1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QT3DINPUT_INPUT_MOUSEDEVICE_H |
41 | #define QT3DINPUT_INPUT_MOUSEDEVICE_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DInput/QMouseEvent> |
55 | |
56 | #include <Qt3DInput/private/qabstractphysicaldevicebackendnode_p.h> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | namespace Qt3DInput { |
61 | |
62 | class QInputAspect; |
63 | |
64 | namespace Input { |
65 | |
66 | class InputHandler; |
67 | |
68 | class Q_AUTOTEST_EXPORT MouseDevice : public Qt3DInput::QAbstractPhysicalDeviceBackendNode |
69 | { |
70 | public: |
71 | struct MouseState { |
72 | |
73 | MouseState() |
74 | : xAxis(0.0f) |
75 | , yAxis(0.0f) |
76 | , wXAxis(0.0f) |
77 | , wYAxis(0.0f) |
78 | , leftPressed(false) |
79 | , rightPressed(false) |
80 | , centerPressed(false) |
81 | {} |
82 | |
83 | float xAxis; |
84 | float yAxis; |
85 | float wXAxis; |
86 | float wYAxis; |
87 | bool leftPressed; |
88 | bool rightPressed; |
89 | bool centerPressed; |
90 | }; |
91 | |
92 | MouseDevice(); |
93 | ~MouseDevice(); |
94 | |
95 | void setInputHandler(InputHandler *handler); |
96 | InputHandler *inputHandler() const; |
97 | |
98 | float axisValue(int axisIdentifier) const override; |
99 | bool isButtonPressed(int buttonIdentifier) const override; |
100 | |
101 | void updateMouseEvents(const QList<QT_PREPEND_NAMESPACE(QMouseEvent)> &events); |
102 | #if QT_CONFIG(wheelevent) |
103 | void updateWheelEvents(const QList<QT_PREPEND_NAMESPACE(QWheelEvent)> &events); |
104 | #endif |
105 | |
106 | MouseState mouseState() const; |
107 | QPointF previousPos() const; |
108 | bool wasPressed() const; |
109 | float sensitivity() const; |
110 | bool updateAxesContinuously() const; |
111 | |
112 | void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
113 | |
114 | private: |
115 | InputHandler *m_inputHandler; |
116 | |
117 | MouseState m_mouseState; |
118 | QPointF m_previousPos; |
119 | bool m_wasPressed; |
120 | float m_sensitivity; |
121 | bool m_updateAxesContinuously; |
122 | }; |
123 | |
124 | class MouseDeviceFunctor : public Qt3DCore::QBackendNodeMapper |
125 | { |
126 | public: |
127 | explicit MouseDeviceFunctor(Qt3DInput::QInputAspect *inputAspect, InputHandler *handler); |
128 | |
129 | Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override; |
130 | Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override; |
131 | void destroy(Qt3DCore::QNodeId id) const override; |
132 | |
133 | private: |
134 | QInputAspect *m_inputAspect; |
135 | InputHandler *m_handler; |
136 | }; |
137 | |
138 | } // namespace Input |
139 | } // namespace Qt3DInput |
140 | |
141 | QT_END_NAMESPACE |
142 | |
143 | #endif // MOUSEDEVICE_H |
144 | |