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| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qtorusgeometry.h" | 
| 41 | #include "qtorusgeometry_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DRender/qbuffer.h> | 
| 44 | #include <Qt3DRender/qbufferdatagenerator.h> | 
| 45 | #include <Qt3DRender/qattribute.h> | 
| 46 | #include <QtGui/QVector3D> | 
| 47 | #include <QtGui/QVector4D> | 
| 48 |  | 
| 49 | #include <qmath.h> | 
| 50 |  | 
| 51 | QT_BEGIN_NAMESPACE | 
| 52 |  | 
| 53 | using namespace Qt3DRender; | 
| 54 |  | 
| 55 | namespace  Qt3DExtras { | 
| 56 |  | 
| 57 | namespace { | 
| 58 |  | 
| 59 | int (int requestedRings, int requestedSlices) | 
| 60 | { | 
| 61 |     return (requestedRings + 1) * (requestedSlices + 1); | 
| 62 | } | 
| 63 |  | 
| 64 | int (int requestedRings, int requestedSlices) | 
| 65 | { | 
| 66 |     return 2 * requestedRings * requestedSlices; | 
| 67 | } | 
| 68 |  | 
| 69 | QByteArray (double radius, double minorRadius, | 
| 70 |                                  int rings, int slices) | 
| 71 | { | 
| 72 |     // The additional side and ring compared to what the user asked | 
| 73 |     // for is because we also need to ensure proper texture coordinate | 
| 74 |     // wrapping at the seams. Without this the last ring and side would | 
| 75 |     // interpolate the texture coordinates from ~0.9x back down to 0 | 
| 76 |     // (the starting value at the first ring). So we insert an extra | 
| 77 |     // ring and side with the same positions as the first ring and side | 
| 78 |     // but with texture coordinates of 1 (compared to 0). | 
| 79 |     const int nVerts  = vertexCount(requestedRings: rings, requestedSlices: slices); | 
| 80 |     QByteArray bufferBytes; | 
| 81 |     // vec3 pos, vec2 texCoord, vec3 normal, vec4 tangent | 
| 82 |     const quint32 elementSize = 3 + 2 + 3 + 4; | 
| 83 |     const quint32 stride = elementSize * sizeof(float); | 
| 84 |     bufferBytes.resize(size: stride * nVerts); | 
| 85 |  | 
| 86 |     float* fptr = reinterpret_cast<float*>(bufferBytes.data()); | 
| 87 |  | 
| 88 |     const float ringFactor = (M_PI * 2) / static_cast<float>(rings); | 
| 89 |     const float sliceFactor = (M_PI * 2) / static_cast<float>(slices); | 
| 90 |  | 
| 91 |     for (int ring = 0; ring <= rings; ++ring) { | 
| 92 |         const float u = ring * ringFactor; | 
| 93 |         const float cu = qCos(v: u); | 
| 94 |         const float su = qSin(v: u); | 
| 95 |  | 
| 96 |         for (int slice = 0; slice <= slices; ++slice) { | 
| 97 |             const float v = slice * sliceFactor; | 
| 98 |             const float cv = qCos(v: v + M_PI); | 
| 99 |             const float sv = qSin(v); | 
| 100 |             const float r = (radius + minorRadius * cv); | 
| 101 |  | 
| 102 |             *fptr++ = r * cu; | 
| 103 |             *fptr++ = r * su; | 
| 104 |             *fptr++ = minorRadius * sv; | 
| 105 |  | 
| 106 |             *fptr++ = u / (M_PI * 2); | 
| 107 |             *fptr++ = v / (M_PI * 2); | 
| 108 |  | 
| 109 |             QVector3D n(cv * cu, cv * su, sv); | 
| 110 |             n.normalize(); | 
| 111 |             *fptr++ = n.x(); | 
| 112 |             *fptr++ = n.y(); | 
| 113 |             *fptr++ = n.z(); | 
| 114 |  | 
| 115 |             QVector4D t(-su, cu, 0.0f, 1.0f); | 
| 116 |             t.normalize(); | 
| 117 |             *fptr++ = t.x(); | 
| 118 |             *fptr++ = t.y(); | 
| 119 |             *fptr++ = t.z(); | 
| 120 |             *fptr++ = t.w(); | 
| 121 |         } | 
| 122 |     } | 
| 123 |  | 
| 124 |     return bufferBytes; | 
| 125 | } | 
| 126 |  | 
| 127 | QByteArray (int requestedRings, int requestedSlices) | 
| 128 | { | 
| 129 |     const int slices = requestedSlices + 1; | 
| 130 |     int triangles = triangleCount(requestedRings, requestedSlices); | 
| 131 |     int indices = triangles * 3; | 
| 132 |     Q_ASSERT(indices < 65536); | 
| 133 |     QByteArray indexBytes; | 
| 134 |     indexBytes.resize(size: indices * sizeof(quint16)); | 
| 135 |     quint16* indexPtr = reinterpret_cast<quint16*>(indexBytes.data()); | 
| 136 |  | 
| 137 |     for (int ring = 0; ring < requestedRings; ++ring) { | 
| 138 |         const int ringStart = ring * slices; | 
| 139 |         const int nextRingStart = (ring + 1) * slices; | 
| 140 |         for (int slice = 0; slice < requestedSlices; ++slice) { | 
| 141 |             const int nextSlice = (slice + 1) % slices; | 
| 142 |             *indexPtr++ = ringStart + slice; | 
| 143 |             *indexPtr++ = ringStart + nextSlice; | 
| 144 |             *indexPtr++ = nextRingStart + slice; | 
| 145 |             *indexPtr++ = ringStart + nextSlice; | 
| 146 |             *indexPtr++ = nextRingStart + nextSlice; | 
| 147 |             *indexPtr++ = nextRingStart + slice; | 
| 148 |         } | 
| 149 |     } | 
| 150 |  | 
| 151 |     return indexBytes; | 
| 152 | } | 
| 153 |  | 
| 154 | } // anonymous | 
| 155 |  | 
| 156 | class  : public QBufferDataGenerator | 
| 157 | { | 
| 158 | public: | 
| 159 |     (int rings, int slices, float radius, float minorRadius) | 
| 160 |         : m_rings(rings) | 
| 161 |         , m_slices(slices) | 
| 162 |         , m_radius(radius) | 
| 163 |         , m_minorRadius(minorRadius) | 
| 164 |     { | 
| 165 |     } | 
| 166 |  | 
| 167 |     QByteArray () override | 
| 168 |     { | 
| 169 |         return createTorusVertexData(radius: m_radius, minorRadius: m_minorRadius, rings: m_rings, slices: m_slices); | 
| 170 |     } | 
| 171 |  | 
| 172 |     bool (const QBufferDataGenerator &other) const override | 
| 173 |     { | 
| 174 |         const TorusVertexDataFunctor *otherFunctor = functor_cast<TorusVertexDataFunctor>(other: &other); | 
| 175 |         if (otherFunctor != nullptr) | 
| 176 |             return (otherFunctor->m_rings == m_rings && | 
| 177 |                     otherFunctor->m_slices == m_slices && | 
| 178 |                     otherFunctor->m_radius == m_radius && | 
| 179 |                     otherFunctor->m_minorRadius == m_minorRadius); | 
| 180 |         return false; | 
| 181 |     } | 
| 182 |  | 
| 183 |     QT3D_FUNCTOR(TorusVertexDataFunctor) | 
| 184 |  | 
| 185 | private: | 
| 186 |     int ; | 
| 187 |     int ; | 
| 188 |     float ; | 
| 189 |     float ; | 
| 190 | }; | 
| 191 |  | 
| 192 | class  : public QBufferDataGenerator | 
| 193 | { | 
| 194 | public: | 
| 195 |     (int rings, int slices) | 
| 196 |         : m_rings(rings) | 
| 197 |         , m_slices(slices) | 
| 198 |     { | 
| 199 |     } | 
| 200 |  | 
| 201 |     QByteArray () override | 
| 202 |     { | 
| 203 |         return createTorusIndexData(requestedRings: m_rings, requestedSlices: m_slices); | 
| 204 |     } | 
| 205 |  | 
| 206 |     bool (const QBufferDataGenerator &other) const override | 
| 207 |     { | 
| 208 |         const TorusIndexDataFunctor *otherFunctor = functor_cast<TorusIndexDataFunctor>(other: &other); | 
| 209 |         if (otherFunctor != nullptr) | 
| 210 |             return (otherFunctor->m_rings == m_rings && | 
| 211 |                     otherFunctor->m_slices == m_slices); | 
| 212 |         return false; | 
| 213 |     } | 
| 214 |  | 
| 215 |     QT3D_FUNCTOR(TorusIndexDataFunctor) | 
| 216 |  | 
| 217 | private: | 
| 218 |     int ; | 
| 219 |     int ; | 
| 220 | }; | 
| 221 |  | 
| 222 | QTorusGeometryPrivate::() | 
| 223 |     : QGeometryPrivate() | 
| 224 |     , m_rings(16) | 
| 225 |     , m_slices(16) | 
| 226 |     , m_radius(1.0f) | 
| 227 |     , m_minorRadius(1.0f) | 
| 228 |     , m_positionAttribute(nullptr) | 
| 229 |     , m_normalAttribute(nullptr) | 
| 230 |     , m_texCoordAttribute(nullptr) | 
| 231 |     , m_tangentAttribute(nullptr) | 
| 232 |     , m_indexAttribute(nullptr) | 
| 233 |     , m_vertexBuffer(nullptr) | 
| 234 |     , m_indexBuffer(nullptr) | 
| 235 | { | 
| 236 | } | 
| 237 |  | 
| 238 | void QTorusGeometryPrivate::() | 
| 239 | { | 
| 240 |     Q_Q(QTorusGeometry); | 
| 241 |     m_positionAttribute = new QAttribute(q); | 
| 242 |     m_normalAttribute = new QAttribute(q); | 
| 243 |     m_texCoordAttribute = new QAttribute(q); | 
| 244 |     m_tangentAttribute = new QAttribute(q); | 
| 245 |     m_indexAttribute = new QAttribute(q); | 
| 246 |     m_vertexBuffer = new Qt3DRender::QBuffer(q); | 
| 247 |     m_indexBuffer = new Qt3DRender::QBuffer(q); | 
| 248 |     // vec3 pos, vec2 tex, vec3 normal, vec4 tangent | 
| 249 |     const quint32 elementSize = 3 + 2 + 3 + 4; | 
| 250 |     const quint32 stride = elementSize * sizeof(float); | 
| 251 |     const int nVerts = vertexCount(requestedRings: m_rings, requestedSlices: m_slices); | 
| 252 |     const int triangles = triangleCount(requestedRings: m_rings, requestedSlices: m_slices); | 
| 253 |  | 
| 254 |     m_positionAttribute->setName(QAttribute::defaultPositionAttributeName()); | 
| 255 |     m_positionAttribute->setVertexBaseType(QAttribute::Float); | 
| 256 |     m_positionAttribute->setVertexSize(3); | 
| 257 |     m_positionAttribute->setAttributeType(QAttribute::VertexAttribute); | 
| 258 |     m_positionAttribute->setBuffer(m_vertexBuffer); | 
| 259 |     m_positionAttribute->setByteStride(stride); | 
| 260 |     m_positionAttribute->setCount(nVerts); | 
| 261 |  | 
| 262 |     m_texCoordAttribute->setName(QAttribute::defaultTextureCoordinateAttributeName()); | 
| 263 |     m_texCoordAttribute->setVertexBaseType(QAttribute::Float); | 
| 264 |     m_texCoordAttribute->setVertexSize(2); | 
| 265 |     m_texCoordAttribute->setAttributeType(QAttribute::VertexAttribute); | 
| 266 |     m_texCoordAttribute->setBuffer(m_vertexBuffer); | 
| 267 |     m_texCoordAttribute->setByteStride(stride); | 
| 268 |     m_texCoordAttribute->setByteOffset(3 * sizeof(float)); | 
| 269 |     m_texCoordAttribute->setCount(nVerts); | 
| 270 |  | 
| 271 |     m_normalAttribute->setName(QAttribute::defaultNormalAttributeName()); | 
| 272 |     m_normalAttribute->setVertexBaseType(QAttribute::Float); | 
| 273 |     m_normalAttribute->setVertexSize(3); | 
| 274 |     m_normalAttribute->setAttributeType(QAttribute::VertexAttribute); | 
| 275 |     m_normalAttribute->setBuffer(m_vertexBuffer); | 
| 276 |     m_normalAttribute->setByteStride(stride); | 
| 277 |     m_normalAttribute->setByteOffset(5 * sizeof(float)); | 
| 278 |     m_normalAttribute->setCount(nVerts); | 
| 279 |  | 
| 280 |     m_tangentAttribute->setName(QAttribute::defaultTangentAttributeName()); | 
| 281 |     m_tangentAttribute->setVertexBaseType(QAttribute::Float); | 
| 282 |     m_tangentAttribute->setVertexSize(4); | 
| 283 |     m_tangentAttribute->setAttributeType(QAttribute::VertexAttribute); | 
| 284 |     m_tangentAttribute->setBuffer(m_vertexBuffer); | 
| 285 |     m_tangentAttribute->setByteStride(stride); | 
| 286 |     m_tangentAttribute->setByteOffset(8 * sizeof(float)); | 
| 287 |     m_tangentAttribute->setCount(nVerts); | 
| 288 |  | 
| 289 |     m_indexAttribute->setAttributeType(QAttribute::IndexAttribute); | 
| 290 |     m_indexAttribute->setVertexBaseType(QAttribute::UnsignedShort); | 
| 291 |     m_indexAttribute->setBuffer(m_indexBuffer); | 
| 292 |  | 
| 293 |     m_indexAttribute->setCount(triangles * 3); | 
| 294 |  | 
| 295 |     m_vertexBuffer->setDataGenerator(QSharedPointer<TorusVertexDataFunctor>::create(arguments&: m_rings, arguments&: m_slices, arguments&: m_radius, arguments&: m_minorRadius)); | 
| 296 |     m_indexBuffer->setDataGenerator(QSharedPointer<TorusIndexDataFunctor>::create(arguments&: m_rings, arguments&: m_slices)); | 
| 297 |  | 
| 298 |     q->addAttribute(attribute: m_positionAttribute); | 
| 299 |     q->addAttribute(attribute: m_texCoordAttribute); | 
| 300 |     q->addAttribute(attribute: m_normalAttribute); | 
| 301 |     q->addAttribute(attribute: m_tangentAttribute); | 
| 302 |     q->addAttribute(attribute: m_indexAttribute); | 
| 303 | } | 
| 304 |  | 
| 305 | /*! | 
| 306 |  * \qmltype TorusGeometry | 
| 307 |  * \instantiates Qt3DExtras::QTorusGeometry | 
| 308 |  * \inqmlmodule Qt3D.Extras | 
| 309 |  * \brief TorusGeometry allows creation of a torus in 3D space. | 
| 310 |  * | 
| 311 |  * The TorusGeometry type is most commonly used internally by the TorusMesh type | 
| 312 |  * but can also be used in custom GeometryRenderer types. | 
| 313 |  */ | 
| 314 |  | 
| 315 | /*! | 
| 316 |  * \qmlproperty int TorusGeometry::rings | 
| 317 |  * | 
| 318 |  * Holds the number of rings in the torus. | 
| 319 |  */ | 
| 320 |  | 
| 321 | /*! | 
| 322 |  * \qmlproperty int TorusGeometry::slices | 
| 323 |  * | 
| 324 |  * Holds the number of slices in the torus. | 
| 325 |  */ | 
| 326 |  | 
| 327 | /*! | 
| 328 |  * \qmlproperty real TorusGeometry::radius | 
| 329 |  * | 
| 330 |  * Holds the outer radius of the torus. | 
| 331 |  */ | 
| 332 |  | 
| 333 | /*! | 
| 334 |  * \qmlproperty real TorusGeometry::minorRadius | 
| 335 |  * | 
| 336 |  * Holds the inner radius of the torus. | 
| 337 |  */ | 
| 338 |  | 
| 339 | /*! | 
| 340 |  * \qmlproperty Attribute TorusGeometry::positionAttribute | 
| 341 |  * | 
| 342 |  * Holds the geometry position attribute. | 
| 343 |  */ | 
| 344 |  | 
| 345 | /*! | 
| 346 |  * \qmlproperty Attribute TorusGeometry::normalAttribute | 
| 347 |  * | 
| 348 |  * Holds the geometry normal attribute. | 
| 349 |  */ | 
| 350 |  | 
| 351 | /*! | 
| 352 |  * \qmlproperty Attribute TorusGeometry::texCoordAttribute | 
| 353 |  * | 
| 354 |  * Holds the geometry texture coordinate attribute. | 
| 355 |  */ | 
| 356 |  | 
| 357 | /*! | 
| 358 |  * \qmlproperty Attribute TorusGeometry::indexAttribute | 
| 359 |  * | 
| 360 |  * Holds the geometry index attribute. | 
| 361 |  */ | 
| 362 |  | 
| 363 | /*! | 
| 364 |  * \class Qt3DExtras::QTorusGeometry | 
| 365 |    \ingroup qt3d-extras-geometries | 
| 366 |  * \inheaderfile Qt3DExtras/QTorusGeometry | 
| 367 |  * \inmodule Qt3DExtras | 
| 368 |  * \brief The QTorusGeometry class allows creation of a torus in 3D space. | 
| 369 |  * \since 5.7 | 
| 370 |  * \ingroup geometries | 
| 371 |  * \inherits Qt3DRender::QGeometry | 
| 372 |  * | 
| 373 |  * The QTorusGeometry class is most commonly used internally by the QTorusMesh | 
| 374 |  * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. | 
| 375 |  */ | 
| 376 |  | 
| 377 | /*! | 
| 378 |  * Constructs a new QTorusGeometry with \a parent. | 
| 379 |  */ | 
| 380 | QTorusGeometry::(QNode *parent) | 
| 381 |     : QGeometry(*new QTorusGeometryPrivate(), parent) | 
| 382 | { | 
| 383 |     Q_D(QTorusGeometry); | 
| 384 |     d->init(); | 
| 385 | } | 
| 386 |  | 
| 387 | /*! | 
| 388 |  * \internal | 
| 389 |  */ | 
| 390 | QTorusGeometry::(QTorusGeometryPrivate &dd, QNode *parent) | 
| 391 |     : QGeometry(dd, parent) | 
| 392 | { | 
| 393 |     Q_D(QTorusGeometry); | 
| 394 |     d->init(); | 
| 395 | } | 
| 396 |  | 
| 397 | /*! | 
| 398 |  * \internal | 
| 399 |  */ | 
| 400 | QTorusGeometry::() | 
| 401 | { | 
| 402 | } | 
| 403 |  | 
| 404 | /*! | 
| 405 |  * Updates vertices based on rings, slices, and radius properties. | 
| 406 |  */ | 
| 407 | void QTorusGeometry::() | 
| 408 | { | 
| 409 |     Q_D(QTorusGeometry); | 
| 410 |     const int nVerts = vertexCount(requestedRings: d->m_rings, requestedSlices: d->m_slices); | 
| 411 |     d->m_positionAttribute->setCount(nVerts); | 
| 412 |     d->m_texCoordAttribute->setCount(nVerts); | 
| 413 |     d->m_normalAttribute->setCount(nVerts); | 
| 414 |     d->m_vertexBuffer->setDataGenerator(QSharedPointer<TorusVertexDataFunctor>::create(arguments&: d->m_rings, arguments&: d->m_slices, arguments&: d->m_radius, arguments&: d->m_minorRadius)); | 
| 415 | } | 
| 416 |  | 
| 417 | /*! | 
| 418 |  * Updates indices based on rings and slices properties. | 
| 419 |  */ | 
| 420 | void QTorusGeometry::() | 
| 421 | { | 
| 422 |     Q_D(QTorusGeometry); | 
| 423 |     const int triangles = triangleCount(requestedRings: d->m_rings, requestedSlices: d->m_slices); | 
| 424 |     d->m_indexAttribute->setCount(triangles * 3); | 
| 425 |     d->m_indexBuffer->setDataGenerator(QSharedPointer<TorusIndexDataFunctor>::create(arguments&: d->m_rings, arguments&: d->m_slices)); | 
| 426 | } | 
| 427 |  | 
| 428 | void QTorusGeometry::(int rings) | 
| 429 | { | 
| 430 |     Q_D(QTorusGeometry); | 
| 431 |     if (rings != d->m_rings) { | 
| 432 |         d->m_rings = rings; | 
| 433 |         updateVertices(); | 
| 434 |         updateIndices(); | 
| 435 |         emit ringsChanged(rings); | 
| 436 |     } | 
| 437 | } | 
| 438 |  | 
| 439 | void QTorusGeometry::(int slices) | 
| 440 | { | 
| 441 |     Q_D(QTorusGeometry); | 
| 442 |     if (slices != d->m_slices) { | 
| 443 |         d->m_slices = slices; | 
| 444 |         updateVertices(); | 
| 445 |         updateIndices(); | 
| 446 |         emit slicesChanged(slices); | 
| 447 |     } | 
| 448 | } | 
| 449 |  | 
| 450 | void QTorusGeometry::(float radius) | 
| 451 | { | 
| 452 |     Q_D(QTorusGeometry); | 
| 453 |     if (radius != d->m_radius) { | 
| 454 |         d->m_radius = radius; | 
| 455 |         updateVertices(); | 
| 456 |         emit radiusChanged(radius); | 
| 457 |     } | 
| 458 | } | 
| 459 |  | 
| 460 | void QTorusGeometry::(float minorRadius) | 
| 461 | { | 
| 462 |     Q_D(QTorusGeometry); | 
| 463 |     if (minorRadius != d->m_minorRadius) { | 
| 464 |         d->m_minorRadius = minorRadius; | 
| 465 |         updateVertices(); | 
| 466 |         emit minorRadiusChanged(minorRadius); | 
| 467 |     } | 
| 468 | } | 
| 469 |  | 
| 470 | /*! | 
| 471 |  * \property QTorusGeometry::rings | 
| 472 |  * | 
| 473 |  * Holds the number of rings in the torus. | 
| 474 |  */ | 
| 475 | int QTorusGeometry::() const | 
| 476 | { | 
| 477 |     Q_D(const QTorusGeometry); | 
| 478 |     return d->m_rings; | 
| 479 | } | 
| 480 |  | 
| 481 | /*! | 
| 482 |  * \property QTorusGeometry::slices | 
| 483 |  * | 
| 484 |  * Holds the number of slices in the torus. | 
| 485 |  */ | 
| 486 | int QTorusGeometry::() const | 
| 487 | { | 
| 488 |     Q_D(const QTorusGeometry); | 
| 489 |     return d->m_slices; | 
| 490 | } | 
| 491 |  | 
| 492 | /*! | 
| 493 |  * \property QTorusGeometry::radius | 
| 494 |  * | 
| 495 |  * Holds the outer radius of the torus. | 
| 496 |  */ | 
| 497 | float QTorusGeometry::() const | 
| 498 | { | 
| 499 |     Q_D(const QTorusGeometry); | 
| 500 |     return d->m_radius; | 
| 501 | } | 
| 502 |  | 
| 503 | /*! | 
| 504 |  * \property QTorusGeometry::minorRadius | 
| 505 |  * | 
| 506 |  * Holds the inner radius of the torus. | 
| 507 |  */ | 
| 508 | float QTorusGeometry::() const | 
| 509 | { | 
| 510 |     Q_D(const QTorusGeometry); | 
| 511 |     return d->m_minorRadius; | 
| 512 | } | 
| 513 |  | 
| 514 | /*! | 
| 515 |  * \property QTorusGeometry::positionAttribute | 
| 516 |  * | 
| 517 |  * Holds the geometry position attribute. | 
| 518 |  */ | 
| 519 | QAttribute *QTorusGeometry::() const | 
| 520 | { | 
| 521 |     Q_D(const QTorusGeometry); | 
| 522 |     return d->m_positionAttribute; | 
| 523 | } | 
| 524 |  | 
| 525 | /*! | 
| 526 |  * \property QTorusGeometry::normalAttribute | 
| 527 |  * | 
| 528 |  * Holds the geometry normal attribute. | 
| 529 |  */ | 
| 530 | QAttribute *QTorusGeometry::() const | 
| 531 | { | 
| 532 |     Q_D(const QTorusGeometry); | 
| 533 |     return d->m_normalAttribute; | 
| 534 | } | 
| 535 |  | 
| 536 | /*! | 
| 537 |  * \property QTorusGeometry::texCoordAttribute | 
| 538 |  * | 
| 539 |  * Holds the geometry texture coordinate attribute. | 
| 540 |  */ | 
| 541 | QAttribute *QTorusGeometry::() const | 
| 542 | { | 
| 543 |     Q_D(const QTorusGeometry); | 
| 544 |     return d->m_texCoordAttribute; | 
| 545 | } | 
| 546 |  | 
| 547 | /*! | 
| 548 |  * \property QTorusGeometry::indexAttribute | 
| 549 |  * | 
| 550 |  * Holds the geometry index attribute. | 
| 551 |  */ | 
| 552 | QAttribute *QTorusGeometry::() const | 
| 553 | { | 
| 554 |     Q_D(const QTorusGeometry); | 
| 555 |     return d->m_indexAttribute; | 
| 556 | } | 
| 557 |  | 
| 558 | } //  Qt3DExtras | 
| 559 |  | 
| 560 | QT_END_NAMESPACE | 
| 561 |  |