1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "buttonaxisinput_p.h" |
41 | |
42 | #include <Qt3DInput/qbuttonaxisinput.h> |
43 | #include <Qt3DInput/qabstractphysicaldevice.h> |
44 | |
45 | #include <Qt3DInput/private/qabstractphysicaldevicebackendnode_p.h> |
46 | #include <Qt3DInput/private/qbuttonaxisinput_p.h> |
47 | #include <Qt3DInput/private/utils_p.h> |
48 | |
49 | QT_BEGIN_NAMESPACE |
50 | |
51 | namespace Qt3DInput { |
52 | |
53 | namespace Input { |
54 | |
55 | ButtonAxisInput::ButtonAxisInput() |
56 | : AbstractAxisInput() |
57 | , m_scale(0.0f) |
58 | , m_acceleration(-1.0f) |
59 | , m_deceleration(-1.0f) |
60 | , m_speedRatio(0.0f) |
61 | , m_lastUpdateTime(0) |
62 | { |
63 | } |
64 | |
65 | void ButtonAxisInput::cleanup() |
66 | { |
67 | m_scale = 0.0f; |
68 | m_buttons.clear(); |
69 | m_acceleration = -1.0f; |
70 | m_deceleration = -1.0f; |
71 | AbstractAxisInput::cleanup(); |
72 | } |
73 | |
74 | void ButtonAxisInput::updateSpeedRatio(qint64 currentTime, ButtonAxisInput::UpdateType type) |
75 | { |
76 | const float accel = (type == Accelerate) ? acceleration() : -deceleration(); |
77 | |
78 | // Was in nanoseconds, while acceleration will be in units per square seconds |
79 | const float delta = m_lastUpdateTime ? (currentTime - m_lastUpdateTime) / 1000000000.0f : 0.0f; |
80 | const float speedRatio = m_speedRatio + delta * accel; |
81 | |
82 | // Clamp it |
83 | m_speedRatio = qMax(a: 0.0f, b: qMin(a: speedRatio, b: 1.0f)); |
84 | |
85 | // If we stopped, time to start over |
86 | if (type == Decelerate && m_speedRatio == 0.0f) |
87 | m_lastUpdateTime = 0; |
88 | else |
89 | m_lastUpdateTime = currentTime; |
90 | } |
91 | |
92 | void ButtonAxisInput::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
93 | { |
94 | AbstractAxisInput::syncFromFrontEnd(frontEnd, firstTime); |
95 | const QButtonAxisInput *node = qobject_cast<const QButtonAxisInput *>(object: frontEnd); |
96 | if (!node) |
97 | return; |
98 | |
99 | m_scale = node->scale(); |
100 | m_buttons = node->buttons(); |
101 | m_acceleration = node->acceleration(); |
102 | m_deceleration = node->deceleration(); |
103 | } |
104 | |
105 | namespace { |
106 | |
107 | bool anyOfRequiredButtonsPressed(const QVector<int> &buttons, QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend) |
108 | { |
109 | bool validButtonWasPressed = false; |
110 | for (int button : buttons) { |
111 | if (physicalDeviceBackend->isButtonPressed(buttonIdentifier: button)) { |
112 | validButtonWasPressed = true; |
113 | break; |
114 | } |
115 | } |
116 | return validButtonWasPressed; |
117 | } |
118 | |
119 | } // anonymous |
120 | |
121 | float ButtonAxisInput::process(InputHandler *inputHandler, qint64 currentTime) |
122 | { |
123 | if (!isEnabled()) |
124 | return 0.0f; |
125 | |
126 | if (m_buttons.isEmpty()) |
127 | return 0.0f; |
128 | |
129 | QAbstractPhysicalDeviceBackendNode *physicalDeviceBackend = Utils::physicalDeviceForInput(input: this, handler: inputHandler); |
130 | if (!physicalDeviceBackend) |
131 | return 0.0f; |
132 | |
133 | // TO DO: Linear Curver for the progression of the scale value |
134 | if (anyOfRequiredButtonsPressed(buttons: m_buttons, physicalDeviceBackend)) |
135 | updateSpeedRatio(currentTime, type: ButtonAxisInput::Accelerate); |
136 | else if (m_speedRatio != 0.0f) |
137 | updateSpeedRatio(currentTime, type: ButtonAxisInput::Decelerate); |
138 | |
139 | return m_speedRatio * m_scale; |
140 | } |
141 | |
142 | } // Input |
143 | |
144 | } // Qt3DInput |
145 | |
146 | QT_END_NAMESPACE |
147 | |