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39
40#include "inputsettings_p.h"
41
42#include <Qt3DInput/qinputsettings.h>
43
44#include <Qt3DInput/private/inputhandler_p.h>
45#include <Qt3DInput/private/qinputsettings_p.h>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DInput {
50
51namespace Input {
52
53InputSettings::InputSettings()
54 : BackendNode(QBackendNode::ReadOnly)
55 , m_eventSource(nullptr)
56{
57}
58
59void InputSettings::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
60{
61 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
62 const QInputSettings *node = qobject_cast<const QInputSettings *>(object: frontEnd);
63 if (!node)
64 return;
65
66 m_eventSource = node->eventSource();
67}
68
69InputSettingsFunctor::InputSettingsFunctor(InputHandler *handler)
70 : m_handler(handler)
71{
72}
73
74Qt3DCore::QBackendNode *InputSettingsFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
75{
76 Q_UNUSED(change);
77 if (m_handler->inputSettings() != nullptr) {
78 qWarning() << "Input settings already specified";
79 return nullptr;
80 }
81
82 InputSettings *settings = new InputSettings();
83 m_handler->setInputSettings(settings);
84 return settings;
85}
86
87Qt3DCore::QBackendNode *InputSettingsFunctor::get(Qt3DCore::QNodeId id) const
88{
89 InputSettings *settings = m_handler->inputSettings();
90 if (settings != nullptr && settings->peerId() == id)
91 return settings;
92 return nullptr;
93}
94
95void InputSettingsFunctor::destroy(Qt3DCore::QNodeId id) const
96{
97 InputSettings *settings = m_handler->inputSettings();
98 if (settings != nullptr && settings->peerId() == id) {
99 m_handler->setInputSettings(nullptr);
100 delete settings;
101 }
102}
103
104} // Input
105
106} // Qt3DInput
107
108QT_END_NAMESPACE
109

source code of qt3d/src/input/backend/inputsettings.cpp