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36
37#include "quick3dmorphtarget_p.h"
38
39QT_BEGIN_NAMESPACE
40
41namespace Qt3DAnimation {
42namespace Quick {
43
44QQuick3DMorphTarget::QQuick3DMorphTarget(QObject *parent)
45 : QObject(parent)
46{
47}
48
49QQmlListProperty<Qt3DRender::QAttribute> QQuick3DMorphTarget::attributes()
50{
51 return QQmlListProperty<Qt3DRender::QAttribute>(this, 0,
52 &QQuick3DMorphTarget::appendAttribute,
53 &QQuick3DMorphTarget::attributeCount,
54 &QQuick3DMorphTarget::attributeAt,
55 &QQuick3DMorphTarget::clearAttributes);
56}
57
58void QQuick3DMorphTarget::appendAttribute(QQmlListProperty<Qt3DRender::QAttribute> *list, Qt3DRender::QAttribute *bar)
59{
60 QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(object: list->object);
61 if (target)
62 target->parentMorphTarget()->addAttribute(attribute: bar);
63}
64
65int QQuick3DMorphTarget::attributeCount(QQmlListProperty<Qt3DRender::QAttribute> *list)
66{
67 QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(object: list->object);
68 if (target)
69 return target->parentMorphTarget()->attributeList().count();
70 return 0;
71}
72
73Qt3DRender::QAttribute *QQuick3DMorphTarget::attributeAt(QQmlListProperty<Qt3DRender::QAttribute> *list, int index)
74{
75 QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(object: list->object);
76 if (target)
77 return qobject_cast<Qt3DRender::QAttribute *>(object: target->parentMorphTarget()->attributeList().at(i: index));
78 return nullptr;
79}
80
81void QQuick3DMorphTarget::clearAttributes(QQmlListProperty<Qt3DRender::QAttribute> *list)
82{
83 QQuick3DMorphTarget *target = qobject_cast<QQuick3DMorphTarget *>(object: list->object);
84 if (target) {
85 QVector<Qt3DRender::QAttribute *> emptyList;
86 target->parentMorphTarget()->setAttributes(emptyList);
87 }
88}
89
90} // namespace Quick
91} // namespace Qt3DAnimation
92
93QT_END_NAMESPACE
94

source code of qt3d/src/quick3d/quick3danimation/items/quick3dmorphtarget.cpp