = 0.0f; |
| 251 | *vertices++ = 1.0f; |
| 252 | } |
| 253 | } |
| 254 | break; |
| 255 | |
| 256 | case PositiveZ: { |
| 257 | // Iterate over y |
| 258 | for (int j = 0; j < resolution.height(); ++j) { |
| 259 | const float b = b0 + static_cast<float>(j) * db; |
| 260 | const float v = static_cast<float>(j) * dv; |
| 261 | |
| 262 | // Iterate over x |
| 263 | for (int i = 0; i < resolution.width(); ++i) { |
| 264 | const float a = a0 + static_cast<float>(i) * da; |
| 265 | const float u = static_cast<float>(i) * du; |
| 266 | |
| 267 | // position |
| 268 | *vertices++ = a; |
| 269 | *vertices++ = b; |
| 270 | *vertices++ = planeDistance; |
| 271 | |
| 272 | // texture coordinates |
| 273 | *vertices++ = u; |
| 274 | *vertices++ = v; |
| 275 | |
| 276 | // normal |
| 277 | *vertices++ = 0.0f; |
| 278 | *vertices++ = 0.0f; |
| 279 | *vertices++ = 1.0f; |
| 280 | |
| 281 | // tangent |
| 282 | *vertices++ = 1.0f; |
| 283 | *vertices++ = 0.0f; |
| 284 | *vertices++ = 0.0f; |
| 285 | *vertices++ = 1.0f; |
| 286 | } |
| 287 | } |
| 288 | break; |
| 289 | } |
| 290 | } // switch (normal) |
| 291 | } |
| 292 | |
| 293 | void (const QSize &resolution, quint16 *indices, quint16 &baseVertex) |
| 294 | { |
| 295 | // Populate indices taking care to get correct CCW winding on all faces |
| 296 | // Iterate over v direction (rows) |
| 297 | for (int j = 0; j < resolution.height() - 1; ++j) { |
| 298 | const int rowStartIndex = j * resolution.width() + baseVertex; |
| 299 | const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex; |
| 300 | |
| 301 | // Iterate over u direction (columns) |
| 302 | for (int i = 0; i < resolution.width() - 1; ++i) { |
| 303 | // Split quad into two triangles |
| 304 | *indices++ = rowStartIndex + i; |
| 305 | *indices++ = rowStartIndex + i + 1; |
| 306 | *indices++ = nextRowStartIndex + i; |
| 307 | |
| 308 | *indices++ = nextRowStartIndex + i; |
| 309 | *indices++ = rowStartIndex + i + 1; |
| 310 | *indices++ = nextRowStartIndex + i + 1; |
| 311 | } |
| 312 | } |
| 313 | baseVertex += resolution.width() * resolution.height(); |
| 314 | } |
| 315 | |
| 316 | QByteArray (float xExtent, |
| 317 | float yExtent, |
| 318 | float zExtent, |
| 319 | const QSize &yzResolution, |
| 320 | const QSize &xzResolution, |
| 321 | const QSize &xyResolution) |
| 322 | { |
| 323 | Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0); |
| 324 | Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2); |
| 325 | Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2); |
| 326 | Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2); |
| 327 | |
| 328 | const int yzVerts = yzResolution.width() * yzResolution.height(); |
| 329 | const int xzVerts = xzResolution.width() * xzResolution.height(); |
| 330 | const int xyVerts = xyResolution.width() * xyResolution.height(); |
| 331 | const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
| 332 | |
| 333 | const quint32 elementSize = 3 + 3 + 2 + 4; |
| 334 | const quint32 stride = elementSize * sizeof(float); |
| 335 | QByteArray vertexBytes; |
| 336 | vertexBytes.resize(size: stride * nVerts); |
| 337 | float* vertices = reinterpret_cast<float*>(vertexBytes.data()); |
| 338 | |
| 339 | createPlaneVertexData(w: yExtent, h: zExtent, resolution: yzResolution, normal: PositiveX, planeDistance: xExtent * 0.5f, vertices); |
| 340 | vertices += yzVerts * elementSize; |
| 341 | createPlaneVertexData(w: yExtent, h: zExtent, resolution: yzResolution, normal: NegativeX, planeDistance: -xExtent * 0.5f, vertices); |
| 342 | vertices += yzVerts * elementSize; |
| 343 | createPlaneVertexData(w: xExtent, h: zExtent, resolution: xzResolution, normal: PositiveY, planeDistance: yExtent * 0.5f, vertices); |
| 344 | vertices += xzVerts * elementSize; |
| 345 | createPlaneVertexData(w: xExtent, h: zExtent, resolution: xzResolution, normal: NegativeY, planeDistance: -yExtent * 0.5f, vertices); |
| 346 | vertices += xzVerts * elementSize; |
| 347 | createPlaneVertexData(w: xExtent, h: yExtent, resolution: xyResolution, normal: PositiveZ, planeDistance: zExtent * 0.5f, vertices); |
| 348 | vertices += xyVerts * elementSize; |
| 349 | createPlaneVertexData(w: xExtent, h: yExtent, resolution: xyResolution, normal: NegativeZ, planeDistance: -zExtent * 0.5f, vertices); |
| 350 | |
| 351 | return vertexBytes; |
| 352 | } |
| 353 | |
| 354 | QByteArray (const QSize &yzResolution, |
| 355 | const QSize &xzResolution, |
| 356 | const QSize &xyResolution) |
| 357 | { |
| 358 | Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2); |
| 359 | Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2); |
| 360 | Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2); |
| 361 | |
| 362 | const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1); |
| 363 | const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1); |
| 364 | const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1); |
| 365 | const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
| 366 | |
| 367 | QByteArray indexData; |
| 368 | indexData.resize(size: indexCount * sizeof(quint16)); |
| 369 | quint16 *indices = reinterpret_cast<quint16 *>(indexData.data()); |
| 370 | quint16 baseIndex = 0; |
| 371 | |
| 372 | createPlaneIndexData(resolution: yzResolution, indices, baseVertex&: baseIndex); |
| 373 | indices += yzIndices; |
| 374 | createPlaneIndexData(resolution: yzResolution, indices, baseVertex&: baseIndex); |
| 375 | indices += yzIndices; |
| 376 | createPlaneIndexData(resolution: xzResolution, indices, baseVertex&: baseIndex); |
| 377 | indices += xzIndices; |
| 378 | createPlaneIndexData(resolution: xzResolution, indices, baseVertex&: baseIndex); |
| 379 | indices += xzIndices; |
| 380 | createPlaneIndexData(resolution: xyResolution, indices, baseVertex&: baseIndex); |
| 381 | indices += xyIndices; |
| 382 | createPlaneIndexData(resolution: xyResolution, indices, baseVertex&: baseIndex); |
| 383 | |
| 384 | return indexData; |
| 385 | } |
| 386 | |
| 387 | } // anonymous |
| 388 | |
| 389 | class : public QBufferDataGenerator |
| 390 | { |
| 391 | public: |
| 392 | explicit (float xExtent, |
| 393 | float yExtent, |
| 394 | float zExtent, |
| 395 | const QSize &yzResolution, |
| 396 | const QSize &xzResolution, |
| 397 | const QSize &xyResolution) |
| 398 | : m_xExtent(xExtent) |
| 399 | , m_yExtent(yExtent) |
| 400 | , m_zExtent(zExtent) |
| 401 | , m_yzFaceResolution(yzResolution) |
| 402 | , m_xzFaceResolution(xzResolution) |
| 403 | , m_xyFaceResolution(xyResolution) |
| 404 | {} |
| 405 | |
| 406 | () {} |
| 407 | |
| 408 | QByteArray () final |
| 409 | { |
| 410 | return createCuboidVertexData(xExtent: m_xExtent, yExtent: m_yExtent, zExtent: m_zExtent, |
| 411 | yzResolution: m_yzFaceResolution, xzResolution: m_xzFaceResolution, xyResolution: m_xyFaceResolution); |
| 412 | } |
| 413 | |
| 414 | bool (const QBufferDataGenerator &other) const final |
| 415 | { |
| 416 | const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(other: &other); |
| 417 | if (otherFunctor != nullptr) |
| 418 | return (otherFunctor->m_xExtent == m_xExtent && |
| 419 | otherFunctor->m_yExtent == m_yExtent && |
| 420 | otherFunctor->m_zExtent == m_zExtent && |
| 421 | otherFunctor->m_yzFaceResolution == m_yzFaceResolution && |
| 422 | otherFunctor->m_xzFaceResolution == m_xzFaceResolution && |
| 423 | otherFunctor->m_xyFaceResolution == m_xyFaceResolution); |
| 424 | return false; |
| 425 | } |
| 426 | |
| 427 | QT3D_FUNCTOR(CuboidVertexBufferFunctor) |
| 428 | |
| 429 | private: |
| 430 | float ; |
| 431 | float ; |
| 432 | float ; |
| 433 | QSize ; |
| 434 | QSize ; |
| 435 | QSize ; |
| 436 | }; |
| 437 | |
| 438 | class : public QBufferDataGenerator |
| 439 | { |
| 440 | public: |
| 441 | explicit (const QSize &yzResolution, |
| 442 | const QSize &xzResolution, |
| 443 | const QSize &xyResolution) |
| 444 | : m_yzFaceResolution(yzResolution) |
| 445 | , m_xzFaceResolution(xzResolution) |
| 446 | , m_xyFaceResolution(xyResolution) |
| 447 | {} |
| 448 | |
| 449 | () {} |
| 450 | |
| 451 | QByteArray () final |
| 452 | { |
| 453 | return createCuboidIndexData(yzResolution: m_yzFaceResolution, xzResolution: m_xzFaceResolution, xyResolution: m_xyFaceResolution); |
| 454 | } |
| 455 | |
| 456 | bool (const QBufferDataGenerator &other) const final |
| 457 | { |
| 458 | const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(other: &other); |
| 459 | if (otherFunctor != nullptr) |
| 460 | return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution && |
| 461 | otherFunctor->m_xzFaceResolution == m_xzFaceResolution && |
| 462 | otherFunctor->m_xyFaceResolution == m_xyFaceResolution); |
| 463 | return false; |
| 464 | } |
| 465 | |
| 466 | QT3D_FUNCTOR(CuboidIndexBufferFunctor) |
| 467 | |
| 468 | private: |
| 469 | QSize ; |
| 470 | QSize ; |
| 471 | QSize ; |
| 472 | }; |
| 473 | |
| 474 | QCuboidGeometryPrivate::() |
| 475 | : QGeometryPrivate() |
| 476 | , m_xExtent(1.0f) |
| 477 | , m_yExtent(1.0f) |
| 478 | , m_zExtent(1.0f) |
| 479 | , m_yzFaceResolution(2, 2) |
| 480 | , m_xzFaceResolution(2, 2) |
| 481 | , m_xyFaceResolution(2, 2) |
| 482 | , m_positionAttribute(nullptr) |
| 483 | , m_normalAttribute(nullptr) |
| 484 | , m_texCoordAttribute(nullptr) |
| 485 | , m_tangentAttribute(nullptr) |
| 486 | , m_indexAttribute(nullptr) |
| 487 | , m_vertexBuffer(nullptr) |
| 488 | , m_indexBuffer(nullptr) |
| 489 | { |
| 490 | } |
| 491 | |
| 492 | void QCuboidGeometryPrivate::() |
| 493 | { |
| 494 | Q_Q(QCuboidGeometry); |
| 495 | m_positionAttribute = new Qt3DRender::QAttribute(q); |
| 496 | m_normalAttribute = new Qt3DRender::QAttribute(q); |
| 497 | m_texCoordAttribute = new Qt3DRender::QAttribute(q); |
| 498 | m_tangentAttribute = new Qt3DRender::QAttribute(q); |
| 499 | m_indexAttribute = new Qt3DRender::QAttribute(q); |
| 500 | m_vertexBuffer = new Qt3DRender::QBuffer(q); |
| 501 | m_indexBuffer = new Qt3DRender::QBuffer(q); |
| 502 | |
| 503 | // vec3 pos vec2 tex vec3 normal vec4 tangent |
| 504 | const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float); |
| 505 | const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1); |
| 506 | const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1); |
| 507 | const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1); |
| 508 | const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height(); |
| 509 | const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height(); |
| 510 | const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height(); |
| 511 | |
| 512 | const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
| 513 | const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
| 514 | |
| 515 | m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
| 516 | m_positionAttribute->setVertexBaseType(QAttribute::Float); |
| 517 | m_positionAttribute->setVertexSize(3); |
| 518 | m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 519 | m_positionAttribute->setBuffer(m_vertexBuffer); |
| 520 | m_positionAttribute->setByteStride(stride); |
| 521 | m_positionAttribute->setCount(nVerts); |
| 522 | |
| 523 | m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
| 524 | m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
| 525 | m_texCoordAttribute->setVertexSize(2); |
| 526 | m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 527 | m_texCoordAttribute->setBuffer(m_vertexBuffer); |
| 528 | m_texCoordAttribute->setByteStride(stride); |
| 529 | m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
| 530 | m_texCoordAttribute->setCount(nVerts); |
| 531 | |
| 532 | m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
| 533 | m_normalAttribute->setVertexBaseType(QAttribute::Float); |
| 534 | m_normalAttribute->setVertexSize(3); |
| 535 | m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 536 | m_normalAttribute->setBuffer(m_vertexBuffer); |
| 537 | m_normalAttribute->setByteStride(stride); |
| 538 | m_normalAttribute->setByteOffset(5 * sizeof(float)); |
| 539 | m_normalAttribute->setCount(nVerts); |
| 540 | |
| 541 | m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); |
| 542 | m_tangentAttribute->setVertexBaseType(QAttribute::Float); |
| 543 | m_tangentAttribute->setVertexSize(4); |
| 544 | m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); |
| 545 | m_tangentAttribute->setBuffer(m_vertexBuffer); |
| 546 | m_tangentAttribute->setByteStride(stride); |
| 547 | m_tangentAttribute->setByteOffset(8 * sizeof(float)); |
| 548 | m_tangentAttribute->setCount(nVerts); |
| 549 | |
| 550 | m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
| 551 | m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
| 552 | m_indexAttribute->setBuffer(m_indexBuffer); |
| 553 | |
| 554 | m_indexAttribute->setCount(indexCount); |
| 555 | |
| 556 | m_vertexBuffer->setDataGenerator(QSharedPointer<CuboidVertexBufferFunctor>::create(arguments&: m_xExtent, arguments&: m_yExtent, arguments&: m_zExtent, |
| 557 | arguments&: m_yzFaceResolution, arguments&: m_xzFaceResolution, arguments&: m_xyFaceResolution)); |
| 558 | m_indexBuffer->setDataGenerator(QSharedPointer<CuboidIndexBufferFunctor>::create(arguments&: m_yzFaceResolution, arguments&: m_xzFaceResolution, arguments&: m_xyFaceResolution)); |
| 559 | |
| 560 | q->addAttribute(attribute: m_positionAttribute); |
| 561 | q->addAttribute(attribute: m_texCoordAttribute); |
| 562 | q->addAttribute(attribute: m_normalAttribute); |
| 563 | q->addAttribute(attribute: m_tangentAttribute); |
| 564 | q->addAttribute(attribute: m_indexAttribute); |
| 565 | } |
| 566 | |
| 567 | /*! |
| 568 | * \qmltype CuboidGeometry |
| 569 | * \instantiates Qt3DExtras::QCuboidGeometry |
| 570 | * \inqmlmodule Qt3D.Extras |
| 571 | * \brief CuboidGeometry allows creation of a cuboid in 3D space. |
| 572 | * |
| 573 | * The CuboidGeometry type is most commonly used internally by the CuboidMesh type |
| 574 | * but can also be used in custom GeometryRenderer types. |
| 575 | */ |
| 576 | |
| 577 | /*! |
| 578 | * \qmlproperty real CuboidGeometry::xExtent |
| 579 | * |
| 580 | * Holds the x extent of the geometry. |
| 581 | */ |
| 582 | |
| 583 | /*! |
| 584 | * \qmlproperty real CuboidGeometry::yExtent |
| 585 | * |
| 586 | * Holds the y extent of the geometry. |
| 587 | */ |
| 588 | |
| 589 | /*! |
| 590 | * \qmlproperty real CuboidGeometry::zExtent |
| 591 | * |
| 592 | * Holds the z extent of the geometry. |
| 593 | */ |
| 594 | |
| 595 | /*! |
| 596 | * \qmlproperty size CuboidGeometry::yzMeshResolution |
| 597 | * |
| 598 | * Holds the y-z resolution. |
| 599 | * The width and height values of this property specify the number of vertices generated for |
| 600 | * the y-z faces of the mesh. |
| 601 | */ |
| 602 | |
| 603 | /*! |
| 604 | * \qmlproperty size CuboidGeometry::xzMeshResolution |
| 605 | * |
| 606 | * Holds the x-z resolution. |
| 607 | * The width and height values of this property specify the number of vertices generated for |
| 608 | * the x-z faces of the mesh. |
| 609 | */ |
| 610 | |
| 611 | /*! |
| 612 | * \qmlproperty size CuboidGeometry::xyMeshResolution |
| 613 | * |
| 614 | * Holds the x-y resolution. |
| 615 | * The width and height values of this property specify the number of vertices generated for |
| 616 | * the x-y faces of the mesh. |
| 617 | */ |
| 618 | |
| 619 | /*! |
| 620 | * \qmlproperty Attribute CuboidGeometry::positionAttribute |
| 621 | * |
| 622 | * Holds the geometry position attribute. |
| 623 | */ |
| 624 | |
| 625 | /*! |
| 626 | * \qmlproperty Attribute CuboidGeometry::normalAttribute |
| 627 | * |
| 628 | * Holds the geometry normal attribute. |
| 629 | */ |
| 630 | |
| 631 | /*! |
| 632 | * \qmlproperty Attribute CuboidGeometry::texCoordAttribute |
| 633 | * |
| 634 | * Holds the geometry texture coordinate attribute. |
| 635 | */ |
| 636 | |
| 637 | /*! |
| 638 | * \qmlproperty Attribute CuboidGeometry::tangentAttribute |
| 639 | * |
| 640 | * Holds the geometry tangent attribute. |
| 641 | */ |
| 642 | |
| 643 | /*! |
| 644 | * \qmlproperty Attribute CuboidGeometry::indexAttribute |
| 645 | * |
| 646 | * Holds the geometry index attribute. |
| 647 | */ |
| 648 | |
| 649 | /*! |
| 650 | * \class Qt3DExtras::QCuboidGeometry |
| 651 | \ingroup qt3d-extras-geometries |
| 652 | * \inheaderfile Qt3DExtras/QCuboidGeometry |
| 653 | * \inmodule Qt3DExtras |
| 654 | * \brief The QCuboidGeometry class allows creation of a cuboid in 3D space. |
| 655 | * \since 5.7 |
| 656 | * \ingroup geometries |
| 657 | * \inherits Qt3DRender::QGeometry |
| 658 | * |
| 659 | * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh |
| 660 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
| 661 | */ |
| 662 | |
| 663 | /*! |
| 664 | * Constructs a new QCuboidGeometry with \a parent. |
| 665 | */ |
| 666 | QCuboidGeometry::(QNode *parent) |
| 667 | : QGeometry(*new QCuboidGeometryPrivate(), parent) |
| 668 | { |
| 669 | Q_D(QCuboidGeometry); |
| 670 | d->init(); |
| 671 | } |
| 672 | |
| 673 | /*! |
| 674 | * \internal |
| 675 | */ |
| 676 | QCuboidGeometry::(QCuboidGeometryPrivate &dd, QNode *parent) |
| 677 | : QGeometry(dd, parent) |
| 678 | { |
| 679 | Q_D(QCuboidGeometry); |
| 680 | d->init(); |
| 681 | } |
| 682 | |
| 683 | /*! |
| 684 | * \internal |
| 685 | */ |
| 686 | QCuboidGeometry::() |
| 687 | { |
| 688 | } |
| 689 | |
| 690 | /*! |
| 691 | * Updates indices based on mesh resolutions. |
| 692 | */ |
| 693 | void QCuboidGeometry::() |
| 694 | { |
| 695 | Q_D(QCuboidGeometry); |
| 696 | const int yzIndices = 2 * 3 * (d->m_yzFaceResolution.width() - 1) * (d->m_yzFaceResolution.height() - 1); |
| 697 | const int xzIndices = 2 * 3 * (d->m_xzFaceResolution.width() - 1) * (d->m_xzFaceResolution.height() - 1); |
| 698 | const int xyIndices = 2 * 3 * (d->m_xyFaceResolution.width() - 1) * (d->m_xyFaceResolution.height() - 1); |
| 699 | const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
| 700 | |
| 701 | d->m_indexAttribute->setCount(indexCount); |
| 702 | d->m_indexBuffer->setDataGenerator(QSharedPointer<CuboidIndexBufferFunctor>::create(arguments&: d->m_yzFaceResolution, arguments&: d->m_xzFaceResolution, arguments&: d->m_xyFaceResolution)); |
| 703 | |
| 704 | } |
| 705 | |
| 706 | /*! |
| 707 | * Updates vertices based on mesh resolutions. |
| 708 | */ |
| 709 | void QCuboidGeometry::() |
| 710 | { |
| 711 | Q_D(QCuboidGeometry); |
| 712 | const int yzVerts = d->m_yzFaceResolution.width() * d->m_yzFaceResolution.height(); |
| 713 | const int xzVerts = d->m_xzFaceResolution.width() * d->m_xzFaceResolution.height(); |
| 714 | const int xyVerts = d->m_xyFaceResolution.width() * d->m_xyFaceResolution.height(); |
| 715 | const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
| 716 | |
| 717 | d->m_positionAttribute->setCount(nVerts); |
| 718 | d->m_normalAttribute->setCount(nVerts); |
| 719 | d->m_texCoordAttribute->setCount(nVerts); |
| 720 | d->m_tangentAttribute->setCount(nVerts); |
| 721 | |
| 722 | d->m_vertexBuffer->setDataGenerator(QSharedPointer<CuboidVertexBufferFunctor>::create(arguments&: d->m_xExtent, arguments&: d->m_yExtent, arguments&: d->m_zExtent, |
| 723 | arguments&: d->m_yzFaceResolution, arguments&: d->m_xzFaceResolution, arguments&: d->m_xyFaceResolution)); |
| 724 | } |
| 725 | |
| 726 | void QCuboidGeometry::(float xExtent) |
| 727 | { |
| 728 | Q_D(QCuboidGeometry); |
| 729 | if (d->m_xExtent != xExtent) { |
| 730 | d->m_xExtent = xExtent; |
| 731 | updateVertices(); |
| 732 | emit xExtentChanged(xExtent); |
| 733 | } |
| 734 | } |
| 735 | |
| 736 | void QCuboidGeometry::(float yExtent) |
| 737 | { |
| 738 | Q_D(QCuboidGeometry); |
| 739 | if (d->m_yExtent != yExtent) { |
| 740 | d->m_yExtent = yExtent; |
| 741 | updateVertices(); |
| 742 | emit yExtentChanged(yExtent); |
| 743 | } |
| 744 | } |
| 745 | |
| 746 | void QCuboidGeometry::(float zExtent) |
| 747 | { |
| 748 | Q_D(QCuboidGeometry); |
| 749 | if (d->m_zExtent != zExtent) { |
| 750 | d->m_zExtent = zExtent; |
| 751 | updateVertices(); |
| 752 | emit zExtentChanged(zExtent); |
| 753 | } |
| 754 | } |
| 755 | |
| 756 | void QCuboidGeometry::(const QSize &resolution) |
| 757 | { |
| 758 | Q_D(QCuboidGeometry); |
| 759 | if (d->m_yzFaceResolution != resolution) { |
| 760 | d->m_yzFaceResolution = resolution; |
| 761 | updateVertices(); |
| 762 | updateIndices(); |
| 763 | emit yzMeshResolutionChanged(yzMeshResolution: resolution); |
| 764 | } |
| 765 | } |
| 766 | |
| 767 | void QCuboidGeometry::(const QSize &resolution) |
| 768 | { |
| 769 | Q_D(QCuboidGeometry); |
| 770 | if (d->m_xzFaceResolution != resolution) { |
| 771 | d->m_xzFaceResolution = resolution; |
| 772 | updateVertices(); |
| 773 | updateIndices(); |
| 774 | emit xzMeshResolutionChanged(xzMeshResolution: resolution); |
| 775 | } |
| 776 | } |
| 777 | |
| 778 | void QCuboidGeometry::(const QSize &resolution) |
| 779 | { |
| 780 | Q_D(QCuboidGeometry); |
| 781 | if (d->m_xyFaceResolution != resolution) { |
| 782 | d->m_xyFaceResolution = resolution; |
| 783 | updateVertices(); |
| 784 | updateIndices(); |
| 785 | emit xyMeshResolutionChanged(xyMeshResolution: resolution); |
| 786 | } |
| 787 | } |
| 788 | |
| 789 | /*! |
| 790 | * \property QCuboidGeometry::xExtent |
| 791 | * |
| 792 | * Holds the x extent of the geometry. |
| 793 | */ |
| 794 | float QCuboidGeometry::() const |
| 795 | { |
| 796 | Q_D(const QCuboidGeometry); |
| 797 | return d->m_xExtent; |
| 798 | } |
| 799 | |
| 800 | /*! |
| 801 | * \property QCuboidGeometry::yExtent |
| 802 | * |
| 803 | * Holds the y extent of the geometry. |
| 804 | */ |
| 805 | float QCuboidGeometry::() const |
| 806 | { |
| 807 | Q_D(const QCuboidGeometry); |
| 808 | return d->m_yExtent; |
| 809 | } |
| 810 | |
| 811 | /*! |
| 812 | * \property QCuboidGeometry::zExtent |
| 813 | * |
| 814 | * Holds the z extent of the geometry. |
| 815 | */ |
| 816 | float QCuboidGeometry::() const |
| 817 | { |
| 818 | Q_D(const QCuboidGeometry); |
| 819 | return d->m_zExtent; |
| 820 | } |
| 821 | |
| 822 | /*! |
| 823 | * \property QCuboidGeometry::yzMeshResolution |
| 824 | * |
| 825 | * Holds the y-z resolution. |
| 826 | * The width and height values of this property specify the number of vertices generated for |
| 827 | * the y-z faces of the mesh. |
| 828 | */ |
| 829 | QSize QCuboidGeometry::() const |
| 830 | { |
| 831 | Q_D(const QCuboidGeometry); |
| 832 | return d->m_yzFaceResolution; |
| 833 | } |
| 834 | |
| 835 | /*! |
| 836 | * \property QCuboidGeometry::xzMeshResolution |
| 837 | * |
| 838 | * Holds the x-z resolution. |
| 839 | * The width and height values of this property specify the number of vertices generated for |
| 840 | * the x-z faces of the mesh. |
| 841 | */ |
| 842 | QSize QCuboidGeometry::() const |
| 843 | { |
| 844 | Q_D(const QCuboidGeometry); |
| 845 | return d->m_xyFaceResolution; |
| 846 | } |
| 847 | |
| 848 | /*! |
| 849 | * \property QCuboidGeometry::xyMeshResolution |
| 850 | * |
| 851 | * Holds the x-y resolution. |
| 852 | * The width and height values of this property specify the number of vertices generated for |
| 853 | * the x-y faces of the mesh. |
| 854 | */ |
| 855 | QSize QCuboidGeometry::() const |
| 856 | { |
| 857 | Q_D(const QCuboidGeometry); |
| 858 | return d->m_xzFaceResolution; |
| 859 | } |
| 860 | |
| 861 | /*! |
| 862 | * \property QCuboidGeometry::positionAttribute |
| 863 | * |
| 864 | * Holds the geometry position attribute. |
| 865 | */ |
| 866 | QAttribute *QCuboidGeometry::() const |
| 867 | { |
| 868 | Q_D(const QCuboidGeometry); |
| 869 | return d->m_positionAttribute; |
| 870 | } |
| 871 | |
| 872 | /*! |
| 873 | * \property QCuboidGeometry::normalAttribute |
| 874 | * |
| 875 | * Holds the geometry normal attribute. |
| 876 | */ |
| 877 | QAttribute *QCuboidGeometry::() const |
| 878 | { |
| 879 | Q_D(const QCuboidGeometry); |
| 880 | return d->m_normalAttribute; |
| 881 | } |
| 882 | |
| 883 | /*! |
| 884 | * \property QCuboidGeometry::texCoordAttribute |
| 885 | * |
| 886 | * Holds the geometry texture coordinate attribute. |
| 887 | */ |
| 888 | QAttribute *QCuboidGeometry::() const |
| 889 | { |
| 890 | Q_D(const QCuboidGeometry); |
| 891 | return d->m_texCoordAttribute; |
| 892 | } |
| 893 | |
| 894 | /*! |
| 895 | * \property QCuboidGeometry::tangentAttribute |
| 896 | * |
| 897 | * Holds the geometry tangent attribute. |
| 898 | */ |
| 899 | QAttribute *QCuboidGeometry::() const |
| 900 | { |
| 901 | Q_D(const QCuboidGeometry); |
| 902 | return d->m_tangentAttribute; |
| 903 | } |
| 904 | |
| 905 | /*! |
| 906 | * \property QCuboidGeometry::indexAttribute |
| 907 | * |
| 908 | * Holds the geometry index attribute. |
| 909 | */ |
| 910 | QAttribute *QCuboidGeometry::() const |
| 911 | { |
| 912 | Q_D(const QCuboidGeometry); |
| 913 | return d->m_indexAttribute; |
| 914 | } |
| 915 | |
| 916 | } // Qt3DExtras |
| 917 | |
| 918 | QT_END_NAMESPACE |
| 919 | |