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39 | |
40 | #ifndef QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H |
41 | #define QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DCore/qnodeid.h> |
55 | |
56 | #include <private/qt3drender_global_p.h> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | class QMutex; |
61 | |
62 | namespace Qt3DRender |
63 | { |
64 | namespace Render { |
65 | |
66 | class TextureManager; |
67 | class AttachmentManager; |
68 | class GLTextureManager; |
69 | class EntityManager; |
70 | class NodeManagers; |
71 | class AbstractRenderer; |
72 | |
73 | class RenderBackendResourceAccessor |
74 | { |
75 | public: |
76 | enum ResourceType { |
77 | OGLTextureWrite, |
78 | OGLTextureRead, |
79 | OutputAttachment, |
80 | EntityHandle, |
81 | }; |
82 | |
83 | virtual ~RenderBackendResourceAccessor(); |
84 | virtual bool accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) = 0; |
85 | }; |
86 | |
87 | class Q_3DRENDERSHARED_PRIVATE_EXPORT ResourceAccessor : public RenderBackendResourceAccessor |
88 | { |
89 | public: |
90 | ResourceAccessor(AbstractRenderer *renderer, NodeManagers *mgr); |
91 | bool accessResource(ResourceType type, Qt3DCore::QNodeId nodeId, void **handle, QMutex **lock) final; |
92 | private: |
93 | AbstractRenderer *m_renderer; |
94 | TextureManager *m_textureManager; |
95 | AttachmentManager *m_attachmentManager; |
96 | EntityManager *m_entityManager; |
97 | }; |
98 | |
99 | } // namespace Render |
100 | } // namespace Qt3DRender |
101 | |
102 | QT_END_NAMESPACE |
103 | |
104 | #endif // QT3DRENDER_RENDER_RESOURCEACCESSOR_P_H |
105 | |