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39
40#include <Qt3DRender/qtexture.h>
41
42#include <Qt3DQuickRender/private/quick3dlayerfilter_p.h>
43
44QT_BEGIN_NAMESPACE
45
46namespace Qt3DRender {
47
48namespace Render {
49
50namespace Quick {
51
52Quick3DLayerFilter::Quick3DLayerFilter(QObject *parent)
53 : QObject(parent)
54{
55}
56
57QQmlListProperty<QLayer> Quick3DLayerFilter::qmlLayers()
58{
59 return QQmlListProperty<QLayer>(this, 0,
60 &Quick3DLayerFilter::appendLayer,
61 &Quick3DLayerFilter::layerCount,
62 &Quick3DLayerFilter::layerAt,
63 &Quick3DLayerFilter::clearLayers);
64}
65
66void Quick3DLayerFilter::appendLayer(QQmlListProperty<QLayer> *list, QLayer *layer)
67{
68 Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(object: list->object);
69 if (filter) {
70 filter->parentFilter()->addLayer(layer);
71 }
72}
73
74QLayer *Quick3DLayerFilter::layerAt(QQmlListProperty<QLayer> *list, int index)
75{
76 Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(object: list->object);
77 if (filter) {
78 return filter->parentFilter()->layers().at(i: index);
79 }
80 return 0;
81}
82
83int Quick3DLayerFilter::layerCount(QQmlListProperty<QLayer> *list)
84{
85 Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(object: list->object);
86 if (filter) {
87 return filter->parentFilter()->layers().count();
88 }
89 return 0;
90}
91
92void Quick3DLayerFilter::clearLayers(QQmlListProperty<QLayer> *list)
93{
94 Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(object: list->object);
95 if (filter) {
96 const auto layers = filter->parentFilter()->layers();
97 for (QLayer *layer : layers)
98 filter->parentFilter()->removeLayer(layer);
99 }
100}
101
102} // Quick
103
104} // namespace Render
105
106} // Qt3D
107
108QT_END_NAMESPACE
109

source code of qt3d/src/quick3d/quick3drender/items/quick3dlayerfilter.cpp