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39
40#include "handler_p.h"
41
42#include <Qt3DCore/qnode.h>
43
44#include <Qt3DLogic/private/manager_p.h>
45#include <Qt3DLogic/private/managers_p.h>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DLogic {
50namespace Logic {
51
52Handler::Handler()
53 : m_logicManager(nullptr)
54{
55}
56
57void Handler::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
58{
59 Q_UNUSED(change);
60 m_logicManager->appendHandler(handler: this);
61}
62
63void Handler::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
64{
65 QBackendNode::sceneChangeEvent(e);
66}
67
68HandlerFunctor::HandlerFunctor(Manager *manager)
69 : m_manager(manager)
70{
71}
72
73Qt3DCore::QBackendNode *HandlerFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
74{
75 Handler *handler = m_manager->logicHandlerManager()->getOrCreateResource(id: change->subjectId());
76 handler->setManager(m_manager);
77 return handler;
78}
79
80Qt3DCore::QBackendNode *HandlerFunctor::get(Qt3DCore::QNodeId id) const
81{
82 return m_manager->logicHandlerManager()->lookupResource(id);
83}
84
85void HandlerFunctor::destroy(Qt3DCore::QNodeId id) const
86{
87 m_manager->removeHandler(id);
88}
89
90} // namespace Logic
91} // namespace Qt3DLogic
92
93QT_END_NAMESPACE
94

source code of qt3d/src/logic/handler.cpp