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39 | |
40 | #include "entityaccumulator_p.h" |
41 | #include "entityvisitor_p.h" |
42 | |
43 | QT_USE_NAMESPACE |
44 | using namespace Qt3DRender::Render; |
45 | |
46 | namespace { |
47 | |
48 | class Accumulator : public EntityVisitor |
49 | { |
50 | public: |
51 | Accumulator(std::function<bool(Entity *)> predicate, NodeManagers *manager) |
52 | : EntityVisitor(manager) |
53 | , m_predicate(predicate) |
54 | { |
55 | } |
56 | |
57 | EntityVisitor::Operation visit(Entity *entity) override { |
58 | if (m_predicate(entity)) |
59 | m_entities << entity; |
60 | return Continue; |
61 | } |
62 | |
63 | QVector<Entity *> m_entities; |
64 | |
65 | private: |
66 | std::function<bool(Entity *)> m_predicate; |
67 | }; |
68 | |
69 | } |
70 | |
71 | EntityAccumulator::EntityAccumulator(NodeManagers *manager) |
72 | : m_manager(manager) |
73 | , m_predicate([](Entity*) { return true; }) |
74 | { |
75 | |
76 | } |
77 | |
78 | EntityAccumulator::EntityAccumulator(std::function<bool (Entity *)> predicate, NodeManagers *manager) |
79 | : m_manager(manager) |
80 | , m_predicate(predicate) |
81 | { |
82 | |
83 | } |
84 | |
85 | /*! |
86 | * \internal |
87 | * |
88 | * Call this to traverse the scene graph and return all entities for |
89 | * which the predicate returns true. |
90 | * |
91 | * Can be useful to get all the entities that contain a specific type |
92 | * of component. |
93 | */ |
94 | QVector<Entity *> EntityAccumulator::apply(Entity *root) const |
95 | { |
96 | Accumulator a(m_predicate, m_manager); |
97 | a.apply(root); |
98 | return a.m_entities; |
99 | } |
100 | |