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39
40#ifndef QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H
41#define QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <Qt3DRender/qt3drender_global.h>
55#include <QOpenGLContext>
56
57QT_BEGIN_NAMESPACE
58
59namespace Qt3DRender {
60
61namespace Render {
62
63namespace OpenGL {
64
65struct ShaderAttribute
66{
67 ShaderAttribute()
68 : m_nameId(-1)
69 , m_type(0)
70 , m_size(0)
71 , m_location(-1)
72 {}
73
74 QString m_name;
75 int m_nameId;
76 GLenum m_type;
77 int m_size;
78 int m_location;
79};
80QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderAttribute, Q_MOVABLE_TYPE)
81
82struct Q_AUTOTEST_EXPORT ShaderUniform
83{
84 ShaderUniform()
85 : m_nameId(-1)
86 , m_type(GL_NONE)
87 , m_size(0)
88 , m_offset(-1)
89 , m_location(-1)
90 , m_blockIndex(-1)
91 , m_arrayStride(-1)
92 , m_matrixStride(-1)
93 , m_rawByteSize(0)
94 {}
95
96 QString m_name;
97 int m_nameId;
98 GLenum m_type;
99 int m_size;
100 int m_offset; // -1 default, >= 0 if uniform defined in uniform block
101 int m_location; // -1 if uniform defined in a uniform block
102 int m_blockIndex; // -1 is the default, >= 0 if uniform defined in uniform block
103 int m_arrayStride; // -1 is the default, >= 0 if uniform defined in uniform block and if it's an array
104 int m_matrixStride; // -1 is the default, >= 0 uniform defined in uniform block and is a matrix
105 uint m_rawByteSize; // contains byte size (size / type / strides)
106 // size, offset and strides are in bytes
107};
108QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderUniform, Q_MOVABLE_TYPE)
109
110struct Q_AUTOTEST_EXPORT ShaderUniformBlock
111{
112 ShaderUniformBlock()
113 : m_nameId(-1)
114 , m_index(-1)
115 , m_binding(-1)
116 , m_activeUniformsCount(0)
117 , m_size(0)
118 {}
119
120 QString m_name;
121 int m_nameId;
122 int m_index;
123 int m_binding;
124 int m_activeUniformsCount;
125 int m_size;
126};
127QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderUniformBlock, Q_MOVABLE_TYPE)
128
129struct Q_AUTOTEST_EXPORT ShaderStorageBlock
130{
131 ShaderStorageBlock()
132 : m_nameId(-1)
133 , m_index(-1)
134 , m_binding(-1)
135 , m_size(0)
136 , m_activeVariablesCount(0)
137 {}
138
139 QString m_name;
140 int m_nameId;
141 int m_index;
142 int m_binding;
143 int m_size;
144 int m_activeVariablesCount;
145};
146QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, OpenGL, ShaderStorageBlock, Q_MOVABLE_TYPE)
147
148} // namespace OpenGL
149
150} // namespace Render
151
152} // namespace Qt3DRender
153
154QT_END_NAMESPACE
155
156#endif // QT3DRENDER_RENDER_OPENGL_SHADERVARIABLES_P_H
157

source code of qt3d/src/plugins/renderers/opengl/renderer/shadervariables_p.h