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39 | |
40 | |
41 | #include "qlogicaspect.h" |
42 | #include "qlogicaspect_p.h" |
43 | |
44 | #include <Qt3DLogic/qframeaction.h> |
45 | #include <Qt3DCore/qnode.h> |
46 | #include <QtCore/QThread> |
47 | #include <QtGui/QWindow> |
48 | |
49 | #include <Qt3DLogic/private/executor_p.h> |
50 | #include <Qt3DLogic/private/handler_p.h> |
51 | #include <Qt3DLogic/private/manager_p.h> |
52 | #include <Qt3DCore/private/qchangearbiter_p.h> |
53 | #include <Qt3DCore/private/qscene_p.h> |
54 | #include <Qt3DCore/private/qservicelocator_p.h> |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | |
58 | using namespace Qt3DCore; |
59 | |
60 | namespace Qt3DLogic { |
61 | |
62 | /*! |
63 | \class Qt3DLogic::QLogicAspect |
64 | \inherits Qt3DCore::QAbstractAspect |
65 | \inmodule Qt3DLogic |
66 | \brief Responsible for handling frame synchronization jobs. |
67 | \since 5.7 |
68 | */ |
69 | |
70 | QLogicAspectPrivate::QLogicAspectPrivate() |
71 | : QAbstractAspectPrivate() |
72 | , m_time(0) |
73 | , m_initialized(false) |
74 | , m_manager(new Logic::Manager) |
75 | , m_executor(new Logic::Executor) |
76 | , m_callbackJob(new Logic::CallbackJob) |
77 | { |
78 | m_callbackJob->setManager(m_manager.data()); |
79 | m_manager->setExecutor(m_executor.data()); |
80 | } |
81 | |
82 | void QLogicAspectPrivate::onEngineAboutToShutdown() |
83 | { |
84 | m_executor->setScene(nullptr); |
85 | } |
86 | |
87 | void QLogicAspectPrivate::registerBackendTypes() |
88 | { |
89 | Q_Q(QLogicAspect); |
90 | q->registerBackendType<QFrameAction>(functor: QBackendNodeMapperPtr(new Logic::HandlerFunctor(m_manager.data()))); |
91 | } |
92 | |
93 | /*! |
94 | Constructs a new Qt3DLogic::QLogicAspect instance with \a parent. |
95 | */ |
96 | QLogicAspect::QLogicAspect(QObject *parent) |
97 | : QLogicAspect(*new QLogicAspectPrivate(), parent) {} |
98 | |
99 | /*! \internal */ |
100 | QLogicAspect::QLogicAspect(QLogicAspectPrivate &dd, QObject *parent) |
101 | : QAbstractAspect(dd, parent) |
102 | { |
103 | Q_D(QLogicAspect); |
104 | setObjectName(QStringLiteral("Logic Aspect" )); |
105 | d->registerBackendTypes(); |
106 | d_func()->m_manager->setLogicAspect(this); |
107 | } |
108 | |
109 | /*! \internal */ |
110 | QLogicAspect::~QLogicAspect() |
111 | { |
112 | } |
113 | |
114 | /*! \internal */ |
115 | QVector<QAspectJobPtr> QLogicAspect::jobsToExecute(qint64 time) |
116 | { |
117 | Q_D(QLogicAspect); |
118 | const qint64 deltaTime = time - d->m_time; |
119 | const float dt = static_cast<float>(deltaTime) / 1.0e9; |
120 | d->m_manager->setDeltaTime(dt); |
121 | d->m_time = time; |
122 | |
123 | // Create jobs that will get executed by the threadpool |
124 | QVector<QAspectJobPtr> jobs; |
125 | |
126 | if (d->m_manager->hasFrameActions()) |
127 | jobs.append(t: d->m_callbackJob); |
128 | |
129 | return jobs; |
130 | } |
131 | |
132 | /*! \internal */ |
133 | void QLogicAspect::onRegistered() |
134 | { |
135 | } |
136 | |
137 | /*! \internal */ |
138 | void QLogicAspect::onEngineStartup() |
139 | { |
140 | Q_D(QLogicAspect); |
141 | d->m_executor->setScene(d->m_arbiter->scene()); |
142 | } |
143 | |
144 | } // namespace Qt3DLogic |
145 | |
146 | QT_END_NAMESPACE |
147 | |
148 | QT3D_REGISTER_NAMESPACED_ASPECT("logic" , QT_PREPEND_NAMESPACE(Qt3DLogic), QLogicAspect) |
149 | |
150 | |