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39 | |
40 | #ifndef SCENE3DVIEW_P_H |
41 | #define SCENE3DVIEW_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QtQuick/QQuickItem> |
55 | #include <QtCore/QFlags> |
56 | #include <QtCore/QPointer> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | class QSGTexture; |
61 | |
62 | namespace Qt3DCore { |
63 | class QEntity; |
64 | class QNode; |
65 | } |
66 | |
67 | namespace Qt3DRender { |
68 | |
69 | class QLayer; |
70 | class QLayerFilter; |
71 | class Scene3DItem; |
72 | class QFrameGraphNode; |
73 | class QViewport; |
74 | |
75 | class Scene3DView : public QQuickItem |
76 | { |
77 | Q_OBJECT |
78 | Q_PROPERTY(Qt3DCore::QEntity* entity READ entity WRITE setEntity NOTIFY entityChanged) |
79 | Q_PROPERTY(Qt3DRender::Scene3DItem *scene3D READ scene3D WRITE setScene3D NOTIFY scene3DChanged) |
80 | Q_PROPERTY(bool ownsEntity READ ownsEntity WRITE setOwnsEntity NOTIFY ownsEntityChanged) |
81 | Q_CLASSINFO("DefaultProperty" , "entity" ) |
82 | |
83 | public: |
84 | enum DirtyFlag { |
85 | DirtyNode = 1 << 0, |
86 | DirtyTexture = 1 << 1 |
87 | }; |
88 | Q_DECLARE_FLAGS(DirtyFlags, DirtyFlag) |
89 | |
90 | explicit Scene3DView(QQuickItem *parent = nullptr); |
91 | ~Scene3DView(); |
92 | |
93 | Qt3DCore::QEntity *entity() const; |
94 | Scene3DItem *scene3D() const; |
95 | |
96 | Qt3DCore::QEntity *viewSubtree() const; |
97 | Qt3DRender::QFrameGraphNode *viewFrameGraph() const; |
98 | |
99 | void setTexture(QSGTexture *texture); |
100 | QSGTexture *texture() const; |
101 | |
102 | bool ownsEntity() const; |
103 | |
104 | void markSGNodeDirty(); |
105 | |
106 | public Q_SLOTS: |
107 | void setEntity(Qt3DCore::QEntity *entity); |
108 | void setScene3D(Scene3DItem *scene3D); |
109 | void setOwnsEntity(bool ownsEntity); |
110 | |
111 | Q_SIGNALS: |
112 | void entityChanged(); |
113 | void scene3DChanged(); |
114 | void ownsEntityChanged(); |
115 | |
116 | private: |
117 | QSGNode *updatePaintNode(QSGNode *node, UpdatePaintNodeData *nodeData) override; |
118 | void adoptSubtree(Qt3DCore::QEntity *subtree); |
119 | void abandonSubtree(Qt3DCore::QEntity *subtree); |
120 | |
121 | Scene3DItem *m_scene3D; |
122 | QPointer<Qt3DCore::QEntity> m_entity; |
123 | Qt3DCore::QNode *m_previousFGParent; |
124 | |
125 | Qt3DCore::QEntity *m_holderEntity; |
126 | Qt3DRender::QLayer *m_holderLayer; |
127 | Qt3DRender::QLayerFilter *m_holderLayerFilter; |
128 | Qt3DRender::QViewport *m_holderViewport; |
129 | |
130 | QMetaObject::Connection m_scene3DDestroyedConnection; |
131 | |
132 | DirtyFlags m_dirtyFlags; |
133 | QSGTexture *m_texture; |
134 | bool m_ownsEntity; |
135 | }; |
136 | |
137 | Q_DECLARE_OPERATORS_FOR_FLAGS(Scene3DView::DirtyFlags) |
138 | |
139 | |
140 | } // Qt3DRender |
141 | |
142 | QT_END_NAMESPACE |
143 | |
144 | #endif // SCENE3DVIEW_P_H |
145 | |