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| 39 | |
| 40 | #include "qsetfence.h" |
| 41 | #include "qsetfence_p.h" |
| 42 | #include <Qt3DRender/private/qframegraphnodecreatedchange_p.h> |
| 43 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | namespace Qt3DRender { |
| 48 | |
| 49 | QSetFencePrivate::QSetFencePrivate() |
| 50 | : QFrameGraphNodePrivate() |
| 51 | , m_handleType(QSetFence::NoHandle) |
| 52 | , m_handle(QVariant()) |
| 53 | { |
| 54 | } |
| 55 | |
| 56 | /*! |
| 57 | \class Qt3DRender::QSetFence |
| 58 | \inmodule Qt3DRender |
| 59 | \brief FrameGraphNode used to insert a fence in the graphics command stream. |
| 60 | |
| 61 | Fence allow to synchronosize GPU and CPU workloads. GPU commands usually |
| 62 | are non-blocking. When issued, commands are inserted in command buffers |
| 63 | which will be read at a later time by the GPU. In some cases, you want to |
| 64 | continue processing or issue specific command only when you are sure a |
| 65 | command has been executed by the hardware. Fences are a way to do so. This |
| 66 | is especially important when using 3rd party engines with Qt3D, Qt3D should |
| 67 | only access shared resources when we know the other engine command are done |
| 68 | modifying the resource. |
| 69 | |
| 70 | QSetFence is a FrameGraph node that inserts a fence into the command |
| 71 | stream. It can then be used in conjunction with \l QWaitFence or by |
| 72 | extracting the underlying handle. |
| 73 | |
| 74 | The handle property will be updated once the renderer has created the |
| 75 | underlying fence resource. The handle will remain valid as long as it |
| 76 | remains in the unsignaled state. Once it has reached the signaled state, it |
| 77 | will be destroyed and a new handle will be created. That means that |
| 78 | depending on how long it takes for the fence to be signaled, the same |
| 79 | handle could be used over several frames. |
| 80 | |
| 81 | \since 5.13 |
| 82 | */ |
| 83 | QSetFence::QSetFence(Qt3DCore::QNode *parent) |
| 84 | : QFrameGraphNode(*new QSetFencePrivate(), parent) |
| 85 | { |
| 86 | } |
| 87 | |
| 88 | QSetFence::~QSetFence() |
| 89 | { |
| 90 | } |
| 91 | |
| 92 | QSetFence::QSetFence(QSetFencePrivate &dd, Qt3DCore::QNode *parent) |
| 93 | : QFrameGraphNode(dd, parent) |
| 94 | { |
| 95 | } |
| 96 | |
| 97 | /*! |
| 98 | \qmlproperty HandleType SetFence::handleType |
| 99 | |
| 100 | Specifies the type of handle being used. Currently only OpenGL Fence ids |
| 101 | are supported. |
| 102 | */ |
| 103 | /*! |
| 104 | \property Qt3DRender::QSetFence::handleType |
| 105 | |
| 106 | Specifies the type of handle being used. Currently only OpenGL Fence ids |
| 107 | are supported. |
| 108 | */ |
| 109 | QSetFence::HandleType QSetFence::handleType() const |
| 110 | { |
| 111 | Q_D(const QSetFence); |
| 112 | return d->m_handleType; |
| 113 | } |
| 114 | |
| 115 | void QSetFencePrivate::setHandleType(QSetFence::HandleType type) |
| 116 | { |
| 117 | Q_Q(QSetFence); |
| 118 | if (m_handleType != type) { |
| 119 | const bool blocked = q->blockNotifications(block: true); |
| 120 | m_handleType = type; |
| 121 | emit q->handleTypeChanged(handleType: type); |
| 122 | q->blockNotifications(block: blocked); |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | /*! |
| 127 | \qmlproperty variant SetFence::handle |
| 128 | |
| 129 | Holds the underlying fence handle wrapped in a variant. |
| 130 | */ |
| 131 | /*! |
| 132 | \property Qt3DRender::QSetFence::handle |
| 133 | |
| 134 | Holds the underlying fence handle wrapped in a QVariant. |
| 135 | */ |
| 136 | QVariant QSetFence::handle() const |
| 137 | { |
| 138 | Q_D(const QSetFence); |
| 139 | return d->m_handle; |
| 140 | } |
| 141 | |
| 142 | void QSetFencePrivate::setHandle(QVariant handle) |
| 143 | { |
| 144 | Q_Q(QSetFence); |
| 145 | if (m_handle != handle) { |
| 146 | const bool blocked = q->blockNotifications(block: true); |
| 147 | m_handle = handle; |
| 148 | emit q->handleChanged(handle); |
| 149 | q->blockNotifications(block: blocked); |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | void QSetFence::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) |
| 154 | { |
| 155 | Qt3DCore::QPropertyUpdatedChangePtr e = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(src: change); |
| 156 | if (e->type() == Qt3DCore::PropertyUpdated) { |
| 157 | Q_D(QSetFence); |
| 158 | if (e->propertyName() == QByteArrayLiteral("handle" )) |
| 159 | d->setHandle(e->value()); |
| 160 | else if (e->propertyName() == QByteArrayLiteral("handleType" )) |
| 161 | d->setHandleType(static_cast<Qt3DRender::QSetFence::HandleType>(e->value().toInt())); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | Qt3DCore::QNodeCreatedChangeBasePtr QSetFence::createNodeCreationChange() const |
| 166 | { |
| 167 | auto creationChange = QFrameGraphNodeCreatedChangePtr<QSetFenceData>::create(arguments: this); |
| 168 | QSetFenceData &data = creationChange->data; |
| 169 | Q_UNUSED(data); // Might be of use later |
| 170 | return creationChange; |
| 171 | } |
| 172 | |
| 173 | } // Qt3DRender |
| 174 | |
| 175 | QT_END_NAMESPACE |
| 176 | |