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39 | |
40 | #include "manager_p.h" |
41 | |
42 | #include <Qt3DLogic/qlogicaspect.h> |
43 | #include <QtCore/QDebug> |
44 | #include <QtCore/QThread> |
45 | #include <QtCore/qcoreapplication.h> |
46 | |
47 | #include <Qt3DCore/private/qabstractaspect_p.h> |
48 | #include <Qt3DCore/private/qaspectmanager_p.h> |
49 | #include <Qt3DLogic/private/executor_p.h> |
50 | #include <Qt3DLogic/private/managers_p.h> |
51 | |
52 | QT_BEGIN_NAMESPACE |
53 | |
54 | namespace Qt3DLogic { |
55 | namespace Logic { |
56 | |
57 | Manager::Manager() |
58 | : m_logicHandlerManager(new HandlerManager) |
59 | , m_logicAspect(nullptr) |
60 | , m_executor(nullptr) |
61 | , m_dt(0.0f) |
62 | { |
63 | } |
64 | |
65 | Manager::~Manager() |
66 | { |
67 | } |
68 | |
69 | void Manager::setExecutor(Executor *executor) |
70 | { |
71 | m_executor = executor; |
72 | } |
73 | |
74 | void Manager::appendHandler(Handler *handler) |
75 | { |
76 | HHandler handle = m_logicHandlerManager->lookupHandle(id: handler->peerId()); |
77 | m_logicHandlers.append(t: handle); |
78 | m_logicComponentIds.append(t: handler->peerId()); |
79 | } |
80 | |
81 | void Manager::removeHandler(Qt3DCore::QNodeId id) |
82 | { |
83 | HHandler handle = m_logicHandlerManager->lookupHandle(id); |
84 | m_logicComponentIds.removeAll(t: id); |
85 | m_logicHandlers.removeAll(t: handle); |
86 | m_logicHandlerManager->releaseResource(id); |
87 | } |
88 | |
89 | bool Manager::hasFrameActions() const |
90 | { |
91 | return m_logicHandlers.count() > 0; |
92 | } |
93 | |
94 | // Called from Job postFrame (main thread) |
95 | void Manager::triggerLogicFrameUpdates() |
96 | { |
97 | Q_ASSERT(m_executor); |
98 | |
99 | // Don't use blocking queued connections to main thread if it is already |
100 | // in the process of shutting down as that will deadlock. |
101 | if (Qt3DCore::QAbstractAspectPrivate::get(aspect: m_logicAspect)->m_aspectManager->isShuttingDown()) |
102 | return; |
103 | |
104 | m_executor->processLogicFrameUpdates(nodeIds: m_logicComponentIds, dt: m_dt); |
105 | } |
106 | |
107 | } // namespace Logic |
108 | } // namespace Qt3DLogic |
109 | |
110 | QT_END_NAMESPACE |
111 |