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3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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39 | |
40 | #include "qcuboidgeometry.h" |
41 | #include "qcuboidgeometry_p.h" |
42 | |
43 | #include <Qt3DRender/qattribute.h> |
44 | #include <Qt3DRender/qbuffer.h> |
45 | #include <Qt3DRender/qbufferdatagenerator.h> |
46 | #include <Qt3DRender/private/renderlogging_p.h> |
47 | |
48 | #include <limits> |
49 | |
50 | |
51 | QT_BEGIN_NAMESPACE |
52 | |
53 | using namespace Qt3DRender; |
54 | |
55 | namespace Qt3DExtras { |
56 | |
57 | namespace { |
58 | |
59 | enum { |
60 | , |
61 | , |
62 | , |
63 | , |
64 | , |
65 | |
66 | }; |
67 | |
68 | void (float w, float h, const QSize &resolution, |
69 | PlaneNormal normal, float planeDistance, |
70 | float *vertices) |
71 | { |
72 | const float a0 = -w / 2.0f; |
73 | const float b0 = -h / 2.0f; |
74 | const float da = w / (resolution.width() - 1); |
75 | const float db = h / (resolution.height() - 1); |
76 | const float du = 1.0f / (resolution.width() - 1); |
77 | const float dv = 1.0f / (resolution.height() - 1); |
78 | |
79 | switch (normal) { |
80 | case NegativeX: |
81 | // Iterate over z |
82 | for (int j = resolution.height() - 1; j >= 0; --j) { |
83 | const float b = b0 + static_cast<float>(j) * db; |
84 | const float v = static_cast<float>(j) * dv; |
85 | |
86 | // Iterate over y |
87 | for (int i = 0; i < resolution.width(); ++i) { |
88 | const float a = a0 + static_cast<float>(i) * da; |
89 | const float u = static_cast<float>(i) * du; |
90 | |
91 | // position |
92 | *vertices++ = planeDistance; |
93 | *vertices++ = a; |
94 | *vertices++ = b; |
95 | |
96 | // texture coordinates |
97 | *vertices++ = v; |
98 | *vertices++ = u; |
99 | |
100 | // normal |
101 | *vertices++ = -1.0f; |
102 | *vertices++ = 0.0f; |
103 | *vertices++ = 0.0f; |
104 | |
105 | // tangent |
106 | *vertices++ = 0.0f; |
107 | *vertices++ = 0.0f; |
108 | *vertices++ = 1.0f; |
109 | *vertices++ = 1.0f; |
110 | } |
111 | } |
112 | break; |
113 | |
114 | case PositiveX: { |
115 | // Iterate over z |
116 | for (int j = 0; j < resolution.height(); ++j) { |
117 | const float b = b0 + static_cast<float>(j) * db; |
118 | const float v = static_cast<float>(j) * dv; |
119 | |
120 | // Iterate over y |
121 | for (int i = 0; i < resolution.width(); ++i) { |
122 | const float a = a0 + static_cast<float>(i) * da; |
123 | const float u = static_cast<float>(i) * du; |
124 | |
125 | // position |
126 | *vertices++ = planeDistance; |
127 | *vertices++ = a; |
128 | *vertices++ = b; |
129 | |
130 | // texture coordinates |
131 | *vertices++ = 1.0f - v; |
132 | *vertices++ = u; |
133 | |
134 | // normal |
135 | *vertices++ = 1.0f; |
136 | *vertices++ = 0.0f; |
137 | *vertices++ = 0.0f; |
138 | |
139 | // tangent |
140 | *vertices++ = 0.0f; |
141 | *vertices++ = 0.0f; |
142 | *vertices++ = -1.0f; |
143 | *vertices++ = 1.0f; |
144 | } |
145 | } |
146 | break; |
147 | } |
148 | |
149 | case NegativeY: |
150 | // Iterate over z |
151 | for (int j = 0; j < resolution.height(); ++j) { |
152 | const float b = b0 + static_cast<float>(j) * db; |
153 | const float v = static_cast<float>(j) * dv; |
154 | |
155 | // Iterate over x |
156 | // This iterates in the opposite sense to the other directions |
157 | // so that the winding order is correct |
158 | for (int i = 0; i < resolution.width(); ++i) { |
159 | const float a = a0 + static_cast<float>(i) * da; |
160 | const float u = static_cast<float>(i) * du; |
161 | |
162 | // position |
163 | *vertices++ = a; |
164 | *vertices++ = planeDistance; |
165 | *vertices++ = b; |
166 | |
167 | // texture coordinates |
168 | *vertices++ = u; |
169 | *vertices++ = v; |
170 | |
171 | // normal |
172 | *vertices++ = 0.0f; |
173 | *vertices++ = -1.0f; |
174 | *vertices++ = 0.0f; |
175 | |
176 | // tangent |
177 | *vertices++ = 1.0f; |
178 | *vertices++ = 0.0f; |
179 | *vertices++ = 0.0f; |
180 | *vertices++ = 1.0f; |
181 | } |
182 | } |
183 | break; |
184 | |
185 | case PositiveY: { |
186 | // Iterate over z |
187 | for (int j = resolution.height() - 1; j >= 0; --j) { |
188 | const float b = b0 + static_cast<float>(j) * db; |
189 | const float v = static_cast<float>(j) * dv; |
190 | |
191 | // Iterate over x |
192 | // This iterates in the opposite sense to the other directions |
193 | // so that the winding order is correct |
194 | for (int i = 0; i < resolution.width(); ++i) { |
195 | const float a = a0 + static_cast<float>(i) * da; |
196 | const float u = static_cast<float>(i) * du; |
197 | |
198 | // position |
199 | *vertices++ = a; |
200 | *vertices++ = planeDistance; |
201 | *vertices++ = b; |
202 | |
203 | // texture coordinates |
204 | *vertices++ = u; |
205 | *vertices++ = 1.0f - v; |
206 | |
207 | // normal |
208 | *vertices++ = 0.0f; |
209 | *vertices++ = 1.0f; |
210 | *vertices++ = 0.0f; |
211 | |
212 | // tangent |
213 | *vertices++ = 1.0f; |
214 | *vertices++ = 0.0f; |
215 | *vertices++ = 0.0f; |
216 | *vertices++ = 1.0f; |
217 | } |
218 | } |
219 | break; |
220 | } |
221 | |
222 | case NegativeZ: |
223 | // Iterate over y |
224 | for (int j = 0; j < resolution.height(); ++j) { |
225 | const float b = b0 + static_cast<float>(j) * db; |
226 | const float v = static_cast<float>(j) * dv; |
227 | |
228 | // Iterate over x |
229 | for (int i = resolution.width() - 1; i >= 0; --i) { |
230 | const float a = a0 + static_cast<float>(i) * da; |
231 | const float u = static_cast<float>(i) * du; |
232 | |
233 | // position |
234 | *vertices++ = a; |
235 | *vertices++ = b; |
236 | *vertices++ = planeDistance; |
237 | |
238 | // texture coordinates |
239 | *vertices++ = 1.0f - u; |
240 | *vertices++ = v; |
241 | |
242 | // normal |
243 | *vertices++ = 0.0f; |
244 | *vertices++ = 0.0f; |
245 | *vertices++ = -1.0f; |
246 | |
247 | // tangent |
248 | *vertices++ = -1.0f; |
249 | *vertices++ = 0.0f; |
250 | *vertices++ = 0.0f; |
251 | *vertices++ = 1.0f; |
252 | } |
253 | } |
254 | break; |
255 | |
256 | case PositiveZ: { |
257 | // Iterate over y |
258 | for (int j = 0; j < resolution.height(); ++j) { |
259 | const float b = b0 + static_cast<float>(j) * db; |
260 | const float v = static_cast<float>(j) * dv; |
261 | |
262 | // Iterate over x |
263 | for (int i = 0; i < resolution.width(); ++i) { |
264 | const float a = a0 + static_cast<float>(i) * da; |
265 | const float u = static_cast<float>(i) * du; |
266 | |
267 | // position |
268 | *vertices++ = a; |
269 | *vertices++ = b; |
270 | *vertices++ = planeDistance; |
271 | |
272 | // texture coordinates |
273 | *vertices++ = u; |
274 | *vertices++ = v; |
275 | |
276 | // normal |
277 | *vertices++ = 0.0f; |
278 | *vertices++ = 0.0f; |
279 | *vertices++ = 1.0f; |
280 | |
281 | // tangent |
282 | *vertices++ = 1.0f; |
283 | *vertices++ = 0.0f; |
284 | *vertices++ = 0.0f; |
285 | *vertices++ = 1.0f; |
286 | } |
287 | } |
288 | break; |
289 | } |
290 | } // switch (normal) |
291 | } |
292 | |
293 | void (const QSize &resolution, quint16 *indices, quint16 &baseVertex) |
294 | { |
295 | // Populate indices taking care to get correct CCW winding on all faces |
296 | // Iterate over v direction (rows) |
297 | for (int j = 0; j < resolution.height() - 1; ++j) { |
298 | const int rowStartIndex = j * resolution.width() + baseVertex; |
299 | const int nextRowStartIndex = (j + 1) * resolution.width() + baseVertex; |
300 | |
301 | // Iterate over u direction (columns) |
302 | for (int i = 0; i < resolution.width() - 1; ++i) { |
303 | // Split quad into two triangles |
304 | *indices++ = rowStartIndex + i; |
305 | *indices++ = rowStartIndex + i + 1; |
306 | *indices++ = nextRowStartIndex + i; |
307 | |
308 | *indices++ = nextRowStartIndex + i; |
309 | *indices++ = rowStartIndex + i + 1; |
310 | *indices++ = nextRowStartIndex + i + 1; |
311 | } |
312 | } |
313 | baseVertex += resolution.width() * resolution.height(); |
314 | } |
315 | |
316 | QByteArray (float xExtent, |
317 | float yExtent, |
318 | float zExtent, |
319 | const QSize &yzResolution, |
320 | const QSize &xzResolution, |
321 | const QSize &xyResolution) |
322 | { |
323 | Q_ASSERT(xExtent > 0.0f && yExtent > 0.0f && zExtent > 0.0); |
324 | Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >=2); |
325 | Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >=2); |
326 | Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >=2); |
327 | |
328 | const int yzVerts = yzResolution.width() * yzResolution.height(); |
329 | const int xzVerts = xzResolution.width() * xzResolution.height(); |
330 | const int xyVerts = xyResolution.width() * xyResolution.height(); |
331 | const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
332 | |
333 | const quint32 elementSize = 3 + 3 + 2 + 4; |
334 | const quint32 stride = elementSize * sizeof(float); |
335 | QByteArray vertexBytes; |
336 | vertexBytes.resize(size: stride * nVerts); |
337 | float* vertices = reinterpret_cast<float*>(vertexBytes.data()); |
338 | |
339 | createPlaneVertexData(w: yExtent, h: zExtent, resolution: yzResolution, normal: PositiveX, planeDistance: xExtent * 0.5f, vertices); |
340 | vertices += yzVerts * elementSize; |
341 | createPlaneVertexData(w: yExtent, h: zExtent, resolution: yzResolution, normal: NegativeX, planeDistance: -xExtent * 0.5f, vertices); |
342 | vertices += yzVerts * elementSize; |
343 | createPlaneVertexData(w: xExtent, h: zExtent, resolution: xzResolution, normal: PositiveY, planeDistance: yExtent * 0.5f, vertices); |
344 | vertices += xzVerts * elementSize; |
345 | createPlaneVertexData(w: xExtent, h: zExtent, resolution: xzResolution, normal: NegativeY, planeDistance: -yExtent * 0.5f, vertices); |
346 | vertices += xzVerts * elementSize; |
347 | createPlaneVertexData(w: xExtent, h: yExtent, resolution: xyResolution, normal: PositiveZ, planeDistance: zExtent * 0.5f, vertices); |
348 | vertices += xyVerts * elementSize; |
349 | createPlaneVertexData(w: xExtent, h: yExtent, resolution: xyResolution, normal: NegativeZ, planeDistance: -zExtent * 0.5f, vertices); |
350 | |
351 | return vertexBytes; |
352 | } |
353 | |
354 | QByteArray (const QSize &yzResolution, |
355 | const QSize &xzResolution, |
356 | const QSize &xyResolution) |
357 | { |
358 | Q_ASSERT(yzResolution.width() >= 2 && yzResolution.height() >= 2); |
359 | Q_ASSERT(xzResolution.width() >= 2 && xzResolution.height() >= 2); |
360 | Q_ASSERT(xyResolution.width() >= 2 && xyResolution.height() >= 2); |
361 | |
362 | const int yzIndices = 2 * 3 * (yzResolution.width() - 1) * (yzResolution.height() - 1); |
363 | const int xzIndices = 2 * 3 * (xzResolution.width() - 1) * (xzResolution.height() - 1); |
364 | const int xyIndices = 2 * 3 * (xyResolution.width() - 1) * (xyResolution.height() - 1); |
365 | const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
366 | |
367 | QByteArray indexData; |
368 | indexData.resize(size: indexCount * sizeof(quint16)); |
369 | quint16 *indices = reinterpret_cast<quint16 *>(indexData.data()); |
370 | quint16 baseIndex = 0; |
371 | |
372 | createPlaneIndexData(resolution: yzResolution, indices, baseVertex&: baseIndex); |
373 | indices += yzIndices; |
374 | createPlaneIndexData(resolution: yzResolution, indices, baseVertex&: baseIndex); |
375 | indices += yzIndices; |
376 | createPlaneIndexData(resolution: xzResolution, indices, baseVertex&: baseIndex); |
377 | indices += xzIndices; |
378 | createPlaneIndexData(resolution: xzResolution, indices, baseVertex&: baseIndex); |
379 | indices += xzIndices; |
380 | createPlaneIndexData(resolution: xyResolution, indices, baseVertex&: baseIndex); |
381 | indices += xyIndices; |
382 | createPlaneIndexData(resolution: xyResolution, indices, baseVertex&: baseIndex); |
383 | |
384 | return indexData; |
385 | } |
386 | |
387 | } // anonymous |
388 | |
389 | class : public QBufferDataGenerator |
390 | { |
391 | public: |
392 | explicit (float xExtent, |
393 | float yExtent, |
394 | float zExtent, |
395 | const QSize &yzResolution, |
396 | const QSize &xzResolution, |
397 | const QSize &xyResolution) |
398 | : m_xExtent(xExtent) |
399 | , m_yExtent(yExtent) |
400 | , m_zExtent(zExtent) |
401 | , m_yzFaceResolution(yzResolution) |
402 | , m_xzFaceResolution(xzResolution) |
403 | , m_xyFaceResolution(xyResolution) |
404 | {} |
405 | |
406 | () {} |
407 | |
408 | QByteArray () final |
409 | { |
410 | return createCuboidVertexData(xExtent: m_xExtent, yExtent: m_yExtent, zExtent: m_zExtent, |
411 | yzResolution: m_yzFaceResolution, xzResolution: m_xzFaceResolution, xyResolution: m_xyFaceResolution); |
412 | } |
413 | |
414 | bool (const QBufferDataGenerator &other) const final |
415 | { |
416 | const CuboidVertexBufferFunctor *otherFunctor = functor_cast<CuboidVertexBufferFunctor>(other: &other); |
417 | if (otherFunctor != nullptr) |
418 | return (otherFunctor->m_xExtent == m_xExtent && |
419 | otherFunctor->m_yExtent == m_yExtent && |
420 | otherFunctor->m_zExtent == m_zExtent && |
421 | otherFunctor->m_yzFaceResolution == m_yzFaceResolution && |
422 | otherFunctor->m_xzFaceResolution == m_xzFaceResolution && |
423 | otherFunctor->m_xyFaceResolution == m_xyFaceResolution); |
424 | return false; |
425 | } |
426 | |
427 | QT3D_FUNCTOR(CuboidVertexBufferFunctor) |
428 | |
429 | private: |
430 | float ; |
431 | float ; |
432 | float ; |
433 | QSize ; |
434 | QSize ; |
435 | QSize ; |
436 | }; |
437 | |
438 | class : public QBufferDataGenerator |
439 | { |
440 | public: |
441 | explicit (const QSize &yzResolution, |
442 | const QSize &xzResolution, |
443 | const QSize &xyResolution) |
444 | : m_yzFaceResolution(yzResolution) |
445 | , m_xzFaceResolution(xzResolution) |
446 | , m_xyFaceResolution(xyResolution) |
447 | {} |
448 | |
449 | () {} |
450 | |
451 | QByteArray () final |
452 | { |
453 | return createCuboidIndexData(yzResolution: m_yzFaceResolution, xzResolution: m_xzFaceResolution, xyResolution: m_xyFaceResolution); |
454 | } |
455 | |
456 | bool (const QBufferDataGenerator &other) const final |
457 | { |
458 | const CuboidIndexBufferFunctor *otherFunctor = functor_cast<CuboidIndexBufferFunctor>(other: &other); |
459 | if (otherFunctor != nullptr) |
460 | return (otherFunctor->m_yzFaceResolution == m_yzFaceResolution && |
461 | otherFunctor->m_xzFaceResolution == m_xzFaceResolution && |
462 | otherFunctor->m_xyFaceResolution == m_xyFaceResolution); |
463 | return false; |
464 | } |
465 | |
466 | QT3D_FUNCTOR(CuboidIndexBufferFunctor) |
467 | |
468 | private: |
469 | QSize ; |
470 | QSize ; |
471 | QSize ; |
472 | }; |
473 | |
474 | QCuboidGeometryPrivate::() |
475 | : QGeometryPrivate() |
476 | , m_xExtent(1.0f) |
477 | , m_yExtent(1.0f) |
478 | , m_zExtent(1.0f) |
479 | , m_yzFaceResolution(2, 2) |
480 | , m_xzFaceResolution(2, 2) |
481 | , m_xyFaceResolution(2, 2) |
482 | , m_positionAttribute(nullptr) |
483 | , m_normalAttribute(nullptr) |
484 | , m_texCoordAttribute(nullptr) |
485 | , m_tangentAttribute(nullptr) |
486 | , m_indexAttribute(nullptr) |
487 | , m_vertexBuffer(nullptr) |
488 | , m_indexBuffer(nullptr) |
489 | { |
490 | } |
491 | |
492 | void QCuboidGeometryPrivate::() |
493 | { |
494 | Q_Q(QCuboidGeometry); |
495 | m_positionAttribute = new Qt3DRender::QAttribute(q); |
496 | m_normalAttribute = new Qt3DRender::QAttribute(q); |
497 | m_texCoordAttribute = new Qt3DRender::QAttribute(q); |
498 | m_tangentAttribute = new Qt3DRender::QAttribute(q); |
499 | m_indexAttribute = new Qt3DRender::QAttribute(q); |
500 | m_vertexBuffer = new Qt3DRender::QBuffer(q); |
501 | m_indexBuffer = new Qt3DRender::QBuffer(q); |
502 | |
503 | // vec3 pos vec2 tex vec3 normal vec4 tangent |
504 | const quint32 stride = (3 + 2 + 3 + 4) * sizeof(float); |
505 | const int yzIndices = 2 * 3 * (m_yzFaceResolution.width() - 1) * (m_yzFaceResolution.height() - 1); |
506 | const int xzIndices = 2 * 3 * (m_xzFaceResolution.width() - 1) * (m_xzFaceResolution.height() - 1); |
507 | const int xyIndices = 2 * 3 * (m_xyFaceResolution.width() - 1) * (m_xyFaceResolution.height() - 1); |
508 | const int yzVerts = m_yzFaceResolution.width() * m_yzFaceResolution.height(); |
509 | const int xzVerts = m_xzFaceResolution.width() * m_xzFaceResolution.height(); |
510 | const int xyVerts = m_xyFaceResolution.width() * m_xyFaceResolution.height(); |
511 | |
512 | const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
513 | const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
514 | |
515 | m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); |
516 | m_positionAttribute->setVertexBaseType(QAttribute::Float); |
517 | m_positionAttribute->setVertexSize(3); |
518 | m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); |
519 | m_positionAttribute->setBuffer(m_vertexBuffer); |
520 | m_positionAttribute->setByteStride(stride); |
521 | m_positionAttribute->setCount(nVerts); |
522 | |
523 | m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); |
524 | m_texCoordAttribute->setVertexBaseType(QAttribute::Float); |
525 | m_texCoordAttribute->setVertexSize(2); |
526 | m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); |
527 | m_texCoordAttribute->setBuffer(m_vertexBuffer); |
528 | m_texCoordAttribute->setByteStride(stride); |
529 | m_texCoordAttribute->setByteOffset(3 * sizeof(float)); |
530 | m_texCoordAttribute->setCount(nVerts); |
531 | |
532 | m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); |
533 | m_normalAttribute->setVertexBaseType(QAttribute::Float); |
534 | m_normalAttribute->setVertexSize(3); |
535 | m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); |
536 | m_normalAttribute->setBuffer(m_vertexBuffer); |
537 | m_normalAttribute->setByteStride(stride); |
538 | m_normalAttribute->setByteOffset(5 * sizeof(float)); |
539 | m_normalAttribute->setCount(nVerts); |
540 | |
541 | m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); |
542 | m_tangentAttribute->setVertexBaseType(QAttribute::Float); |
543 | m_tangentAttribute->setVertexSize(4); |
544 | m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); |
545 | m_tangentAttribute->setBuffer(m_vertexBuffer); |
546 | m_tangentAttribute->setByteStride(stride); |
547 | m_tangentAttribute->setByteOffset(8 * sizeof(float)); |
548 | m_tangentAttribute->setCount(nVerts); |
549 | |
550 | m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); |
551 | m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); |
552 | m_indexAttribute->setBuffer(m_indexBuffer); |
553 | |
554 | m_indexAttribute->setCount(indexCount); |
555 | |
556 | m_vertexBuffer->setDataGenerator(QSharedPointer<CuboidVertexBufferFunctor>::create(arguments&: m_xExtent, arguments&: m_yExtent, arguments&: m_zExtent, |
557 | arguments&: m_yzFaceResolution, arguments&: m_xzFaceResolution, arguments&: m_xyFaceResolution)); |
558 | m_indexBuffer->setDataGenerator(QSharedPointer<CuboidIndexBufferFunctor>::create(arguments&: m_yzFaceResolution, arguments&: m_xzFaceResolution, arguments&: m_xyFaceResolution)); |
559 | |
560 | q->addAttribute(attribute: m_positionAttribute); |
561 | q->addAttribute(attribute: m_texCoordAttribute); |
562 | q->addAttribute(attribute: m_normalAttribute); |
563 | q->addAttribute(attribute: m_tangentAttribute); |
564 | q->addAttribute(attribute: m_indexAttribute); |
565 | } |
566 | |
567 | /*! |
568 | * \qmltype CuboidGeometry |
569 | * \instantiates Qt3DExtras::QCuboidGeometry |
570 | * \inqmlmodule Qt3D.Extras |
571 | * \brief CuboidGeometry allows creation of a cuboid in 3D space. |
572 | * |
573 | * The CuboidGeometry type is most commonly used internally by the CuboidMesh type |
574 | * but can also be used in custom GeometryRenderer types. |
575 | */ |
576 | |
577 | /*! |
578 | * \qmlproperty real CuboidGeometry::xExtent |
579 | * |
580 | * Holds the x extent of the geometry. |
581 | */ |
582 | |
583 | /*! |
584 | * \qmlproperty real CuboidGeometry::yExtent |
585 | * |
586 | * Holds the y extent of the geometry. |
587 | */ |
588 | |
589 | /*! |
590 | * \qmlproperty real CuboidGeometry::zExtent |
591 | * |
592 | * Holds the z extent of the geometry. |
593 | */ |
594 | |
595 | /*! |
596 | * \qmlproperty size CuboidGeometry::yzMeshResolution |
597 | * |
598 | * Holds the y-z resolution. |
599 | * The width and height values of this property specify the number of vertices generated for |
600 | * the y-z faces of the mesh. |
601 | */ |
602 | |
603 | /*! |
604 | * \qmlproperty size CuboidGeometry::xzMeshResolution |
605 | * |
606 | * Holds the x-z resolution. |
607 | * The width and height values of this property specify the number of vertices generated for |
608 | * the x-z faces of the mesh. |
609 | */ |
610 | |
611 | /*! |
612 | * \qmlproperty size CuboidGeometry::xyMeshResolution |
613 | * |
614 | * Holds the x-y resolution. |
615 | * The width and height values of this property specify the number of vertices generated for |
616 | * the x-y faces of the mesh. |
617 | */ |
618 | |
619 | /*! |
620 | * \qmlproperty Attribute CuboidGeometry::positionAttribute |
621 | * |
622 | * Holds the geometry position attribute. |
623 | */ |
624 | |
625 | /*! |
626 | * \qmlproperty Attribute CuboidGeometry::normalAttribute |
627 | * |
628 | * Holds the geometry normal attribute. |
629 | */ |
630 | |
631 | /*! |
632 | * \qmlproperty Attribute CuboidGeometry::texCoordAttribute |
633 | * |
634 | * Holds the geometry texture coordinate attribute. |
635 | */ |
636 | |
637 | /*! |
638 | * \qmlproperty Attribute CuboidGeometry::tangentAttribute |
639 | * |
640 | * Holds the geometry tangent attribute. |
641 | */ |
642 | |
643 | /*! |
644 | * \qmlproperty Attribute CuboidGeometry::indexAttribute |
645 | * |
646 | * Holds the geometry index attribute. |
647 | */ |
648 | |
649 | /*! |
650 | * \class Qt3DExtras::QCuboidGeometry |
651 | \ingroup qt3d-extras-geometries |
652 | * \inheaderfile Qt3DExtras/QCuboidGeometry |
653 | * \inmodule Qt3DExtras |
654 | * \brief The QCuboidGeometry class allows creation of a cuboid in 3D space. |
655 | * \since 5.7 |
656 | * \ingroup geometries |
657 | * \inherits Qt3DRender::QGeometry |
658 | * |
659 | * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh |
660 | * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. |
661 | */ |
662 | |
663 | /*! |
664 | * Constructs a new QCuboidGeometry with \a parent. |
665 | */ |
666 | QCuboidGeometry::(QNode *parent) |
667 | : QGeometry(*new QCuboidGeometryPrivate(), parent) |
668 | { |
669 | Q_D(QCuboidGeometry); |
670 | d->init(); |
671 | } |
672 | |
673 | /*! |
674 | * \internal |
675 | */ |
676 | QCuboidGeometry::(QCuboidGeometryPrivate &dd, QNode *parent) |
677 | : QGeometry(dd, parent) |
678 | { |
679 | Q_D(QCuboidGeometry); |
680 | d->init(); |
681 | } |
682 | |
683 | /*! |
684 | * \internal |
685 | */ |
686 | QCuboidGeometry::() |
687 | { |
688 | } |
689 | |
690 | /*! |
691 | * Updates indices based on mesh resolutions. |
692 | */ |
693 | void QCuboidGeometry::() |
694 | { |
695 | Q_D(QCuboidGeometry); |
696 | const int yzIndices = 2 * 3 * (d->m_yzFaceResolution.width() - 1) * (d->m_yzFaceResolution.height() - 1); |
697 | const int xzIndices = 2 * 3 * (d->m_xzFaceResolution.width() - 1) * (d->m_xzFaceResolution.height() - 1); |
698 | const int xyIndices = 2 * 3 * (d->m_xyFaceResolution.width() - 1) * (d->m_xyFaceResolution.height() - 1); |
699 | const int indexCount = 2 * (yzIndices + xzIndices + xyIndices); |
700 | |
701 | d->m_indexAttribute->setCount(indexCount); |
702 | d->m_indexBuffer->setDataGenerator(QSharedPointer<CuboidIndexBufferFunctor>::create(arguments&: d->m_yzFaceResolution, arguments&: d->m_xzFaceResolution, arguments&: d->m_xyFaceResolution)); |
703 | |
704 | } |
705 | |
706 | /*! |
707 | * Updates vertices based on mesh resolutions. |
708 | */ |
709 | void QCuboidGeometry::() |
710 | { |
711 | Q_D(QCuboidGeometry); |
712 | const int yzVerts = d->m_yzFaceResolution.width() * d->m_yzFaceResolution.height(); |
713 | const int xzVerts = d->m_xzFaceResolution.width() * d->m_xzFaceResolution.height(); |
714 | const int xyVerts = d->m_xyFaceResolution.width() * d->m_xyFaceResolution.height(); |
715 | const int nVerts = 2 * (yzVerts + xzVerts + xyVerts); |
716 | |
717 | d->m_positionAttribute->setCount(nVerts); |
718 | d->m_normalAttribute->setCount(nVerts); |
719 | d->m_texCoordAttribute->setCount(nVerts); |
720 | d->m_tangentAttribute->setCount(nVerts); |
721 | |
722 | d->m_vertexBuffer->setDataGenerator(QSharedPointer<CuboidVertexBufferFunctor>::create(arguments&: d->m_xExtent, arguments&: d->m_yExtent, arguments&: d->m_zExtent, |
723 | arguments&: d->m_yzFaceResolution, arguments&: d->m_xzFaceResolution, arguments&: d->m_xyFaceResolution)); |
724 | } |
725 | |
726 | void QCuboidGeometry::(float xExtent) |
727 | { |
728 | Q_D(QCuboidGeometry); |
729 | if (d->m_xExtent != xExtent) { |
730 | d->m_xExtent = xExtent; |
731 | updateVertices(); |
732 | emit xExtentChanged(xExtent); |
733 | } |
734 | } |
735 | |
736 | void QCuboidGeometry::(float yExtent) |
737 | { |
738 | Q_D(QCuboidGeometry); |
739 | if (d->m_yExtent != yExtent) { |
740 | d->m_yExtent = yExtent; |
741 | updateVertices(); |
742 | emit yExtentChanged(yExtent); |
743 | } |
744 | } |
745 | |
746 | void QCuboidGeometry::(float zExtent) |
747 | { |
748 | Q_D(QCuboidGeometry); |
749 | if (d->m_zExtent != zExtent) { |
750 | d->m_zExtent = zExtent; |
751 | updateVertices(); |
752 | emit zExtentChanged(zExtent); |
753 | } |
754 | } |
755 | |
756 | void QCuboidGeometry::(const QSize &resolution) |
757 | { |
758 | Q_D(QCuboidGeometry); |
759 | if (d->m_yzFaceResolution != resolution) { |
760 | d->m_yzFaceResolution = resolution; |
761 | updateVertices(); |
762 | updateIndices(); |
763 | emit yzMeshResolutionChanged(yzMeshResolution: resolution); |
764 | } |
765 | } |
766 | |
767 | void QCuboidGeometry::(const QSize &resolution) |
768 | { |
769 | Q_D(QCuboidGeometry); |
770 | if (d->m_xzFaceResolution != resolution) { |
771 | d->m_xzFaceResolution = resolution; |
772 | updateVertices(); |
773 | updateIndices(); |
774 | emit xzMeshResolutionChanged(xzMeshResolution: resolution); |
775 | } |
776 | } |
777 | |
778 | void QCuboidGeometry::(const QSize &resolution) |
779 | { |
780 | Q_D(QCuboidGeometry); |
781 | if (d->m_xyFaceResolution != resolution) { |
782 | d->m_xyFaceResolution = resolution; |
783 | updateVertices(); |
784 | updateIndices(); |
785 | emit xyMeshResolutionChanged(xyMeshResolution: resolution); |
786 | } |
787 | } |
788 | |
789 | /*! |
790 | * \property QCuboidGeometry::xExtent |
791 | * |
792 | * Holds the x extent of the geometry. |
793 | */ |
794 | float QCuboidGeometry::() const |
795 | { |
796 | Q_D(const QCuboidGeometry); |
797 | return d->m_xExtent; |
798 | } |
799 | |
800 | /*! |
801 | * \property QCuboidGeometry::yExtent |
802 | * |
803 | * Holds the y extent of the geometry. |
804 | */ |
805 | float QCuboidGeometry::() const |
806 | { |
807 | Q_D(const QCuboidGeometry); |
808 | return d->m_yExtent; |
809 | } |
810 | |
811 | /*! |
812 | * \property QCuboidGeometry::zExtent |
813 | * |
814 | * Holds the z extent of the geometry. |
815 | */ |
816 | float QCuboidGeometry::() const |
817 | { |
818 | Q_D(const QCuboidGeometry); |
819 | return d->m_zExtent; |
820 | } |
821 | |
822 | /*! |
823 | * \property QCuboidGeometry::yzMeshResolution |
824 | * |
825 | * Holds the y-z resolution. |
826 | * The width and height values of this property specify the number of vertices generated for |
827 | * the y-z faces of the mesh. |
828 | */ |
829 | QSize QCuboidGeometry::() const |
830 | { |
831 | Q_D(const QCuboidGeometry); |
832 | return d->m_yzFaceResolution; |
833 | } |
834 | |
835 | /*! |
836 | * \property QCuboidGeometry::xzMeshResolution |
837 | * |
838 | * Holds the x-z resolution. |
839 | * The width and height values of this property specify the number of vertices generated for |
840 | * the x-z faces of the mesh. |
841 | */ |
842 | QSize QCuboidGeometry::() const |
843 | { |
844 | Q_D(const QCuboidGeometry); |
845 | return d->m_xyFaceResolution; |
846 | } |
847 | |
848 | /*! |
849 | * \property QCuboidGeometry::xyMeshResolution |
850 | * |
851 | * Holds the x-y resolution. |
852 | * The width and height values of this property specify the number of vertices generated for |
853 | * the x-y faces of the mesh. |
854 | */ |
855 | QSize QCuboidGeometry::() const |
856 | { |
857 | Q_D(const QCuboidGeometry); |
858 | return d->m_xzFaceResolution; |
859 | } |
860 | |
861 | /*! |
862 | * \property QCuboidGeometry::positionAttribute |
863 | * |
864 | * Holds the geometry position attribute. |
865 | */ |
866 | QAttribute *QCuboidGeometry::() const |
867 | { |
868 | Q_D(const QCuboidGeometry); |
869 | return d->m_positionAttribute; |
870 | } |
871 | |
872 | /*! |
873 | * \property QCuboidGeometry::normalAttribute |
874 | * |
875 | * Holds the geometry normal attribute. |
876 | */ |
877 | QAttribute *QCuboidGeometry::() const |
878 | { |
879 | Q_D(const QCuboidGeometry); |
880 | return d->m_normalAttribute; |
881 | } |
882 | |
883 | /*! |
884 | * \property QCuboidGeometry::texCoordAttribute |
885 | * |
886 | * Holds the geometry texture coordinate attribute. |
887 | */ |
888 | QAttribute *QCuboidGeometry::() const |
889 | { |
890 | Q_D(const QCuboidGeometry); |
891 | return d->m_texCoordAttribute; |
892 | } |
893 | |
894 | /*! |
895 | * \property QCuboidGeometry::tangentAttribute |
896 | * |
897 | * Holds the geometry tangent attribute. |
898 | */ |
899 | QAttribute *QCuboidGeometry::() const |
900 | { |
901 | Q_D(const QCuboidGeometry); |
902 | return d->m_tangentAttribute; |
903 | } |
904 | |
905 | /*! |
906 | * \property QCuboidGeometry::indexAttribute |
907 | * |
908 | * Holds the geometry index attribute. |
909 | */ |
910 | QAttribute *QCuboidGeometry::() const |
911 | { |
912 | Q_D(const QCuboidGeometry); |
913 | return d->m_indexAttribute; |
914 | } |
915 | |
916 | } // Qt3DExtras |
917 | |
918 | QT_END_NAMESPACE |
919 | |