| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 5 | ** Contact: https://www.qt.io/licensing/ |
| 6 | ** |
| 7 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 10 | ** Commercial License Usage |
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 12 | ** accordance with the commercial license agreement provided with the |
| 13 | ** Software or, alternatively, in accordance with the terms contained in |
| 14 | ** a written agreement between you and The Qt Company. For licensing terms |
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 32 | ** included in the packaging of this file. Please review the following |
| 33 | ** information to ensure the GNU General Public License requirements will |
| 34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ****************************************************************************/ |
| 40 | |
| 41 | #include <Qt3DQuickRender/private/quick3drenderpass_p.h> |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | namespace Qt3DRender { |
| 46 | namespace Render { |
| 47 | namespace Quick { |
| 48 | |
| 49 | Quick3DRenderPass::Quick3DRenderPass(QObject *parent) |
| 50 | : QObject(parent) |
| 51 | { |
| 52 | } |
| 53 | |
| 54 | QQmlListProperty<QFilterKey> Quick3DRenderPass::filterKeyList() |
| 55 | { |
| 56 | return QQmlListProperty<QFilterKey>(this, 0, |
| 57 | &Quick3DRenderPass::appendFilterKey, |
| 58 | &Quick3DRenderPass::filterKeysCount, |
| 59 | &Quick3DRenderPass::filterKeyAt, |
| 60 | &Quick3DRenderPass::clearFilterKey); |
| 61 | } |
| 62 | |
| 63 | QQmlListProperty<QRenderState> Quick3DRenderPass::renderStateList() |
| 64 | { |
| 65 | return QQmlListProperty<QRenderState>(this, 0, |
| 66 | &Quick3DRenderPass::appendRenderState, |
| 67 | &Quick3DRenderPass::renderStateCount, |
| 68 | &Quick3DRenderPass::renderStateAt, |
| 69 | &Quick3DRenderPass::clearRenderStates); |
| 70 | } |
| 71 | |
| 72 | QQmlListProperty<QParameter> Quick3DRenderPass::parameterList() |
| 73 | { |
| 74 | return QQmlListProperty<QParameter>(this, 0, |
| 75 | &Quick3DRenderPass::appendParameter, |
| 76 | &Quick3DRenderPass::parametersCount, |
| 77 | &Quick3DRenderPass::parameterAt, |
| 78 | &Quick3DRenderPass::clearParameterList); |
| 79 | } |
| 80 | |
| 81 | void Quick3DRenderPass::appendFilterKey(QQmlListProperty<QFilterKey> *list, QFilterKey *filterKey) |
| 82 | { |
| 83 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 84 | rPass->parentRenderPass()->addFilterKey(filterKey); |
| 85 | } |
| 86 | |
| 87 | QFilterKey *Quick3DRenderPass::filterKeyAt(QQmlListProperty<QFilterKey> *list, int index) |
| 88 | { |
| 89 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 90 | return rPass->parentRenderPass()->filterKeys().at(i: index); |
| 91 | } |
| 92 | |
| 93 | int Quick3DRenderPass::filterKeysCount(QQmlListProperty<QFilterKey> *list) |
| 94 | { |
| 95 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 96 | return rPass->parentRenderPass()->filterKeys().count(); |
| 97 | } |
| 98 | |
| 99 | void Quick3DRenderPass::clearFilterKey(QQmlListProperty<QFilterKey> *list) |
| 100 | { |
| 101 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 102 | const auto keys = rPass->parentRenderPass()->filterKeys(); |
| 103 | for (QFilterKey *c : keys) |
| 104 | rPass->parentRenderPass()->removeFilterKey(filterKey: c); |
| 105 | } |
| 106 | |
| 107 | void Quick3DRenderPass::appendRenderState(QQmlListProperty<QRenderState> *list, QRenderState *state) |
| 108 | { |
| 109 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 110 | rPass->parentRenderPass()->addRenderState(state); |
| 111 | } |
| 112 | |
| 113 | QRenderState *Quick3DRenderPass::renderStateAt(QQmlListProperty<QRenderState> *list, int index) |
| 114 | { |
| 115 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 116 | return rPass->parentRenderPass()->renderStates().at(i: index); |
| 117 | } |
| 118 | |
| 119 | int Quick3DRenderPass::renderStateCount(QQmlListProperty<QRenderState> *list) |
| 120 | { |
| 121 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 122 | return rPass->parentRenderPass()->renderStates().count(); |
| 123 | } |
| 124 | |
| 125 | void Quick3DRenderPass::clearRenderStates(QQmlListProperty<QRenderState> *list) |
| 126 | { |
| 127 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 128 | const auto states = rPass->parentRenderPass()->renderStates(); |
| 129 | for (QRenderState *s : states) |
| 130 | rPass->parentRenderPass()->removeRenderState(state: s); |
| 131 | } |
| 132 | |
| 133 | void Quick3DRenderPass::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param) |
| 134 | { |
| 135 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 136 | rPass->parentRenderPass()->addParameter(p: param); |
| 137 | } |
| 138 | |
| 139 | QParameter *Quick3DRenderPass::parameterAt(QQmlListProperty<QParameter> *list, int index) |
| 140 | { |
| 141 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 142 | return rPass->parentRenderPass()->parameters().at(i: index); |
| 143 | } |
| 144 | |
| 145 | int Quick3DRenderPass::parametersCount(QQmlListProperty<QParameter> *list) |
| 146 | { |
| 147 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 148 | return rPass->parentRenderPass()->parameters().count(); |
| 149 | } |
| 150 | |
| 151 | void Quick3DRenderPass::clearParameterList(QQmlListProperty<QParameter> *list) |
| 152 | { |
| 153 | Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(object: list->object); |
| 154 | const auto parameters = rPass->parentRenderPass()->parameters(); |
| 155 | for (QParameter *p : parameters) |
| 156 | rPass->parentRenderPass()->removeParameter(p); |
| 157 | } |
| 158 | |
| 159 | |
| 160 | } // namespace Quick |
| 161 | } // namespace Render |
| 162 | } // namespace Qt3DRender |
| 163 | |
| 164 | QT_END_NAMESPACE |
| 165 | |