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39
40#ifndef QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H
41#define QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <Qt3DCore/qnodeid.h>
55
56#include <private/qt3drender_global_p.h>
57
58QT_BEGIN_NAMESPACE
59
60class QMutex;
61
62namespace Qt3DRender
63{
64namespace Render {
65
66class TextureManager;
67class AttachmentManager;
68class GLTextureManager;
69class EntityManager;
70class NodeManagers;
71class AbstractRenderer;
72
73class RenderBackendResourceAccessor
74{
75public:
76 enum ResourceType {
77 OGLTextureWrite,
78 OGLTextureRead,
79 OutputAttachment,
80 EntityHandle,
81 };
82
83 virtual ~RenderBackendResourceAccessor();
84 virtual bool accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) = 0;
85};
86
87class Q_3DRENDERSHARED_PRIVATE_EXPORT ResourceAccessor : public RenderBackendResourceAccessor
88{
89public:
90 ResourceAccessor(AbstractRenderer *renderer, NodeManagers *mgr);
91 bool accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) final;
92private:
93 AbstractRenderer *m_renderer;
94 TextureManager *m_textureManager;
95 AttachmentManager *m_attachmentManager;
96 EntityManager *m_entityManager;
97};
98
99} // namespace Render
100} // namespace Qt3DRender
101
102QT_END_NAMESPACE
103
104#endif // QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H
105

source code of qt3d/src/render/backend/resourceaccessor_p.h