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39
40#include "quick3dspritesheet_p.h"
41#include <Qt3DExtras/qspritesheetitem.h>
42
43QT_BEGIN_NAMESPACE
44
45namespace Qt3DExtras {
46namespace Extras {
47namespace Quick {
48
49Quick3DSpriteSheet::Quick3DSpriteSheet(QObject *parent)
50 : QObject(parent)
51{
52}
53
54Quick3DSpriteSheet::~Quick3DSpriteSheet()
55{
56}
57
58QQmlListProperty<Qt3DExtras::QSpriteSheetItem> Quick3DSpriteSheet::sprites()
59{
60 return QQmlListProperty<Qt3DExtras::QSpriteSheetItem>(this, 0,
61 &Quick3DSpriteSheet::appendSprite,
62 &Quick3DSpriteSheet::spriteCount,
63 &Quick3DSpriteSheet::spriteAt,
64 &Quick3DSpriteSheet::clearSprites);
65
66}
67
68void Quick3DSpriteSheet::appendSprite(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list,
69 Qt3DExtras::QSpriteSheetItem *sprite)
70{
71 Quick3DSpriteSheet *spritesheet = qobject_cast<Quick3DSpriteSheet *>(object: list->object);
72 spritesheet->parentSpriteSheet()->addSprite(sprite);
73}
74
75Qt3DExtras::QSpriteSheetItem *Quick3DSpriteSheet::spriteAt(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list, int index)
76{
77 Quick3DSpriteSheet *spritesheet = qobject_cast<Quick3DSpriteSheet *>(object: list->object);
78 return spritesheet->parentSpriteSheet()->sprites().at(i: index);
79}
80
81int Quick3DSpriteSheet::spriteCount(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list)
82{
83 Quick3DSpriteSheet *spritesheet = qobject_cast<Quick3DSpriteSheet *>(object: list->object);
84 return spritesheet->parentSpriteSheet()->sprites().count();
85}
86
87void Quick3DSpriteSheet::clearSprites(QQmlListProperty<Qt3DExtras::QSpriteSheetItem> *list)
88{
89 Quick3DSpriteSheet *spritesheet = qobject_cast<Quick3DSpriteSheet *>(object: list->object);
90 const auto sprites = spritesheet->parentSpriteSheet()->sprites();
91 for (QSpriteSheetItem *sprite : sprites)
92 spritesheet->parentSpriteSheet()->removeSprite(sprite);
93}
94
95} // namespace Quick
96} // namespace Extras
97} // namespace Qt3DExtras
98
99QT_END_NAMESPACE
100
101

source code of qt3d/src/quick3d/quick3dextras/items/quick3dspritesheet.cpp