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39 | |
40 | #include "qframeaction.h" |
41 | |
42 | #include "qframeaction_p.h" |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | namespace Qt3DLogic { |
47 | |
48 | QFrameActionPrivate::QFrameActionPrivate() |
49 | : QComponentPrivate() |
50 | { |
51 | } |
52 | |
53 | /*! |
54 | \namespace Qt3DLogic::Logic |
55 | \inmodule Qt3DLogic |
56 | |
57 | \brief Used to import and use the module's QML types. |
58 | */ |
59 | /*! |
60 | \class Qt3DLogic::QFrameAction |
61 | \inmodule Qt3DLogic |
62 | \since 5.5 |
63 | \brief Provides a way to have a synchronous function executed each frame. |
64 | |
65 | The QFrameAction provides a way to perform tasks each frame in a |
66 | synchronized way with the Qt3D backend. This is useful to implement some |
67 | aspects of application logic and to prototype functionality that can later |
68 | be folded into an additional Qt3D aspect. |
69 | |
70 | For example, the QFrameAction can be used to animate a property in sync |
71 | with the Qt3D engine where a Qt Quick animation element is not perfectly |
72 | synchronized and may lead to stutters in some cases. |
73 | |
74 | To execute your own code each frame connect to the QFrameAction::triggered signal. |
75 | */ |
76 | |
77 | /*! |
78 | \qmltype FrameAction |
79 | \inqmlmodule Qt3D.Logic |
80 | \instantiates Qt3DLogic::QFrameAction |
81 | \inherits Component3D |
82 | \since 5.5 |
83 | \brief Provides a way to have a synchronous function executed each frame. |
84 | |
85 | The FrameAction provides a way to perform tasks each frame in a |
86 | synchronized way with the Qt3D backend. This is useful to implement some |
87 | aspects of application logic and to prototype functionality that can later |
88 | be folded into an additional Qt3D aspect. |
89 | |
90 | For example, the FrameAction can be used to animate a property in sync |
91 | with the Qt3D engine where a Qt Quick animation element is not perfectly |
92 | synchronized and may lead to stutters in some cases. |
93 | |
94 | To execute your own code each frame connect to the FrameAction::triggered signal. |
95 | */ |
96 | |
97 | /*! |
98 | Constructs a new QFrameAction instance with parent \a parent. |
99 | */ |
100 | QFrameAction::QFrameAction(QNode *parent) |
101 | : QComponent(*new QFrameActionPrivate, parent) |
102 | { |
103 | } |
104 | |
105 | /*! \internal */ |
106 | QFrameAction::~QFrameAction() |
107 | { |
108 | } |
109 | |
110 | /*! \internal */ |
111 | QFrameAction::QFrameAction(QFrameActionPrivate &dd, QNode *parent) |
112 | : QComponent(dd, parent) |
113 | { |
114 | } |
115 | |
116 | /*! |
117 | \internal |
118 | This function will be called in a synchronous manner once each frame by |
119 | the Logic aspect. |
120 | */ |
121 | void QFrameAction::onTriggered(float dt) |
122 | { |
123 | // Emit signal so that QML instances get the onTriggered() signal |
124 | // handler called |
125 | emit triggered(dt); |
126 | } |
127 | |
128 | /*! |
129 | \qmlsignal Qt3D.Logic::FrameAction::triggered(real dt) |
130 | This signal is emitted each frame with \a dt being the time (in seconds) since the last triggering. |
131 | */ |
132 | |
133 | /*! |
134 | \fn Qt3DLogic::QFrameAction::triggered(float dt) |
135 | This signal is emitted each frame with \a dt being the time (in seconds) since the last triggering. |
136 | */ |
137 | } // namespace Qt3DLogic |
138 | |
139 | QT_END_NAMESPACE |
140 | |