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39
40#ifndef QT3DRENDER_RENDER_OPENGL_GLLIGHTS_P_H
41#define QT3DRENDER_RENDER_OPENGL_GLLIGHTS_P_H
42
43#include <QString>
44
45QT_BEGIN_NAMESPACE
46
47namespace Qt3DRender {
48namespace Render {
49namespace OpenGL {
50
51#define MAX_LIGHTS 8
52
53static_assert (MAX_LIGHTS < 10, "GL_Lights can't use the QChar trick anymore");
54
55struct GLLights
56{
57 static int LIGHT_COUNT_NAME_ID;
58
59 static QString LIGHT_STRUCT_NAMES[MAX_LIGHTS];
60 static int LIGHT_POSITION_NAMES[MAX_LIGHTS];
61 static int LIGHT_TYPE_NAMES[MAX_LIGHTS];
62 static int LIGHT_COLOR_NAMES[MAX_LIGHTS];
63 static int LIGHT_INTENSITY_NAMES[MAX_LIGHTS];
64 static int LIGHT_DIRECTION_NAMES[MAX_LIGHTS];
65 static int LIGHT_LINEAR_ATTENUATION_NAMES[MAX_LIGHTS];
66 static int LIGHT_QUADRATIC_ATTENUATION_NAMES[MAX_LIGHTS];
67 static int LIGHT_CONSTANT_ATTENUATION_NAMES[MAX_LIGHTS];
68 static int LIGHT_CUT_OFF_ANGLE_NAMES[MAX_LIGHTS];
69
70 static QString LIGHT_STRUCT_UNROLL_NAMES[MAX_LIGHTS];
71 static int LIGHT_POSITION_UNROLL_NAMES[MAX_LIGHTS];
72 static int LIGHT_TYPE_UNROLL_NAMES[MAX_LIGHTS];
73 static int LIGHT_COLOR_UNROLL_NAMES[MAX_LIGHTS];
74 static int LIGHT_INTENSITY_UNROLL_NAMES[MAX_LIGHTS];
75 static int LIGHT_DIRECTION_UNROLL_NAMES[MAX_LIGHTS];
76 static int LIGHT_LINEAR_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS];
77 static int LIGHT_QUADRATIC_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS];
78 static int LIGHT_CONSTANT_ATTENUATION_UNROLL_NAMES[MAX_LIGHTS];
79 static int LIGHT_CUT_OFF_ANGLE_UNROLL_NAMES[MAX_LIGHTS];
80};
81
82} // namespace OpenGL
83} // namespace Render
84} // namespace Qt3DRender
85
86QT_END_NAMESPACE
87
88#endif // QT3DRENDER_RENDER_OPENGL_GLLIGHTS_P_H
89

source code of qt3d/src/plugins/renderers/opengl/renderer/gllights_p.h