1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "qnodraw.h" |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | |
44 | namespace Qt3DRender { |
45 | |
46 | /*! |
47 | \class Qt3DRender::QNoDraw |
48 | \inmodule Qt3DRender |
49 | |
50 | \brief When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this |
51 | prevents the renderer from rendering any primitive. |
52 | |
53 | Qt3DRender::QNoDraw should be used when the FrameGraph needs to set up some render |
54 | states or clear some buffers without requiring any mesh to be drawn. It has |
55 | the same effect as having a Qt3DRender::QRenderPassFilter that matches none of |
56 | available Qt3DRender::QRenderPass instances of the scene without the overhead cost |
57 | of actually performing the filtering. |
58 | |
59 | When disabled, a Qt3DRender::QNoDraw node won't prevent the scene from |
60 | being rendered. Toggling the enabled property is therefore a way to make a |
61 | Qt3DRender::QNoDraw active or inactive. |
62 | |
63 | Qt3DRender::QNoDraw is usually used as a child of a |
64 | Qt3DRendeR::QClearBuffers node to prevent from drawing the scene when there |
65 | are multiple render passes. |
66 | |
67 | \code |
68 | Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(); |
69 | Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(viewport); |
70 | |
71 | Qt3DRender::QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(cameraSelector); |
72 | clearBuffers->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); |
73 | |
74 | Qt3DRender::QNoDraw *noDraw = new Qt3DRender::QNoDraw(clearBuffers); |
75 | |
76 | Qt3DRender::QRenderPassFilter *mainPass = new Qt3DRender::QRenderPassFilter(cameraSelector); |
77 | .... |
78 | Qt3DRender::QRenderPassFilter *previewPass = new Qt3DRender::QRenderPassFilter(cameraSelector); |
79 | .... |
80 | \endcode |
81 | |
82 | \since 5.5 |
83 | */ |
84 | |
85 | /*! |
86 | \qmltype NoDraw |
87 | \instantiates Qt3DRender::QNoDraw |
88 | \inherits FrameGraphNode |
89 | \inqmlmodule Qt3D.Render |
90 | \since 5.5 |
91 | \brief When a NoDraw node is present in a FrameGraph branch, this |
92 | prevents the renderer from rendering any primitive. |
93 | |
94 | NoDraw should be used when the FrameGraph needs to set up some render |
95 | states or clear some buffers without requiring any mesh to be drawn. It has |
96 | the same effect as having a Qt3DRender::QRenderPassFilter that matches none |
97 | of available Qt3DRender::QRenderPass instances of the scene without the |
98 | overhead cost of actually performing the filtering. |
99 | |
100 | When disabled, a NoDraw node won't prevent the scene from being rendered. |
101 | Toggling the enabled property is therefore a way to make a NoDraw active or |
102 | inactive. |
103 | |
104 | NoDraw is usually used as a child of a ClearBuffers node to prevent from |
105 | drawing the scene when there are multiple render passes. |
106 | |
107 | \code |
108 | |
109 | Viewport { |
110 | CameraSelector { |
111 | ClearBuffers { |
112 | buffers: ClearBuffers.ColorDepthBuffer |
113 | NoDraw { } // Prevents from drawing anything |
114 | } |
115 | RenderPassFilter { |
116 | ... |
117 | } |
118 | RenderPassFilter { |
119 | ... |
120 | } |
121 | } |
122 | } |
123 | |
124 | \endcode |
125 | */ |
126 | |
127 | /*! |
128 | The constructor creates an instance with the specified \a parent. |
129 | */ |
130 | QNoDraw::QNoDraw(QNode *parent) |
131 | : QFrameGraphNode(parent) |
132 | { |
133 | } |
134 | |
135 | /*! \internal */ |
136 | QNoDraw::~QNoDraw() |
137 | { |
138 | } |
139 | |
140 | } // namespace Qt3DRender |
141 | |
142 | QT_END_NAMESPACE |
143 | |