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39
40#include "manager_p.h"
41
42#include <Qt3DLogic/qlogicaspect.h>
43#include <QtCore/QDebug>
44#include <QtCore/QThread>
45#include <QtCore/qcoreapplication.h>
46
47#include <Qt3DCore/private/qabstractaspect_p.h>
48#include <Qt3DCore/private/qaspectmanager_p.h>
49#include <Qt3DLogic/private/executor_p.h>
50#include <Qt3DLogic/private/managers_p.h>
51
52QT_BEGIN_NAMESPACE
53
54namespace Qt3DLogic {
55namespace Logic {
56
57Manager::Manager()
58 : m_logicHandlerManager(new HandlerManager)
59 , m_logicAspect(nullptr)
60 , m_executor(nullptr)
61 , m_dt(0.0f)
62{
63}
64
65Manager::~Manager()
66{
67}
68
69void Manager::setExecutor(Executor *executor)
70{
71 m_executor = executor;
72}
73
74void Manager::appendHandler(Handler *handler)
75{
76 HHandler handle = m_logicHandlerManager->lookupHandle(handler->peerId());
77 m_logicHandlers.append(handle);
78 m_logicComponentIds.append(handler->peerId());
79}
80
81void Manager::removeHandler(Qt3DCore::QNodeId id)
82{
83 HHandler handle = m_logicHandlerManager->lookupHandle(id);
84 m_logicComponentIds.removeAll(id);
85 m_logicHandlers.removeAll(handle);
86 m_logicHandlerManager->releaseResource(id);
87}
88
89bool Manager::hasFrameActions() const
90{
91 return m_logicHandlers.count() > 0;
92}
93
94// Called from Job postFrame (main thread)
95void Manager::triggerLogicFrameUpdates()
96{
97 Q_ASSERT(m_executor);
98
99 // Don't use blocking queued connections to main thread if it is already
100 // in the process of shutting down as that will deadlock.
101 if (Qt3DCore::QAbstractAspectPrivate::get(m_logicAspect)->m_aspectManager->isShuttingDown())
102 return;
103
104 m_executor->processLogicFrameUpdates(m_logicComponentIds, m_dt);
105}
106
107} // namespace Logic
108} // namespace Qt3DLogic
109
110QT_END_NAMESPACE
111

source code of qt3d/src/logic/manager.cpp