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39 | |
40 | #include "platformsurfacefilter_p.h" |
41 | |
42 | #include <Qt3DRender/private/abstractrenderer_p.h> |
43 | |
44 | #include <QMetaObject> |
45 | #include <QPlatformSurfaceEvent> |
46 | #include <QOffscreenSurface> |
47 | #include <QtGui/qwindow.h> |
48 | |
49 | QT_BEGIN_NAMESPACE |
50 | |
51 | namespace Qt3DRender { |
52 | namespace Render { |
53 | |
54 | QSemaphore PlatformSurfaceFilter::m_surfacesSemaphore(1); |
55 | QHash<QSurface *, bool> PlatformSurfaceFilter::m_surfacesValidity; |
56 | |
57 | // Surface protection |
58 | // The surface is accessible from multiple threads at 3 potential places |
59 | // 1) In here (the frontend) when we receive an event |
60 | // 2) In the RenderViewJobs |
61 | // 3) In the Renderer for the submission |
62 | // * We don't need any protection in 2) as we are just copying the pointer |
63 | // but not performing any access to the texture as all the information |
64 | // we need has been cached in the RenderSurfaceSelector element |
65 | // * This leaves us with case 1 and 3. It is important that if the surface |
66 | // is about to be destroyed that we let the time to the submission thread |
67 | // to complete whatever it is doing with a surface before we have the time |
68 | // to process the AboutToBeDestroyed event. For that we have lockSurface, releaseSurface |
69 | // on the PlatformSurfaceFilter. But that's not enough, you need to be sure that |
70 | // the surface is still valid. When locked, you can use isSurfaceValid to check |
71 | // if a surface is still accessible. |
72 | // A Surface is valid when it has been created and becomes invalid when AboutToBeDestroyed |
73 | // has been called |
74 | // SurfaceLocker is a convenience type to perform locking an surface validity check |
75 | |
76 | PlatformSurfaceFilter::PlatformSurfaceFilter(QObject *parent) |
77 | : QObject(parent) |
78 | , m_obj(nullptr) |
79 | , m_surface(nullptr) |
80 | { |
81 | qRegisterMetaType<QSurface *>(typeName: "QSurface*" ); |
82 | } |
83 | |
84 | PlatformSurfaceFilter::~PlatformSurfaceFilter() |
85 | { |
86 | if (m_obj) |
87 | m_obj->removeEventFilter(obj: this); |
88 | } |
89 | |
90 | bool PlatformSurfaceFilter::eventFilter(QObject *obj, QEvent *e) |
91 | { |
92 | if (obj == m_obj && e->type() == QEvent::PlatformSurface) { |
93 | QPlatformSurfaceEvent *ev = static_cast<QPlatformSurfaceEvent *>(e); |
94 | |
95 | switch (ev->surfaceEventType()) { |
96 | case QPlatformSurfaceEvent::SurfaceCreated: |
97 | // set validy to true |
98 | { |
99 | markSurfaceAsValid(); |
100 | break; |
101 | } |
102 | |
103 | case QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed: |
104 | // set validity to false |
105 | { |
106 | SurfaceLocker lock(m_surface); |
107 | // If we remove it, the call to isSurfaceValid will |
108 | // implicitely return false |
109 | PlatformSurfaceFilter::m_surfacesValidity.remove(akey: m_surface); |
110 | break; |
111 | } |
112 | |
113 | default: |
114 | qCritical(msg: "Unknown surface type" ); |
115 | Q_UNREACHABLE(); |
116 | } |
117 | } |
118 | |
119 | if (obj == m_obj && e->type() == QEvent::Expose) { |
120 | QExposeEvent *ev = static_cast<QExposeEvent *>(e); |
121 | Q_UNUSED(ev); |
122 | // We could use this to tell to ignore the RenderView |
123 | // at submission time since it's not exposed |
124 | } |
125 | return false; |
126 | } |
127 | |
128 | void PlatformSurfaceFilter::lockSurface() |
129 | { |
130 | PlatformSurfaceFilter::m_surfacesSemaphore.acquire(n: 1); |
131 | } |
132 | |
133 | void PlatformSurfaceFilter::releaseSurface() |
134 | { |
135 | PlatformSurfaceFilter::m_surfacesSemaphore.release(n: 1); |
136 | } |
137 | |
138 | bool PlatformSurfaceFilter::isSurfaceValid(QSurface *surface) |
139 | { |
140 | // Should be called only when the surface is locked |
141 | // with the semaphore |
142 | return m_surfacesValidity.value(akey: surface, adefaultValue: false); |
143 | } |
144 | |
145 | void PlatformSurfaceFilter::markSurfaceAsValid() |
146 | { |
147 | SurfaceLocker lock(m_surface); |
148 | PlatformSurfaceFilter::m_surfacesValidity.insert(akey: m_surface, avalue: true); |
149 | } |
150 | |
151 | SurfaceLocker::SurfaceLocker(QSurface *surface) |
152 | : m_surface(surface) |
153 | { |
154 | PlatformSurfaceFilter::lockSurface(); |
155 | } |
156 | |
157 | SurfaceLocker::~SurfaceLocker() |
158 | { |
159 | PlatformSurfaceFilter::releaseSurface(); |
160 | } |
161 | |
162 | bool SurfaceLocker::isSurfaceValid() const |
163 | { |
164 | return PlatformSurfaceFilter::isSurfaceValid(surface: m_surface); |
165 | } |
166 | |
167 | } // namespace Render |
168 | } // namespace Qt3DRender |
169 | |
170 | QT_END_NAMESPACE |
171 | |