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39
40#include "offscreensurfacehelper_p.h"
41
42#include <Qt3DRender/private/abstractrenderer_p.h>
43#include <QtGui/qoffscreensurface.h>
44#include <QtGui/qsurfaceformat.h>
45#include <QtCore/qcoreapplication.h>
46#include <QtCore/qthread.h>
47
48QT_BEGIN_NAMESPACE
49
50namespace Qt3DRender {
51namespace Render {
52
53/*! \internal */
54OffscreenSurfaceHelper::OffscreenSurfaceHelper(AbstractRenderer *renderer,
55 QObject *parent)
56 : QObject(parent)
57 , m_renderer(renderer)
58 , m_offscreenSurface(nullptr)
59{
60 Q_ASSERT(renderer);
61}
62
63/*!
64 * \internal
65 * Called in context of main thread to create an offscreen surface
66 * which can later be made current with the Qt 3D OpenGL context to
67 * then allow graphics resources to be released cleanly.
68 */
69void OffscreenSurfaceHelper::createOffscreenSurface()
70{
71 Q_ASSERT(QThread::currentThread() == QCoreApplication::instance()->thread());
72 m_offscreenSurface = new QOffscreenSurface;
73 m_offscreenSurface->setParent(this);
74 m_offscreenSurface->setFormat(m_renderer->format());
75 m_offscreenSurface->setScreen(m_renderer->screen());
76 m_offscreenSurface->create();
77}
78
79} // namespace Render
80} // namespace Qt3DRender
81
82QT_END_NAMESPACE
83

source code of qt3d/src/render/backend/offscreensurfacehelper.cpp