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39 | |
40 | #include "qdispatchcompute.h" |
41 | #include "qdispatchcompute_p.h" |
42 | #include <Qt3DRender/qframegraphnodecreatedchange.h> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | namespace Qt3DRender { |
47 | /*! |
48 | \class Qt3DRender::QDispatchCompute |
49 | \inmodule Qt3DRender |
50 | \since 5.7 |
51 | \ingroup framegraph |
52 | \brief FrameGraph node to issue work for the compute shader on GPU. |
53 | |
54 | A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to |
55 | run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group |
56 | sizes for the compute shader invocation. QComputeCommand components need to be added |
57 | to entities to instruct Qt3D to select the materials and geometry from the entities |
58 | for the compute invocation. The work group sizes for the shader invocation will be |
59 | the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand. |
60 | |
61 | */ |
62 | |
63 | /*! |
64 | \qmltype DispatchCompute |
65 | \inqmlmodule Qt3D.Render |
66 | \instantiates Qt3DRender::QDispatchCompute |
67 | \inherits FrameGraphNode |
68 | \since 5.7 |
69 | \brief FrameGraph node to issue work for the compute shader on GPU. |
70 | |
71 | A DispatchCompute allows work to be issued for the compute shader to run on the GPU. |
72 | The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for |
73 | the compute shader invocation. ComputeCommand components need to be added |
74 | to entities to instruct Qt3D to select the materials and geometry from the entities |
75 | for the compute invocation. The work group sizes for the shader invocation will be |
76 | the maximum of the work group sizes specified in DispatchCompute and ComputeCommand. |
77 | */ |
78 | |
79 | /*! |
80 | \qmlproperty int DispatchCompute::workGroupX |
81 | Specifies X workgroup size. |
82 | */ |
83 | |
84 | /*! |
85 | \qmlproperty int DispatchCompute::workGroupY |
86 | Specifies Y workgroup size. |
87 | */ |
88 | |
89 | /*! |
90 | \qmlproperty int DispatchCompute::workGroupZ |
91 | Specifies Z workgroup size. |
92 | */ |
93 | |
94 | /*! |
95 | The constructor creates an instance with the specified \a parent. |
96 | */ |
97 | QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent) |
98 | : QFrameGraphNode(*new QDispatchComputePrivate(), parent) |
99 | { |
100 | } |
101 | |
102 | /*! \internal */ |
103 | QDispatchCompute::~QDispatchCompute() |
104 | { |
105 | } |
106 | |
107 | int QDispatchCompute::workGroupX() const |
108 | { |
109 | Q_D(const QDispatchCompute); |
110 | return d->m_workGroupX; |
111 | } |
112 | |
113 | int QDispatchCompute::workGroupY() const |
114 | { |
115 | Q_D(const QDispatchCompute); |
116 | return d->m_workGroupY; |
117 | } |
118 | |
119 | int QDispatchCompute::workGroupZ() const |
120 | { |
121 | Q_D(const QDispatchCompute); |
122 | return d->m_workGroupZ; |
123 | } |
124 | |
125 | /*! |
126 | \property Qt3DRender::QDispatchCompute::workGroupX |
127 | Specifies X workgroup. |
128 | */ |
129 | void QDispatchCompute::setWorkGroupX(int workGroupX) |
130 | { |
131 | Q_D(QDispatchCompute); |
132 | if (d->m_workGroupX != workGroupX) { |
133 | d->m_workGroupX = workGroupX; |
134 | emit workGroupXChanged(); |
135 | } |
136 | } |
137 | |
138 | /*! |
139 | \property Qt3DRender::QDispatchCompute::workGroupY |
140 | Specifies Y workgroup. |
141 | */ |
142 | void QDispatchCompute::setWorkGroupY(int workGroupY) |
143 | { |
144 | Q_D(QDispatchCompute); |
145 | if (d->m_workGroupY != workGroupY) { |
146 | d->m_workGroupY = workGroupY; |
147 | emit workGroupYChanged(); |
148 | } |
149 | } |
150 | |
151 | /*! |
152 | \property Qt3DRender::QDispatchCompute::workGroupZ |
153 | Specifies Z workgroup. |
154 | */ |
155 | void QDispatchCompute::setWorkGroupZ(int workGroupZ) |
156 | { |
157 | Q_D(QDispatchCompute); |
158 | if (d->m_workGroupZ != workGroupZ) { |
159 | d->m_workGroupZ = workGroupZ; |
160 | emit workGroupZChanged(); |
161 | } |
162 | |
163 | } |
164 | |
165 | Qt3DCore::QNodeCreatedChangeBasePtr QDispatchCompute::createNodeCreationChange() const |
166 | { |
167 | auto creationChange = QFrameGraphNodeCreatedChangePtr<QDispatchComputeData>::create(arguments: this); |
168 | auto &data = creationChange->data; |
169 | Q_D(const QDispatchCompute); |
170 | data.workGroupX = d->m_workGroupX; |
171 | data.workGroupY = d->m_workGroupY; |
172 | data.workGroupZ = d->m_workGroupZ; |
173 | return creationChange; |
174 | } |
175 | |
176 | } // Qt3DRender |
177 | |
178 | QT_END_NAMESPACE |
179 | |
180 | |