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39
40#include "qanalogaxisinput.h"
41#include "qanalogaxisinput_p.h"
42
43#include <Qt3DInput/qabstractphysicaldevice.h>
44
45QT_BEGIN_NAMESPACE
46
47namespace Qt3DInput {
48
49/*!
50 * \qmltype AnalogAxisInput
51 * \instantiates Qt3DInput::QAnalogAxisInput
52 * \inqmlmodule Qt3D.Input
53 * \brief QML frontend for QAnalogAxisInput C++ class.
54 * \since 5.7
55 * \TODO
56 *
57 */
58
59/*!
60 * \class Qt3DInput::QAnalogAxisInput
61 * \inheaderfile Qt3DInput/QAnalogAxisInput
62 * \inmodule Qt3DInput
63 * \brief An axis input controlled by an analog input
64 * \since 5.7
65 * The axis value is controlled like a traditional analog input such as a joystick.
66 *
67 *
68 */
69
70/*!
71 \qmlproperty int AnalogAxisInput::axis
72
73 Holds the axis for the AnalogAxisInput.
74*/
75
76
77/*!
78 Constructs a new QAnalogAxisInput instance with \a parent.
79 */
80QAnalogAxisInput::QAnalogAxisInput(Qt3DCore::QNode *parent)
81 : QAbstractAxisInput(*new QAnalogAxisInputPrivate, parent)
82{
83}
84
85/*! \internal */
86QAnalogAxisInput::~QAnalogAxisInput()
87{
88}
89
90/*!
91 \property Qt3DInput::QAnalogAxisInput::axis
92
93 Axis for the analog input.
94
95 \sa Qt3DInput::QMouseDevice::Axis
96*/
97void QAnalogAxisInput::setAxis(int axis)
98{
99 Q_D(QAnalogAxisInput);
100 if (d->m_axis != axis) {
101 d->m_axis = axis;
102 emit axisChanged(axis);
103 }
104}
105
106int QAnalogAxisInput::axis() const
107{
108 Q_D(const QAnalogAxisInput);
109 return d->m_axis;
110}
111
112Qt3DCore::QNodeCreatedChangeBasePtr QAnalogAxisInput::createNodeCreationChange() const
113{
114 auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAnalogAxisInputData>::create(arguments: this);
115 auto &data = creationChange->data;
116
117 Q_D(const QAnalogAxisInput);
118 data.sourceDeviceId = qIdForNode(node: d->m_sourceDevice);
119 data.axis = d->m_axis;
120
121 return creationChange;
122}
123
124} // Qt3DInput
125
126QT_END_NAMESPACE
127

source code of qt3d/src/input/frontend/qanalogaxisinput.cpp