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39 | |
40 | #include "qnopicking.h" |
41 | |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | namespace Qt3DRender { |
46 | |
47 | /*! |
48 | \class Qt3DRender::QNoPicking |
49 | \inmodule Qt3DRender |
50 | \since 5.14 |
51 | |
52 | \brief When a Qt3DRender::QNoPicking node is present in a FrameGraph |
53 | branch, this prevents the render aspect from performing picking selection |
54 | for the given branch. |
55 | |
56 | When disabled, a Qt3DRender::QNoPicking node won't prevent picking from |
57 | being performed. Toggling the enabled property is therefore a way to make a |
58 | Qt3DRender::QNoPicking active or inactive. |
59 | |
60 | When using multiple subviewports in the FrameGraph, QNoPicking can be |
61 | useful to prevent picking conflicts between overlapping viewports or non |
62 | visual ones. It can also be used as an optimization to prevent unnecessary |
63 | work for hidden viewports or for sections of the scenes which don't require |
64 | any picking. |
65 | |
66 | \code |
67 | Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport(); |
68 | Qt3DRender::QCameraSelector *cameraSelector = new Qt3DRender::QCameraSelector(viewport); |
69 | Qt3DRender::QNoPicking *noPicking = new Qt3DRender::QNoPicking(cameraSelector); |
70 | |
71 | Qt3DRender::QClearBuffers *clearBuffers = new Qt3DRender::QClearBuffers(noPicking); |
72 | clearBuffers->setBuffers(Qt3DRender::QClearBuffers::ColorDepthBuffer); |
73 | |
74 | Qt3DRender::QRenderPassFilter *mainPass = new Qt3DRender::QRenderPassFilter(cameraSelector); |
75 | .... |
76 | Qt3DRender::QRenderPassFilter *previewPass = new Qt3DRender::QRenderPassFilter(cameraSelector); |
77 | .... |
78 | \endcode |
79 | \sa Qt3DRender::QObjectPicker, Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster |
80 | */ |
81 | |
82 | /*! |
83 | \qmltype NoPicking |
84 | \instantiates Qt3DRender::QNoPicking |
85 | \inherits FrameGraphNode |
86 | \inqmlmodule Qt3D.Render |
87 | \since 5.14 |
88 | |
89 | \brief When a NoPicking node is present in a FrameGraph branch, this |
90 | prevents the render aspect from performing picking selection for the given |
91 | branch. |
92 | |
93 | When disabled, a NoPicking node won't prevent picking from being performed. |
94 | Toggling the enabled property is therefore a way to make a NoPicking active |
95 | or inactive. |
96 | |
97 | When using multiple subviewports in the FrameGraph, NoPicking can be useful |
98 | to prevent picking conflicts between overlapping viewports or non visual |
99 | ones. It can also be used as an optimization to prevent unnecessary work for |
100 | hidden viewports or for sections of the scenes which don't require any |
101 | picking. |
102 | |
103 | |
104 | \code |
105 | |
106 | Viewport { |
107 | CameraSelector { |
108 | NoPicking { |
109 | ClearBuffers { |
110 | buffers: ClearBuffers.ColorDepthBuffer |
111 | NoDraw { } // Prevents from drawing anything |
112 | } |
113 | RenderPassFilter { |
114 | ... |
115 | } |
116 | RenderPassFilter { |
117 | ... |
118 | } |
119 | } |
120 | } |
121 | } |
122 | |
123 | \endcode |
124 | \sa ObjectPicker, RayCaster, ScreenRayCaster |
125 | |
126 | */ |
127 | |
128 | QNoPicking::QNoPicking(Qt3DCore::QNode *parent) |
129 | : QFrameGraphNode(parent) |
130 | { |
131 | } |
132 | |
133 | QNoPicking::~QNoPicking() |
134 | { |
135 | } |
136 | |
137 | } // namespace Qt3DRender |
138 | |
139 | QT_END_NAMESPACE |
140 | |