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| 39 | |
| 40 | #include "qframeaction.h" |
| 41 | |
| 42 | #include "qframeaction_p.h" |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | |
| 46 | namespace Qt3DLogic { |
| 47 | |
| 48 | QFrameActionPrivate::QFrameActionPrivate() |
| 49 | : QComponentPrivate() |
| 50 | { |
| 51 | } |
| 52 | |
| 53 | /*! |
| 54 | \namespace Qt3DLogic::Logic |
| 55 | \inmodule Qt3DLogic |
| 56 | |
| 57 | \brief Used to import and use the module's QML types. |
| 58 | */ |
| 59 | /*! |
| 60 | \class Qt3DLogic::QFrameAction |
| 61 | \inmodule Qt3DLogic |
| 62 | \since 5.5 |
| 63 | \brief Provides a way to have a synchronous function executed each frame. |
| 64 | |
| 65 | The QFrameAction provides a way to perform tasks each frame in a |
| 66 | synchronized way with the Qt3D backend. This is useful to implement some |
| 67 | aspects of application logic and to prototype functionality that can later |
| 68 | be folded into an additional Qt3D aspect. |
| 69 | |
| 70 | For example, the QFrameAction can be used to animate a property in sync |
| 71 | with the Qt3D engine where a Qt Quick animation element is not perfectly |
| 72 | synchronized and may lead to stutters in some cases. |
| 73 | |
| 74 | To execute your own code each frame connect to the QFrameAction::triggered signal. |
| 75 | */ |
| 76 | |
| 77 | /*! |
| 78 | \qmltype FrameAction |
| 79 | \inqmlmodule Qt3D.Logic |
| 80 | \instantiates Qt3DLogic::QFrameAction |
| 81 | \inherits Component3D |
| 82 | \since 5.5 |
| 83 | \brief Provides a way to have a synchronous function executed each frame. |
| 84 | |
| 85 | The FrameAction provides a way to perform tasks each frame in a |
| 86 | synchronized way with the Qt3D backend. This is useful to implement some |
| 87 | aspects of application logic and to prototype functionality that can later |
| 88 | be folded into an additional Qt3D aspect. |
| 89 | |
| 90 | For example, the FrameAction can be used to animate a property in sync |
| 91 | with the Qt3D engine where a Qt Quick animation element is not perfectly |
| 92 | synchronized and may lead to stutters in some cases. |
| 93 | |
| 94 | To execute your own code each frame connect to the FrameAction::triggered signal. |
| 95 | */ |
| 96 | |
| 97 | /*! |
| 98 | Constructs a new QFrameAction instance with parent \a parent. |
| 99 | */ |
| 100 | QFrameAction::QFrameAction(QNode *parent) |
| 101 | : QComponent(*new QFrameActionPrivate, parent) |
| 102 | { |
| 103 | } |
| 104 | |
| 105 | /*! \internal */ |
| 106 | QFrameAction::~QFrameAction() |
| 107 | { |
| 108 | } |
| 109 | |
| 110 | /*! \internal */ |
| 111 | QFrameAction::QFrameAction(QFrameActionPrivate &dd, QNode *parent) |
| 112 | : QComponent(dd, parent) |
| 113 | { |
| 114 | } |
| 115 | |
| 116 | /*! |
| 117 | \internal |
| 118 | This function will be called in a synchronous manner once each frame by |
| 119 | the Logic aspect. |
| 120 | */ |
| 121 | void QFrameAction::onTriggered(float dt) |
| 122 | { |
| 123 | // Emit signal so that QML instances get the onTriggered() signal |
| 124 | // handler called |
| 125 | emit triggered(dt); |
| 126 | } |
| 127 | |
| 128 | /*! |
| 129 | \qmlsignal Qt3D.Logic::FrameAction::triggered(real dt) |
| 130 | This signal is emitted each frame with \a dt being the time (in seconds) since the last triggering. |
| 131 | */ |
| 132 | |
| 133 | /*! |
| 134 | \fn Qt3DLogic::QFrameAction::triggered(float dt) |
| 135 | This signal is emitted each frame with \a dt being the time (in seconds) since the last triggering. |
| 136 | */ |
| 137 | } // namespace Qt3DLogic |
| 138 | |
| 139 | QT_END_NAMESPACE |
| 140 | |