| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qlayer.h" | 
| 41 | #include "qlayer_p.h" | 
| 42 |  | 
| 43 | QT_BEGIN_NAMESPACE | 
| 44 |  | 
| 45 | namespace Qt3DRender { | 
| 46 |  | 
| 47 | QLayerPrivate::QLayerPrivate() | 
| 48 |     : QComponentPrivate() | 
| 49 |     , m_recursive(false) | 
| 50 | { | 
| 51 | } | 
| 52 |  | 
| 53 | /*! | 
| 54 |     \class Qt3DRender::QLayer | 
| 55 |     \inmodule Qt3DRender | 
| 56 |     \since 5.5 | 
| 57 |     \brief The QLayer class provides a way of filtering which entities will be rendered. | 
| 58 |  | 
| 59 |     Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph. | 
| 60 |     \sa Qt3DRender::QLayerFilter | 
| 61 |  | 
| 62 |     A QLayer can be applied to a subtree of entities by setting the recursive property to true. | 
| 63 |  | 
| 64 |     \code | 
| 65 |      #include <Qt3DCore/QEntity> | 
| 66 |      #include <Qt3DRender/QGeometryRenderer> | 
| 67 |      #include <Qt3DRender/QLayer> | 
| 68 |      #include <Qt3DRender/QLayerFilter> | 
| 69 |      #include <Qt3DRender/QViewport> | 
| 70 |  | 
| 71 |     // Scene | 
| 72 |     Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; | 
| 73 |  | 
| 74 |     Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); | 
| 75 |     Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); | 
| 76 |     Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); | 
| 77 |     layer1->setRecursive(true); | 
| 78 |     renderableEntity->addComponent(geometryRenderer); | 
| 79 |     renderableEntity->addComponent(layer1); | 
| 80 |  | 
| 81 |     ... | 
| 82 |  | 
| 83 |     // FrameGraph | 
| 84 |     Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; | 
| 85 |     Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); | 
| 86 |     layerFilter->addLayer(layer1); | 
| 87 |  | 
| 88 |     ... | 
| 89 |     \endcode | 
| 90 | */ | 
| 91 | /*! | 
| 92 |     \property QLayer::recursive | 
| 93 |     Specifies if the layer is also applied to the entity subtree. | 
| 94 | */ | 
| 95 |  | 
| 96 | /*! | 
| 97 |     \qmltype Layer | 
| 98 |     \instantiates Qt3DRender::QLayer | 
| 99 |     \inherits Component3D | 
| 100 |     \inqmlmodule Qt3D.Render | 
| 101 |     \since 5.5 | 
| 102 |     \sa LayerFilter | 
| 103 |     \brief Layer provides a way of filtering which entities will be rendered. | 
| 104 |  | 
| 105 |     Layer works in conjunction with the LayerFilter in the FrameGraph. | 
| 106 |  | 
| 107 |     A Layer can be applied to a subtree of entities by setting the recursive property to true. | 
| 108 |  | 
| 109 |     \code | 
| 110 |     import Qt3D.Core 2.0 | 
| 111 |     import Qt3D.Render 2.0 | 
| 112 |  | 
| 113 |     Entity { | 
| 114 |         id: root | 
| 115 |  | 
| 116 |         components: RenderSettings { | 
| 117 |             // FrameGraph | 
| 118 |             Viewport { | 
| 119 |                 ClearBuffers { | 
| 120 |                     buffers: ClearBuffers.ColorDepthBuffer | 
| 121 |                     CameraSelector { | 
| 122 |                         camera: mainCamera | 
| 123 |                         LayerFilter { | 
| 124 |                             layers: [layer1] | 
| 125 |                         } | 
| 126 |                     } | 
| 127 |                 } | 
| 128 |             } | 
| 129 |         } | 
| 130 |  | 
| 131 |         // Scene | 
| 132 |         Camera { id: mainCamera } | 
| 133 |  | 
| 134 |         Layer { | 
| 135 |             id: layer1 | 
| 136 |             recursive: true | 
| 137 |         } | 
| 138 |  | 
| 139 |         GeometryRenderer { id: mesh } | 
| 140 |  | 
| 141 |         Entity { | 
| 142 |             id: renderableEntity | 
| 143 |             components: [ mesh, layer1 ] | 
| 144 |         } | 
| 145 |     } | 
| 146 |     \endcode | 
| 147 | */ | 
| 148 |  | 
| 149 | /*! | 
| 150 |     \qmlproperty bool Layer::recursive | 
| 151 |  | 
| 152 |     Specifies if the layer is also applied to the entity subtree. | 
| 153 | */ | 
| 154 |  | 
| 155 | /*! \fn Qt3DRender::QLayer::QLayer(Qt3DCore::QNode *parent) | 
| 156 |   Constructs a new QLayer with the specified \a parent. | 
| 157 |  */ | 
| 158 |  | 
| 159 | QLayer::QLayer(QNode *parent) | 
| 160 |     : QComponent(*new QLayerPrivate, parent) | 
| 161 | { | 
| 162 | } | 
| 163 |  | 
| 164 | /*! \internal */ | 
| 165 | QLayer::~QLayer() | 
| 166 | { | 
| 167 | } | 
| 168 |  | 
| 169 | bool QLayer::recursive() const | 
| 170 | { | 
| 171 |     Q_D(const QLayer); | 
| 172 |     return d->m_recursive; | 
| 173 | } | 
| 174 |  | 
| 175 | void QLayer::setRecursive(bool recursive) | 
| 176 | { | 
| 177 |     Q_D(QLayer); | 
| 178 |     if (d->m_recursive != recursive) { | 
| 179 |         d->m_recursive = recursive; | 
| 180 |         emit recursiveChanged(); | 
| 181 |     } | 
| 182 | } | 
| 183 |  | 
| 184 | /*! \internal */ | 
| 185 | QLayer::QLayer(QLayerPrivate &dd, QNode *parent) | 
| 186 |     : QComponent(dd, parent) | 
| 187 | { | 
| 188 | } | 
| 189 |  | 
| 190 | Qt3DCore::QNodeCreatedChangeBasePtr QLayer::createNodeCreationChange() const | 
| 191 | { | 
| 192 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QLayerData>::create(arguments: this); | 
| 193 |     auto &data = creationChange->data; | 
| 194 |     Q_D(const QLayer); | 
| 195 |     data.m_recursive = d->m_recursive; | 
| 196 |     return creationChange; | 
| 197 | } | 
| 198 |  | 
| 199 | } // namespace Qt3DRender | 
| 200 |  | 
| 201 | QT_END_NAMESPACE | 
| 202 |  |