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| 39 | |
| 40 | #include "entityaccumulator_p.h" |
| 41 | #include "entityvisitor_p.h" |
| 42 | |
| 43 | QT_USE_NAMESPACE |
| 44 | using namespace Qt3DRender::Render; |
| 45 | |
| 46 | namespace { |
| 47 | |
| 48 | class Accumulator : public EntityVisitor |
| 49 | { |
| 50 | public: |
| 51 | Accumulator(std::function<bool(Entity *)> predicate, NodeManagers *manager) |
| 52 | : EntityVisitor(manager) |
| 53 | , m_predicate(predicate) |
| 54 | { |
| 55 | } |
| 56 | |
| 57 | EntityVisitor::Operation visit(Entity *entity) override { |
| 58 | if (m_predicate(entity)) |
| 59 | m_entities << entity; |
| 60 | return Continue; |
| 61 | } |
| 62 | |
| 63 | QVector<Entity *> m_entities; |
| 64 | |
| 65 | private: |
| 66 | std::function<bool(Entity *)> m_predicate; |
| 67 | }; |
| 68 | |
| 69 | } |
| 70 | |
| 71 | EntityAccumulator::EntityAccumulator(NodeManagers *manager) |
| 72 | : m_manager(manager) |
| 73 | , m_predicate([](Entity*) { return true; }) |
| 74 | { |
| 75 | |
| 76 | } |
| 77 | |
| 78 | EntityAccumulator::EntityAccumulator(std::function<bool (Entity *)> predicate, NodeManagers *manager) |
| 79 | : m_manager(manager) |
| 80 | , m_predicate(predicate) |
| 81 | { |
| 82 | |
| 83 | } |
| 84 | |
| 85 | /*! |
| 86 | * \internal |
| 87 | * |
| 88 | * Call this to traverse the scene graph and return all entities for |
| 89 | * which the predicate returns true. |
| 90 | * |
| 91 | * Can be useful to get all the entities that contain a specific type |
| 92 | * of component. |
| 93 | */ |
| 94 | QVector<Entity *> EntityAccumulator::apply(Entity *root) const |
| 95 | { |
| 96 | Accumulator a(m_predicate, m_manager); |
| 97 | a.apply(root); |
| 98 | return a.m_entities; |
| 99 | } |
| 100 | |