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39 | |
40 | #include <Qt3DQuickRender/private/quick3dstateset_p.h> |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | |
44 | namespace Qt3DRender { |
45 | namespace Render { |
46 | namespace Quick { |
47 | |
48 | Quick3DStateSet::Quick3DStateSet(QObject *parent) |
49 | : QObject(parent) |
50 | { |
51 | } |
52 | |
53 | Quick3DStateSet::~Quick3DStateSet() |
54 | { |
55 | } |
56 | |
57 | QQmlListProperty<QRenderState> Quick3DStateSet::renderStateList() |
58 | { |
59 | return QQmlListProperty<QRenderState>(this, 0, |
60 | &Quick3DStateSet::appendRenderState, |
61 | &Quick3DStateSet::renderStateCount, |
62 | &Quick3DStateSet::renderStateAt, |
63 | &Quick3DStateSet::clearRenderStates); |
64 | |
65 | } |
66 | |
67 | void Quick3DStateSet::appendRenderState(QQmlListProperty<QRenderState> *list, QRenderState *state) |
68 | { |
69 | Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object); |
70 | stateSet->parentStateSet()->addRenderState(state); |
71 | } |
72 | |
73 | QRenderState *Quick3DStateSet::renderStateAt(QQmlListProperty<QRenderState> *list, int index) |
74 | { |
75 | Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object); |
76 | return stateSet->parentStateSet()->renderStates().at(i: index); |
77 | } |
78 | |
79 | int Quick3DStateSet::renderStateCount(QQmlListProperty<QRenderState> *list) |
80 | { |
81 | Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object); |
82 | return stateSet->parentStateSet()->renderStates().count(); |
83 | } |
84 | |
85 | void Quick3DStateSet::clearRenderStates(QQmlListProperty<QRenderState> *list) |
86 | { |
87 | Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(object: list->object); |
88 | const auto states = stateSet->parentStateSet()->renderStates(); |
89 | for (QRenderState *s : states) |
90 | stateSet->parentStateSet()->removeRenderState(state: s); |
91 | } |
92 | |
93 | } // namespace Quick |
94 | } // namespace Render |
95 | } // namespace Qt3DRender |
96 | |
97 | QT_END_NAMESPACE |
98 | |
99 | |