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3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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39 | |
40 | #include "renderthread_p.h" |
41 | #include <Qt3DRender/private/abstractrenderer_p.h> |
42 | #include <Qt3DRender/private/renderlogging_p.h> |
43 | #include <QEventLoop> |
44 | #include <QTime> |
45 | #include <QMutexLocker> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | namespace Qt3DRender { |
50 | |
51 | namespace Render { |
52 | |
53 | RenderThread::RenderThread(AbstractRenderer *renderer) |
54 | : QThread(), |
55 | m_renderer(renderer), |
56 | m_semaphore(0) |
57 | { |
58 | } |
59 | |
60 | RenderThread::~RenderThread() |
61 | { |
62 | } |
63 | |
64 | // Called by Renderer in the context of the Aspect Thread |
65 | void RenderThread::waitForStart( Priority priority ) |
66 | { |
67 | qCDebug(Render::Backend) << "Starting Render thread and then going to sleep until it is ready for us..." ; |
68 | start( priority ); |
69 | m_semaphore.acquire(); |
70 | qCDebug(Render::Backend) << "Render thread is now ready & calling thread is now awake again" ; |
71 | } |
72 | |
73 | // RenderThread context |
74 | void RenderThread::run() |
75 | { |
76 | // return control to the aspect thread that created us. |
77 | m_semaphore.release(); |
78 | |
79 | // This call to Renderer::initialize() waits for a surface to be set on the |
80 | // renderer in the context of the Aspect Thread |
81 | m_renderer->initialize(); |
82 | |
83 | // Enter the main OpenGL submission loop. |
84 | m_renderer->render(); |
85 | |
86 | // Clean up any OpenGL resources |
87 | m_renderer->releaseGraphicsResources(); |
88 | |
89 | qCDebug(Render::Backend) << "Exiting RenderThread" ; |
90 | } |
91 | |
92 | } // namespace Render |
93 | |
94 | } // namespace Qt3DRender |
95 | |
96 | QT_END_NAMESPACE |
97 | |