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| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsortpolicy_p.h" | 
| 41 | #include <Qt3DCore/qpropertyvalueaddedchange.h> | 
| 42 | #include <Qt3DCore/qpropertyvalueremovedchange.h> | 
| 43 | #include <Qt3DRender/qframegraphnodecreatedchange.h> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | using namespace Qt3DCore; | 
| 48 |  | 
| 49 | namespace Qt3DRender { | 
| 50 |  | 
| 51 | QSortPolicyPrivate::QSortPolicyPrivate() | 
| 52 |     : QFrameGraphNodePrivate() | 
| 53 | { | 
| 54 | } | 
| 55 |  | 
| 56 | /*! | 
| 57 |     \class Qt3DRender::QSortPolicy | 
| 58 |     \inmodule Qt3DRender | 
| 59 |     \brief Provides storage for the sort types to be used. | 
| 60 |     \since 5.7 | 
| 61 |  | 
| 62 |     \inherits Qt3DRender::QFrameGraphNode | 
| 63 |  | 
| 64 |     A Qt3DRender::QSortPolicy class stores the sorting type used by the FrameGraph. | 
| 65 |     The sort types determine how drawable entities are sorted before drawing to | 
| 66 |     determine the drawing order. When QSortPolicy is present in the FrameGraph, | 
| 67 |     the sorting mechanism is determined by the sortTypes list. Multiple sort types | 
| 68 |     can be used simultaneously. If QSortPolicy is not present in the FrameGraph, | 
| 69 |     entities are drawn in the order they appear in the entity hierarchy. | 
| 70 |  */ | 
| 71 |  | 
| 72 | /*! | 
| 73 |     \qmltype SortPolicy | 
| 74 |     \inqmlmodule Qt3D.Render | 
| 75 |     \since 5.7 | 
| 76 |     \instantiates Qt3DRender::QSortPolicy | 
| 77 |     \inherits FrameGraphNode | 
| 78 |     \brief Provides storage for the sort types to be used. | 
| 79 |  | 
| 80 |     A SortPolicy class stores the sorting type used by the FrameGraph. | 
| 81 |     The sort types determine how drawable entities are sorted before drawing to | 
| 82 |     determine the drawing order. When SortPolicy is present in the FrameGraph, | 
| 83 |     the sorting mechanism is determined by the sortTypes list. Multiple sort | 
| 84 |     types can be used simultaneously. If SortPolicy is not present in the FrameGraph, | 
| 85 |     entities are drawn in the order they appear in the entity hierarchy. | 
| 86 |  */ | 
| 87 |  | 
| 88 | /*! | 
| 89 |     \enum QSortPolicy::SortType | 
| 90 |  | 
| 91 |     This enum type describes the available sort types. | 
| 92 |  | 
| 93 |     \value StateChangeCost sort the objects so as to minimize the cost of | 
| 94 |     changing from the currently rendered state | 
| 95 |  | 
| 96 |     \value BackToFront sort the objects from back to front based on inverted z | 
| 97 |     order. More accurately, the sorting key is the z component of the | 
| 98 |     projection of the camera-to-object-center vector onto the camera's view | 
| 99 |     vector. | 
| 100 |  | 
| 101 |     \value Material sort the objects based on their material (shader) value. | 
| 102 |  | 
| 103 |     \value FrontToBack sort the objects from front to back. The opposite of | 
| 104 |     BackToFront. | 
| 105 |  | 
| 106 |     \value [since 5.14] Texture sort the objects to minimize texture changes. | 
| 107 |  | 
| 108 |     \value [since 5.15] Uniform sort the objects to minimize uniform changes. | 
| 109 | */ | 
| 110 |  | 
| 111 | /*! | 
| 112 |     \property QSortPolicy::sortTypes | 
| 113 |     Specifies the sorting types to be used. | 
| 114 | */ | 
| 115 |  | 
| 116 | /*! | 
| 117 |     \qmlproperty list<int> SortPolicy::sortTypes | 
| 118 |     Specifies the sorting types to be used. | 
| 119 |  | 
| 120 |     This list can include the following values: | 
| 121 |     \list | 
| 122 |     \li StateChangeCost - sort the objects so as to minimize the cost of | 
| 123 |         changing from the currently rendered state | 
| 124 |     \li BackToFront - sort the objects from back to front based on inverted z | 
| 125 |         order. More accurately, the sorting key is the z component of the | 
| 126 |         projection of the camera-to-object-center vector onto the camera's view | 
| 127 |         vector. | 
| 128 |     \li Material - sort the objects based on their material (shader) value. | 
| 129 |     \li FrontToBack - sort the objects from front to back. The opposite of | 
| 130 |         BackToFront. | 
| 131 |     \li [since 5.14] Texture - sort the objects to minimize texture changes. | 
| 132 |     \li [since 5.15] Uniform - sort the objects to minimize uniform changes. | 
| 133 |     \endlist | 
| 134 | */ | 
| 135 |  | 
| 136 | /*! | 
| 137 |     Constructs QSortPolicy with given \a parent. | 
| 138 |  */ | 
| 139 | QSortPolicy::QSortPolicy(QNode *parent) | 
| 140 |     : QFrameGraphNode(*new QSortPolicyPrivate, parent) | 
| 141 | { | 
| 142 | } | 
| 143 |  | 
| 144 | /*! \internal */ | 
| 145 | QSortPolicy::~QSortPolicy() | 
| 146 | { | 
| 147 | } | 
| 148 |  | 
| 149 | /*! \internal */ | 
| 150 | QSortPolicy::QSortPolicy(QSortPolicyPrivate &dd, QNode *parent) | 
| 151 |     : QFrameGraphNode(dd, parent) | 
| 152 | { | 
| 153 | } | 
| 154 |  | 
| 155 | QNodeCreatedChangeBasePtr QSortPolicy::createNodeCreationChange() const | 
| 156 | { | 
| 157 |     auto creationChange = QFrameGraphNodeCreatedChangePtr<QSortPolicyData>::create(arguments: this); | 
| 158 |     QSortPolicyData &data = creationChange->data; | 
| 159 |     Q_D(const QSortPolicy); | 
| 160 |     data.sortTypes = d->m_sortTypes; | 
| 161 |     return creationChange; | 
| 162 | } | 
| 163 |  | 
| 164 | /*! | 
| 165 |     \return the current sort types in use | 
| 166 |  */ | 
| 167 | QVector<QSortPolicy::SortType> QSortPolicy::sortTypes() const | 
| 168 | { | 
| 169 |     Q_D(const QSortPolicy); | 
| 170 |     return d->m_sortTypes; | 
| 171 | } | 
| 172 |  | 
| 173 | QVector<int> QSortPolicy::sortTypesInt() const | 
| 174 | { | 
| 175 |     Q_D(const QSortPolicy); | 
| 176 |     QVector<int> sortTypesInt; | 
| 177 |     transformVector(input: d->m_sortTypes, output&: sortTypesInt); | 
| 178 |     return sortTypesInt; | 
| 179 | } | 
| 180 |  | 
| 181 | void QSortPolicy::setSortTypes(const QVector<SortType> &sortTypes) | 
| 182 | { | 
| 183 |     Q_D(QSortPolicy); | 
| 184 |     if (sortTypes != d->m_sortTypes) { | 
| 185 |         d->m_sortTypes = sortTypes; | 
| 186 |         emit sortTypesChanged(sortTypes); | 
| 187 |  | 
| 188 |         const bool wasBlocked = blockNotifications(block: true); | 
| 189 |         emit sortTypesChanged(sortTypes: sortTypesInt()); | 
| 190 |         blockNotifications(block: wasBlocked); | 
| 191 |     } | 
| 192 | } | 
| 193 |  | 
| 194 | void QSortPolicy::setSortTypes(const QVector<int> &sortTypesInt) | 
| 195 | { | 
| 196 |     QVector<SortType> sortTypes; | 
| 197 |     transformVector(input: sortTypesInt, output&: sortTypes); | 
| 198 |     setSortTypes(sortTypes); | 
| 199 | } | 
| 200 |  | 
| 201 | } // namespace Qt3DRender | 
| 202 |  | 
| 203 | QT_END_NAMESPACE | 
| 204 |  |