| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qnodraw.h" | 
| 41 |  | 
| 42 | QT_BEGIN_NAMESPACE | 
| 43 |  | 
| 44 | namespace Qt3DRender { | 
| 45 |  | 
| 46 | /*! | 
| 47 |     \class Qt3DRender::QNoDraw | 
| 48 |     \inmodule Qt3DRender | 
| 49 |  | 
| 50 |     \brief When a Qt3DRender::QNoDraw node is present in a FrameGraph branch, this | 
| 51 |     prevents the renderer from rendering any primitive. | 
| 52 |  | 
| 53 |     Qt3DRender::QNoDraw should be used when the FrameGraph needs to set up some render | 
| 54 |     states or clear some buffers without requiring any mesh to be drawn. It has | 
| 55 |     the same effect as having a Qt3DRender::QRenderPassFilter that matches none of | 
| 56 |     available Qt3DRender::QRenderPass instances of the scene without the overhead cost | 
| 57 |     of actually performing the filtering. | 
| 58 |  | 
| 59 |     When disabled, a Qt3DRender::QNoDraw node won't prevent the scene from | 
| 60 |     being rendered. Toggling the enabled property is therefore a way to make a | 
| 61 |     Qt3DRender::QNoDraw active or inactive. | 
| 62 |  | 
| 63 |     Qt3DRender::QNoDraw is usually used as a child of a | 
| 64 |     Qt3DRendeR::QClearBuffers node to prevent from drawing the scene when there | 
| 65 |     are multiple render passes. | 
| 66 |  | 
| 67 |     \code | 
| 68 |     Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(); | 
| 69 |     Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(viewport); | 
| 70 |  | 
| 71 |     Qt3DRender::QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(cameraSelector); | 
| 72 |     clearBuffers->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); | 
| 73 |  | 
| 74 |     Qt3DRender::QNoDraw *noDraw = new Qt3DRender::QNoDraw(clearBuffers); | 
| 75 |  | 
| 76 |     Qt3DRender::QRenderPassFilter *mainPass = new Qt3DRender::QRenderPassFilter(cameraSelector); | 
| 77 |     .... | 
| 78 |     Qt3DRender::QRenderPassFilter *previewPass = new Qt3DRender::QRenderPassFilter(cameraSelector); | 
| 79 |     .... | 
| 80 |     \endcode | 
| 81 |  | 
| 82 |     \since 5.5 | 
| 83 |  */ | 
| 84 |  | 
| 85 | /*! | 
| 86 |     \qmltype NoDraw | 
| 87 |     \instantiates Qt3DRender::QNoDraw | 
| 88 |     \inherits FrameGraphNode | 
| 89 |     \inqmlmodule Qt3D.Render | 
| 90 |     \since 5.5 | 
| 91 |     \brief When a NoDraw node is present in a FrameGraph branch, this | 
| 92 |      prevents the renderer from rendering any primitive. | 
| 93 |  | 
| 94 |     NoDraw should be used when the FrameGraph needs to set up some render | 
| 95 |     states or clear some buffers without requiring any mesh to be drawn. It has | 
| 96 |     the same effect as having a Qt3DRender::QRenderPassFilter that matches none | 
| 97 |     of available Qt3DRender::QRenderPass instances of the scene without the | 
| 98 |     overhead cost of actually performing the filtering. | 
| 99 |  | 
| 100 |     When disabled, a NoDraw node won't prevent the scene from being rendered. | 
| 101 |     Toggling the enabled property is therefore a way to make a NoDraw active or | 
| 102 |     inactive. | 
| 103 |  | 
| 104 |     NoDraw is usually used as a child of a ClearBuffers node to prevent from | 
| 105 |     drawing the scene when there are multiple render passes. | 
| 106 |  | 
| 107 |     \code | 
| 108 |  | 
| 109 |     Viewport { | 
| 110 |         CameraSelector { | 
| 111 |             ClearBuffers { | 
| 112 |                 buffers: ClearBuffers.ColorDepthBuffer | 
| 113 |                 NoDraw { } // Prevents from drawing anything | 
| 114 |             } | 
| 115 |             RenderPassFilter { | 
| 116 |                 ... | 
| 117 |             } | 
| 118 |             RenderPassFilter { | 
| 119 |                 ... | 
| 120 |             } | 
| 121 |         } | 
| 122 |     } | 
| 123 |  | 
| 124 |     \endcode | 
| 125 | */ | 
| 126 |  | 
| 127 | /*! | 
| 128 |   The constructor creates an instance with the specified \a parent. | 
| 129 |  */ | 
| 130 | QNoDraw::QNoDraw(QNode *parent) | 
| 131 |     : QFrameGraphNode(parent) | 
| 132 | { | 
| 133 | } | 
| 134 |  | 
| 135 | /*! \internal */ | 
| 136 | QNoDraw::~QNoDraw() | 
| 137 | { | 
| 138 | } | 
| 139 |  | 
| 140 | } // namespace Qt3DRender | 
| 141 |  | 
| 142 | QT_END_NAMESPACE | 
| 143 |  |