| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qinputdeviceintegration_p.h" | 
| 41 | #include "qinputdeviceintegration_p_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DInput/QInputAspect> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | namespace Qt3DInput { | 
| 48 |  | 
| 49 | QInputDeviceIntegrationPrivate::QInputDeviceIntegrationPrivate() | 
| 50 |     : QObjectPrivate() | 
| 51 |     , m_aspect(nullptr) | 
| 52 | { | 
| 53 | } | 
| 54 |  | 
| 55 | /*! | 
| 56 |     \class Qt3DInput::QInputDeviceIntegration | 
| 57 |     \inmodule Qt3DInput | 
| 58 |     \since 5.5 | 
| 59 |     \brief Abstract base class used to define new input methods such as game controllers. | 
| 60 |  | 
| 61 | */ | 
| 62 |  | 
| 63 | /*! | 
| 64 |    Creates a new QInputDeviceIntegration with \a parent. | 
| 65 |  */ | 
| 66 | QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent) | 
| 67 |     : QObject(*new QInputDeviceIntegrationPrivate, parent) | 
| 68 | { | 
| 69 | } | 
| 70 |  | 
| 71 | /*! \internal */ | 
| 72 | QInputDeviceIntegration::QInputDeviceIntegration(QInputDeviceIntegrationPrivate &dd, QObject *parent) | 
| 73 |     : QObject(dd, parent) | 
| 74 | { | 
| 75 | } | 
| 76 |  | 
| 77 | /*! | 
| 78 |    Registers a corresponding backend class for this front end implementation | 
| 79 |    with \a metaObject and \a functor. | 
| 80 |  */ | 
| 81 | void QInputDeviceIntegration::registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor) | 
| 82 | { | 
| 83 |     Q_D(QInputDeviceIntegration); | 
| 84 |     d->m_aspect->registerBackendType(obj: metaObject, functor); | 
| 85 | } | 
| 86 |  | 
| 87 | /*! | 
| 88 |    Called by the InputAspect object after the integration has been created with \a aspect. | 
| 89 |  */ | 
| 90 | void QInputDeviceIntegration::initialize(QInputAspect *aspect) | 
| 91 | { | 
| 92 |     Q_D(QInputDeviceIntegration); | 
| 93 |     d->m_aspect = aspect; | 
| 94 |     onInitialize(); | 
| 95 | } | 
| 96 |  | 
| 97 | /*! | 
| 98 |  * \brief QInputDeviceIntegration::inputAspect | 
| 99 |  * \return the Input Aspect associated with the InputDeviceIntegration | 
| 100 |  */ | 
| 101 | QInputAspect *QInputDeviceIntegration::inputAspect() const | 
| 102 | { | 
| 103 |     Q_D(const QInputDeviceIntegration); | 
| 104 |     return d->m_aspect; | 
| 105 | } | 
| 106 |  | 
| 107 | } // namespace Qt3DInput | 
| 108 |  | 
| 109 | /*! | 
| 110 |   \fn Qt3DInput::QInputDeviceIntegration::createPhysicalDevice(const QString &name) | 
| 111 |  | 
| 112 |   Create the Physical device identified by \a name. | 
| 113 |  | 
| 114 |   If not recognized return nullptr | 
| 115 | */ | 
| 116 |  | 
| 117 | /*! | 
| 118 |   \fn Qt3DInput::QInputDeviceIntegration::physicalDevices() const | 
| 119 |  | 
| 120 |  Returns the list of node ids for physical devices associated with this QInputDeviceIntegration. | 
| 121 | */ | 
| 122 |  | 
| 123 | /*! | 
| 124 |   \fn Qt3DInput::QInputDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) const | 
| 125 |  | 
| 126 |   Returns the QAbstractPhysicalDevice identified by the given \a id if it is related to this QInputDeviceIntegration. | 
| 127 | */ | 
| 128 |  | 
| 129 | QT_END_NAMESPACE | 
| 130 |  |