| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "renderthread_p.h" | 
| 41 | #include <Qt3DRender/private/abstractrenderer_p.h> | 
| 42 | #include <Qt3DRender/private/renderlogging_p.h> | 
| 43 | #include <QEventLoop> | 
| 44 | #include <QTime> | 
| 45 | #include <QMutexLocker> | 
| 46 |  | 
| 47 | QT_BEGIN_NAMESPACE | 
| 48 |  | 
| 49 | namespace Qt3DRender { | 
| 50 |  | 
| 51 | namespace Render { | 
| 52 |  | 
| 53 | RenderThread::RenderThread(AbstractRenderer *renderer) | 
| 54 |     : QThread(), | 
| 55 |       m_renderer(renderer), | 
| 56 |       m_semaphore(0) | 
| 57 | { | 
| 58 | } | 
| 59 |  | 
| 60 | RenderThread::~RenderThread() | 
| 61 | { | 
| 62 | } | 
| 63 |  | 
| 64 | // Called by Renderer in the context of the Aspect Thread | 
| 65 | void RenderThread::waitForStart( Priority priority ) | 
| 66 | { | 
| 67 |     qCDebug(Render::Backend) << "Starting Render thread and then going to sleep until it is ready for us..." ; | 
| 68 |     start( priority ); | 
| 69 |     m_semaphore.acquire(); | 
| 70 |     qCDebug(Render::Backend) << "Render thread is now ready & calling thread is now awake again" ; | 
| 71 | } | 
| 72 |  | 
| 73 | // RenderThread context | 
| 74 | void RenderThread::run() | 
| 75 | { | 
| 76 |     // return control to the aspect thread that created us. | 
| 77 |     m_semaphore.release(); | 
| 78 |  | 
| 79 |     // This call to Renderer::initialize() waits for a surface to be set on the | 
| 80 |     // renderer in the context of the Aspect Thread | 
| 81 |     m_renderer->initialize(); | 
| 82 |  | 
| 83 |     // Enter the main OpenGL submission loop. | 
| 84 |     m_renderer->render(); | 
| 85 |  | 
| 86 |     // Clean up any OpenGL resources | 
| 87 |     m_renderer->releaseGraphicsResources(); | 
| 88 |  | 
| 89 |     qCDebug(Render::Backend) << "Exiting RenderThread" ; | 
| 90 | } | 
| 91 |  | 
| 92 | } // namespace Render | 
| 93 |  | 
| 94 | } // namespace Qt3DRender | 
| 95 |  | 
| 96 | QT_END_NAMESPACE | 
| 97 |  |