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39
40#include "executor_p.h"
41
42#include <Qt3DLogic/qframeaction.h>
43#include <Qt3DCore/qnode.h>
44#include <QtCore/qsemaphore.h>
45
46#include <Qt3DCore/private/qscene_p.h>
47
48QT_BEGIN_NAMESPACE
49
50using namespace Qt3DCore;
51
52namespace Qt3DLogic {
53namespace Logic {
54
55Executor::Executor(QObject *parent)
56 : QObject(parent)
57 , m_scene(nullptr)
58{
59}
60
61/*!
62 Called from context of main thread
63*/
64void Executor::processLogicFrameUpdates(const QVector<QNodeId> &nodeIds, float dt)
65{
66 if (!m_scene || nodeIds.isEmpty())
67 return;
68
69 const QVector<QNode *> nodes = m_scene->lookupNodes(ids: nodeIds);
70 for (QNode *node : nodes) {
71 QFrameAction *frameAction = qobject_cast<QFrameAction *>(object: node);
72 if (frameAction && frameAction->isEnabled())
73 frameAction->onTriggered(dt);
74 }
75}
76
77} // namespace Logic
78} // namespace Qt3DLogic
79
80QT_END_NAMESPACE
81

source code of qt3d/src/logic/executor.cpp