| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsetfence.h" | 
| 41 | #include "qsetfence_p.h" | 
| 42 | #include <Qt3DRender/private/qframegraphnodecreatedchange_p.h> | 
| 43 | #include <Qt3DCore/qpropertyupdatedchange.h> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | namespace Qt3DRender { | 
| 48 |  | 
| 49 | QSetFencePrivate::QSetFencePrivate() | 
| 50 |     : QFrameGraphNodePrivate() | 
| 51 |     , m_handleType(QSetFence::NoHandle) | 
| 52 |     , m_handle(QVariant()) | 
| 53 | { | 
| 54 | } | 
| 55 |  | 
| 56 | /*! | 
| 57 |     \class Qt3DRender::QSetFence | 
| 58 |     \inmodule Qt3DRender | 
| 59 |     \brief FrameGraphNode used to insert a fence in the graphics command stream. | 
| 60 |  | 
| 61 |     Fence allow to synchronosize GPU and CPU workloads. GPU commands usually | 
| 62 |     are non-blocking. When issued, commands are inserted in command buffers | 
| 63 |     which will be read at a later time by the GPU. In some cases, you want to | 
| 64 |     continue processing or issue specific command only when you are sure a | 
| 65 |     command has been executed by the hardware. Fences are a way to do so. This | 
| 66 |     is especially important when using 3rd party engines with Qt3D, Qt3D should | 
| 67 |     only access shared resources when we know the other engine command are done | 
| 68 |     modifying the resource. | 
| 69 |  | 
| 70 |     QSetFence is a FrameGraph node that inserts a fence into the command | 
| 71 |     stream. It can then be used in conjunction with \l QWaitFence or by | 
| 72 |     extracting the underlying handle. | 
| 73 |  | 
| 74 |     The handle property will be updated once the renderer has created the | 
| 75 |     underlying fence resource. The handle will remain valid as long as it | 
| 76 |     remains in the unsignaled state. Once it has reached the signaled state, it | 
| 77 |     will be destroyed and a new handle will be created. That means that | 
| 78 |     depending on how long it takes for the fence to be signaled, the same | 
| 79 |     handle could be used over several frames. | 
| 80 |  | 
| 81 |     \since 5.13 | 
| 82 |  */ | 
| 83 | QSetFence::QSetFence(Qt3DCore::QNode *parent) | 
| 84 |     : QFrameGraphNode(*new QSetFencePrivate(), parent) | 
| 85 | { | 
| 86 | } | 
| 87 |  | 
| 88 | QSetFence::~QSetFence() | 
| 89 | { | 
| 90 | } | 
| 91 |  | 
| 92 | QSetFence::QSetFence(QSetFencePrivate &dd, Qt3DCore::QNode *parent) | 
| 93 |     : QFrameGraphNode(dd, parent) | 
| 94 | { | 
| 95 | } | 
| 96 |  | 
| 97 | /*! | 
| 98 |     \qmlproperty HandleType SetFence::handleType | 
| 99 |  | 
| 100 |     Specifies the type of handle being used. Currently only OpenGL Fence ids | 
| 101 |     are supported. | 
| 102 | */ | 
| 103 | /*! | 
| 104 |     \property Qt3DRender::QSetFence::handleType | 
| 105 |  | 
| 106 |     Specifies the type of handle being used. Currently only OpenGL Fence ids | 
| 107 |     are supported. | 
| 108 | */ | 
| 109 | QSetFence::HandleType QSetFence::handleType() const | 
| 110 | { | 
| 111 |     Q_D(const QSetFence); | 
| 112 |     return d->m_handleType; | 
| 113 | } | 
| 114 |  | 
| 115 | void QSetFencePrivate::setHandleType(QSetFence::HandleType type) | 
| 116 | { | 
| 117 |     Q_Q(QSetFence); | 
| 118 |     if (m_handleType != type) { | 
| 119 |         const bool blocked = q->blockNotifications(block: true); | 
| 120 |         m_handleType = type; | 
| 121 |         emit q->handleTypeChanged(handleType: type); | 
| 122 |         q->blockNotifications(block: blocked); | 
| 123 |     } | 
| 124 | } | 
| 125 |  | 
| 126 | /*! | 
| 127 |     \qmlproperty variant SetFence::handle | 
| 128 |  | 
| 129 |     Holds the underlying fence handle wrapped in a variant. | 
| 130 | */ | 
| 131 | /*! | 
| 132 |     \property Qt3DRender::QSetFence::handle | 
| 133 |  | 
| 134 |     Holds the underlying fence handle wrapped in a QVariant. | 
| 135 | */ | 
| 136 | QVariant QSetFence::handle() const | 
| 137 | { | 
| 138 |     Q_D(const QSetFence); | 
| 139 |     return d->m_handle; | 
| 140 | } | 
| 141 |  | 
| 142 | void QSetFencePrivate::setHandle(QVariant handle) | 
| 143 | { | 
| 144 |     Q_Q(QSetFence); | 
| 145 |     if (m_handle != handle) { | 
| 146 |         const bool blocked = q->blockNotifications(block: true); | 
| 147 |         m_handle = handle; | 
| 148 |         emit q->handleChanged(handle); | 
| 149 |         q->blockNotifications(block: blocked); | 
| 150 |     } | 
| 151 | } | 
| 152 |  | 
| 153 | void QSetFence::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) | 
| 154 | { | 
| 155 |     Qt3DCore::QPropertyUpdatedChangePtr e = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(src: change); | 
| 156 |     if (e->type() == Qt3DCore::PropertyUpdated) { | 
| 157 |         Q_D(QSetFence); | 
| 158 |         if (e->propertyName() == QByteArrayLiteral("handle" )) | 
| 159 |             d->setHandle(e->value()); | 
| 160 |         else if (e->propertyName() == QByteArrayLiteral("handleType" )) | 
| 161 |             d->setHandleType(static_cast<Qt3DRender::QSetFence::HandleType>(e->value().toInt())); | 
| 162 |     } | 
| 163 | } | 
| 164 |  | 
| 165 | Qt3DCore::QNodeCreatedChangeBasePtr QSetFence::createNodeCreationChange() const | 
| 166 | { | 
| 167 |     auto creationChange = QFrameGraphNodeCreatedChangePtr<QSetFenceData>::create(arguments: this); | 
| 168 |     QSetFenceData &data = creationChange->data; | 
| 169 |     Q_UNUSED(data); // Might be of use later | 
| 170 |     return creationChange; | 
| 171 | } | 
| 172 |  | 
| 173 | } // Qt3DRender | 
| 174 |  | 
| 175 | QT_END_NAMESPACE | 
| 176 |  |