| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
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| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
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| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "inputsequence_p.h" | 
| 41 |  | 
| 42 | #include <Qt3DInput/qabstractphysicaldevice.h> | 
| 43 | #include <Qt3DInput/qinputsequence.h> | 
| 44 | #include <QtCore/QDateTime> | 
| 45 |  | 
| 46 | #include <Qt3DInput/private/inputhandler_p.h> | 
| 47 | #include <Qt3DInput/private/qinputsequence_p.h> | 
| 48 |  | 
| 49 | QT_BEGIN_NAMESPACE | 
| 50 |  | 
| 51 | namespace Qt3DInput { | 
| 52 |  | 
| 53 | namespace Input { | 
| 54 |  | 
| 55 | InputSequence::InputSequence() | 
| 56 |     : AbstractActionInput() | 
| 57 |     , m_sequences() | 
| 58 |     , m_inputsToTrigger() | 
| 59 |     , m_timeout(0) | 
| 60 |     , m_buttonInterval(0) | 
| 61 |     , m_startTime(0) | 
| 62 |     , m_lastInputTime(0) | 
| 63 | { | 
| 64 | } | 
| 65 |  | 
| 66 | void InputSequence::cleanup() | 
| 67 | { | 
| 68 |     setEnabled(false); | 
| 69 |     m_timeout = 0; | 
| 70 |     m_buttonInterval = 0; | 
| 71 |     m_startTime = 0; | 
| 72 |     m_lastInputTime = 0; | 
| 73 |     m_lastInputId = Qt3DCore::QNodeId(); | 
| 74 |     m_sequences.clear(); | 
| 75 |     m_inputsToTrigger.clear(); | 
| 76 | } | 
| 77 |  | 
| 78 | void InputSequence::setStartTime(qint64 time) | 
| 79 | { | 
| 80 |     m_startTime = time; | 
| 81 | } | 
| 82 |  | 
| 83 | void InputSequence::reset() | 
| 84 | { | 
| 85 |     m_startTime = 0; | 
| 86 |     m_lastInputTime = 0; | 
| 87 |     m_inputsToTrigger = m_sequences; | 
| 88 |     m_lastInputId = Qt3DCore::QNodeId(); | 
| 89 | } | 
| 90 |  | 
| 91 | bool InputSequence::actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime) | 
| 92 | { | 
| 93 |     if (input != m_inputsToTrigger.first()) | 
| 94 |         return false; | 
| 95 |  | 
| 96 |     // Save the last input | 
| 97 |     m_lastInputId = input; | 
| 98 |     // Return false if we've spent too much time in between two sequences | 
| 99 |     if ((m_lastInputTime != 0) && ((currentTime - m_lastInputTime) > m_buttonInterval)) { | 
| 100 |         reset(); | 
| 101 |         return false; | 
| 102 |     } | 
| 103 |  | 
| 104 |     // Update lastInputTime and remove the inputs to trigger from the sequence | 
| 105 |     m_lastInputTime = currentTime; | 
| 106 |     m_inputsToTrigger.removeOne(t: input); | 
| 107 |  | 
| 108 |     // If we have no more remaining inputs in the sequences of inputs | 
| 109 |     if (m_inputsToTrigger.isEmpty()) { | 
| 110 |         // All Triggered | 
| 111 |         reset(); | 
| 112 |         return true; | 
| 113 |     } | 
| 114 |     return false; | 
| 115 | } | 
| 116 |  | 
| 117 | void InputSequence::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) | 
| 118 | { | 
| 119 |     AbstractActionInput::syncFromFrontEnd(frontEnd, firstTime); | 
| 120 |     const QInputSequence *node = qobject_cast<const QInputSequence *>(object: frontEnd); | 
| 121 |     if (!node) | 
| 122 |         return; | 
| 123 |  | 
| 124 |     m_timeout = milliToNano(milli: node->timeout()); | 
| 125 |     m_buttonInterval = milliToNano(milli: node->buttonInterval()); | 
| 126 |     m_sequences = Qt3DCore::qIdsForNodes(nodes: node->sequences()); | 
| 127 |     m_inputsToTrigger = m_sequences; | 
| 128 | } | 
| 129 |  | 
| 130 | bool InputSequence::process(InputHandler *inputHandler, qint64 currentTime) | 
| 131 | { | 
| 132 |     if (!isEnabled()) | 
| 133 |         return false; | 
| 134 |  | 
| 135 |     if (m_startTime != 0) { | 
| 136 |         // Check if we are still inside the time limit for the sequence | 
| 137 |         if ((currentTime - m_startTime) > m_timeout) { | 
| 138 |             reset(); | 
| 139 |             return false; | 
| 140 |         } | 
| 141 |     } | 
| 142 |  | 
| 143 |     bool triggered = false; | 
| 144 |     for (const Qt3DCore::QNodeId &actionInputId : qAsConst(t&: m_sequences)) { | 
| 145 |         AbstractActionInput *actionInput = inputHandler->lookupActionInput(id: actionInputId); | 
| 146 |         if (actionInput && actionInput->process(inputHandler, currentTime)) { | 
| 147 |             triggered |= actionTriggered(input: actionInputId, currentTime); | 
| 148 |             if (m_startTime == 0) | 
| 149 |                 m_startTime = currentTime; | 
| 150 |         } | 
| 151 |     } | 
| 152 |     return triggered; | 
| 153 | } | 
| 154 |  | 
| 155 | } // namespace Input | 
| 156 |  | 
| 157 | } // namespace Qt3DInput | 
| 158 |  | 
| 159 | QT_END_NAMESPACE | 
| 160 |  | 
| 161 |  |