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39 | |
40 | #include "executor_p.h" |
41 | |
42 | #include <Qt3DLogic/qframeaction.h> |
43 | #include <Qt3DCore/qnode.h> |
44 | #include <QtCore/qsemaphore.h> |
45 | |
46 | #include <Qt3DCore/private/qscene_p.h> |
47 | |
48 | QT_BEGIN_NAMESPACE |
49 | |
50 | using namespace Qt3DCore; |
51 | |
52 | namespace Qt3DLogic { |
53 | namespace Logic { |
54 | |
55 | Executor::Executor(QObject *parent) |
56 | : QObject(parent) |
57 | , m_scene(nullptr) |
58 | { |
59 | } |
60 | |
61 | /*! |
62 | Called from context of main thread |
63 | */ |
64 | void Executor::processLogicFrameUpdates(const QVector<QNodeId> &nodeIds, float dt) |
65 | { |
66 | if (!m_scene || nodeIds.isEmpty()) |
67 | return; |
68 | |
69 | const QVector<QNode *> nodes = m_scene->lookupNodes(ids: nodeIds); |
70 | for (QNode *node : nodes) { |
71 | QFrameAction *frameAction = qobject_cast<QFrameAction *>(object: node); |
72 | if (frameAction && frameAction->isEnabled()) |
73 | frameAction->onTriggered(dt); |
74 | } |
75 | } |
76 | |
77 | } // namespace Logic |
78 | } // namespace Qt3DLogic |
79 | |
80 | QT_END_NAMESPACE |
81 | |