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| 2 | ** | 
| 3 | ** Copyright (C) 2019 Ford Motor Company | 
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| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
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| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsubtreeenabler_p.h" | 
| 41 | #include <Qt3DRender/qframegraphnodecreatedchange.h> | 
| 42 |  | 
| 43 | QT_BEGIN_NAMESPACE | 
| 44 |  | 
| 45 | namespace Qt3DRender | 
| 46 | { | 
| 47 |  | 
| 48 | /*! | 
| 49 |     \class Qt3DRender::QSubtreeEnabler | 
| 50 |     \inmodule Qt3DRender | 
| 51 |     \brief Enables or disables entire subtrees of framegraph nodes. | 
| 52 |     \since 5.14 | 
| 53 |  | 
| 54 |     While QFrameGraphNodes can be individually enabled and disabled via the | 
| 55 |     \c enabled property, this can become tedious when an entire path | 
| 56 |     needs to be turned on or off. QSubtreeEnabler is a convenience node | 
| 57 |     that makes this use case trivial, allowing all of its children to be | 
| 58 |     controlled by a single switch. | 
| 59 |  | 
| 60 |     QSubtreeEnabler is enabled by default. | 
| 61 | */ | 
| 62 |  | 
| 63 | /*! | 
| 64 |     \qmltype SubtreeEnabler | 
| 65 |     \inqmlmodule Qt3D.Render | 
| 66 |     \since 5.14 | 
| 67 |     \instantiates Qt3DRender::QSubtreeEnabler | 
| 68 |     \inherits FrameGraphNode | 
| 69 |     \brief Enables or disables entire subtrees of frame graph nodes. | 
| 70 |  | 
| 71 |     While FrameGraphNodes can be individually enabled and disabled via the | 
| 72 |     \c enabled property, this can become tedious when an entire path | 
| 73 |     needs to be turned on or off. SubtreeEnabler is a convenience node | 
| 74 |     that makes this use case trivial, allowing all of its children to be | 
| 75 |     controlled by a single switch. | 
| 76 |  | 
| 77 |     For example, the following simplified frame graph includes a subtree for | 
| 78 |     debug rendering that can easily be enabled only when debugging. | 
| 79 |  | 
| 80 |     \qml | 
| 81 |     RenderSurfaceSelector { | 
| 82 |         ClearBuffers { | 
| 83 |             Viewport { | 
| 84 |                 CameraSelector {} | 
| 85 |             } | 
| 86 |         } | 
| 87 |  | 
| 88 |         SubtreeEnabler { | 
| 89 |             enabled: showDebugView | 
| 90 |             Viewport { | 
| 91 |                 CameraSelector { | 
| 92 |                     RenderPassFilter {} | 
| 93 |                 } | 
| 94 |             } | 
| 95 |         } | 
| 96 |     } | 
| 97 |     \endqml | 
| 98 |  | 
| 99 |     SubtreeEnabler is enabled by default. | 
| 100 |  */ | 
| 101 |  | 
| 102 | QSubtreeEnabler::QSubtreeEnabler(Qt3DCore::QNode *parent) | 
| 103 |     : QFrameGraphNode(*new QSubtreeEnablerPrivate, parent) | 
| 104 | { | 
| 105 | } | 
| 106 |  | 
| 107 | QSubtreeEnabler::~QSubtreeEnabler() | 
| 108 | { | 
| 109 | } | 
| 110 |  | 
| 111 | /*! | 
| 112 |     \enum QSubtreeEnabler::Enablement | 
| 113 |  | 
| 114 |     Specifies whether subtree enablement is persistent or transient. | 
| 115 |  | 
| 116 |     \value Persistent | 
| 117 |     The value of enabled is persistent. This is the default. | 
| 118 |  | 
| 119 |     \value SingleShot | 
| 120 |     The value of enabled will last for a single frame and then be reset to false. | 
| 121 |     This might be used for a subtree drawing to an FBO, for example, to only update | 
| 122 |     the FBO when the relevant portions of the scene changed. | 
| 123 | */ | 
| 124 |  | 
| 125 | /*! | 
| 126 |     \qmlproperty enumeration Qt3D.Render::SubtreeEnabler::enablement | 
| 127 |     Controls whether subtree enablement is persistent or transient. | 
| 128 |  | 
| 129 |     \value Persistent | 
| 130 |     The value of enabled is persistent. This is the default. | 
| 131 |  | 
| 132 |     \value SingleShot | 
| 133 |     The value of enabled will last for a single frame and then be reset to false. | 
| 134 |     This might be used for a subtree drawing to an FBO, for example, to only update | 
| 135 |     the FBO when the relevant portions of the scene changed. | 
| 136 | */ | 
| 137 |  | 
| 138 | /*! | 
| 139 |     \property Qt3DRender::QSubtreeEnabler::enablement | 
| 140 |     Controls whether subtree enablement is persistent or transient. | 
| 141 | */ | 
| 142 | QSubtreeEnabler::Enablement QSubtreeEnabler::enablement() const | 
| 143 | { | 
| 144 |     Q_D(const QSubtreeEnabler); | 
| 145 |     return d->m_enablement; | 
| 146 | } | 
| 147 |  | 
| 148 | void QSubtreeEnabler::setEnablement(QSubtreeEnabler::Enablement enablement) | 
| 149 | { | 
| 150 |     Q_D(QSubtreeEnabler); | 
| 151 |     if (d->m_enablement == enablement) | 
| 152 |         return; | 
| 153 |     d->m_enablement = enablement; | 
| 154 |     emit enablementChanged(enablement: d->m_enablement); | 
| 155 | } | 
| 156 |  | 
| 157 | /*! | 
| 158 |     \qmlmethod void Qt3D.Render::SubtreeEnabler::requestUpdate() | 
| 159 |     Requests that the subtree be enabled. | 
| 160 |  | 
| 161 |     A conveninence method intended to be used with \c SingleShot enablement. | 
| 162 |  */ | 
| 163 |  | 
| 164 | /*! | 
| 165 |     Requests that the subtree be enabled. | 
| 166 |  | 
| 167 |     A convenience method intended to be used with \c SingleShot enablement. | 
| 168 |  */ | 
| 169 | void QSubtreeEnabler::requestUpdate() | 
| 170 | { | 
| 171 |     setEnabled(true); | 
| 172 | } | 
| 173 |  | 
| 174 | Qt3DCore::QNodeCreatedChangeBasePtr QSubtreeEnabler::createNodeCreationChange() const | 
| 175 | { | 
| 176 |     auto creationChange = QFrameGraphNodeCreatedChangePtr<QSubtreeEnablerData>::create(arguments: this); | 
| 177 |     auto &data = creationChange->data; | 
| 178 |     Q_D(const QSubtreeEnabler); | 
| 179 |     data.enablement = d->m_enablement; | 
| 180 |     return creationChange; | 
| 181 | } | 
| 182 |  | 
| 183 | } //Qt3DRender | 
| 184 |  | 
| 185 | QT_END_NAMESPACE | 
| 186 |  |