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39 | |
40 | #include "qlayer.h" |
41 | #include "qlayer_p.h" |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | namespace Qt3DRender { |
46 | |
47 | QLayerPrivate::QLayerPrivate() |
48 | : QComponentPrivate() |
49 | , m_recursive(false) |
50 | { |
51 | } |
52 | |
53 | /*! |
54 | \class Qt3DRender::QLayer |
55 | \inmodule Qt3DRender |
56 | \since 5.5 |
57 | \brief The QLayer class provides a way of filtering which entities will be rendered. |
58 | |
59 | Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph. |
60 | \sa Qt3DRender::QLayerFilter |
61 | |
62 | A QLayer can be applied to a subtree of entities by setting the recursive property to true. |
63 | |
64 | \code |
65 | #include <Qt3DCore/QEntity> |
66 | #include <Qt3DRender/QGeometryRenderer> |
67 | #include <Qt3DRender/QLayer> |
68 | #include <Qt3DRender/QLayerFilter> |
69 | #include <Qt3DRender/QViewport> |
70 | |
71 | // Scene |
72 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity; |
73 | |
74 | Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity); |
75 | Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity); |
76 | Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity); |
77 | layer1->setRecursive(true); |
78 | renderableEntity->addComponent(geometryRenderer); |
79 | renderableEntity->addComponent(layer1); |
80 | |
81 | ... |
82 | |
83 | // FrameGraph |
84 | Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport; |
85 | Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport); |
86 | layerFilter->addLayer(layer1); |
87 | |
88 | ... |
89 | \endcode |
90 | */ |
91 | /*! |
92 | \property QLayer::recursive |
93 | Specifies if the layer is also applied to the entity subtree. |
94 | */ |
95 | |
96 | /*! |
97 | \qmltype Layer |
98 | \instantiates Qt3DRender::QLayer |
99 | \inherits Component3D |
100 | \inqmlmodule Qt3D.Render |
101 | \since 5.5 |
102 | \sa LayerFilter |
103 | \brief Layer provides a way of filtering which entities will be rendered. |
104 | |
105 | Layer works in conjunction with the LayerFilter in the FrameGraph. |
106 | |
107 | A Layer can be applied to a subtree of entities by setting the recursive property to true. |
108 | |
109 | \code |
110 | import Qt3D.Core 2.0 |
111 | import Qt3D.Render 2.0 |
112 | |
113 | Entity { |
114 | id: root |
115 | |
116 | components: RenderSettings { |
117 | // FrameGraph |
118 | Viewport { |
119 | ClearBuffers { |
120 | buffers: ClearBuffers.ColorDepthBuffer |
121 | CameraSelector { |
122 | camera: mainCamera |
123 | LayerFilter { |
124 | layers: [layer1] |
125 | } |
126 | } |
127 | } |
128 | } |
129 | } |
130 | |
131 | // Scene |
132 | Camera { id: mainCamera } |
133 | |
134 | Layer { |
135 | id: layer1 |
136 | recursive: true |
137 | } |
138 | |
139 | GeometryRenderer { id: mesh } |
140 | |
141 | Entity { |
142 | id: renderableEntity |
143 | components: [ mesh, layer1 ] |
144 | } |
145 | } |
146 | \endcode |
147 | */ |
148 | |
149 | /*! |
150 | \qmlproperty bool Layer::recursive |
151 | |
152 | Specifies if the layer is also applied to the entity subtree. |
153 | */ |
154 | |
155 | /*! \fn Qt3DRender::QLayer::QLayer(Qt3DCore::QNode *parent) |
156 | Constructs a new QLayer with the specified \a parent. |
157 | */ |
158 | |
159 | QLayer::QLayer(QNode *parent) |
160 | : QComponent(*new QLayerPrivate, parent) |
161 | { |
162 | } |
163 | |
164 | /*! \internal */ |
165 | QLayer::~QLayer() |
166 | { |
167 | } |
168 | |
169 | bool QLayer::recursive() const |
170 | { |
171 | Q_D(const QLayer); |
172 | return d->m_recursive; |
173 | } |
174 | |
175 | void QLayer::setRecursive(bool recursive) |
176 | { |
177 | Q_D(QLayer); |
178 | if (d->m_recursive != recursive) { |
179 | d->m_recursive = recursive; |
180 | emit recursiveChanged(); |
181 | } |
182 | } |
183 | |
184 | /*! \internal */ |
185 | QLayer::QLayer(QLayerPrivate &dd, QNode *parent) |
186 | : QComponent(dd, parent) |
187 | { |
188 | } |
189 | |
190 | Qt3DCore::QNodeCreatedChangeBasePtr QLayer::createNodeCreationChange() const |
191 | { |
192 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QLayerData>::create(arguments: this); |
193 | auto &data = creationChange->data; |
194 | Q_D(const QLayer); |
195 | data.m_recursive = d->m_recursive; |
196 | return creationChange; |
197 | } |
198 | |
199 | } // namespace Qt3DRender |
200 | |
201 | QT_END_NAMESPACE |
202 | |