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39
40#include "assignkeyboardfocusjob_p.h"
41#include <Qt3DCore/private/qaspectmanager_p.h>
42#include <Qt3DInput/qkeyboardhandler.h>
43#include <Qt3DInput/private/inputhandler_p.h>
44#include <Qt3DInput/private/inputmanagers_p.h>
45#include <Qt3DInput/private/job_common_p.h>
46#include <Qt3DInput/private/keyboarddevice_p.h>
47#include <Qt3DInput/private/keyboardhandler_p.h>
48
49QT_BEGIN_NAMESPACE
50
51namespace Qt3DInput {
52namespace Input {
53
54class AssignKeyboardFocusJobPrivate : public Qt3DCore::QAspectJobPrivate
55{
56public:
57 AssignKeyboardFocusJobPrivate() { }
58 ~AssignKeyboardFocusJobPrivate() override { }
59
60 void postFrame(Qt3DCore::QAspectManager *manager) override;
61
62 QVector<QPair<Qt3DCore::QNodeId, bool>> updates;
63};
64
65AssignKeyboardFocusJob::AssignKeyboardFocusJob(Qt3DCore::QNodeId keyboardDevice)
66 : QAspectJob(*new AssignKeyboardFocusJobPrivate())
67 , m_inputHandler(nullptr)
68 , m_keyboardDevice(keyboardDevice)
69{
70 SET_JOB_RUN_STAT_TYPE(this, JobTypes::AssignKeyboardFocus, 0)
71}
72
73void AssignKeyboardFocusJob::setInputHandler(InputHandler *handler)
74{
75 m_inputHandler = handler;
76}
77
78void AssignKeyboardFocusJob::run()
79{
80 Q_D(AssignKeyboardFocusJob);
81
82 KeyboardDevice *keyboardDevice = m_inputHandler->keyboardDeviceManager()->lookupResource(id: m_keyboardDevice);
83 const auto handles = m_inputHandler->keyboardInputManager()->activeHandles();
84 d->updates.reserve(asize: handles.size());
85
86 for (const HKeyboardHandler &handle : handles) {
87 KeyboardHandler *input = m_inputHandler->keyboardInputManager()->data(handle);
88 Q_ASSERT(input);
89 if (input->keyboardDevice() == m_keyboardDevice) {
90 bool hasFocus = input->peerId() == keyboardDevice->lastKeyboardInputRequester();
91 input->setFocus(hasFocus);
92 d->updates.push_back(t: {input->peerId(), hasFocus});
93 if (hasFocus)
94 keyboardDevice->setCurrentFocusItem(input->peerId());
95 }
96 }
97}
98
99void AssignKeyboardFocusJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
100{
101 for (const auto &data: qAsConst(t&: updates)) {
102 QKeyboardHandler *node = qobject_cast<QKeyboardHandler *>(object: manager->lookupNode(id: data.first));
103 if (!node)
104 continue;
105
106 const bool b = node->blockNotifications(block: true);
107 node->setFocus(data.second);
108 node->blockNotifications(block: b);
109 }
110
111 updates.clear();
112}
113
114} // namespace Input
115} // namespace Qt3DInput
116
117QT_END_NAMESPACE
118

source code of qt3d/src/input/backend/assignkeyboardfocusjob.cpp